BigGrim comes to Sigmastorm 2 fulltime!
#1
Posted 13 November 2009 - 16:22
After a bit of an office reshuffling, the Fallen Sword baton has been passed to Forn. While it is a shame to leave Sword, this will allow me to bring my full attention to Sigmastorm 2 and help revitalise the game and lavish the attention upon both it and you guys that is deserved. I am determined that we can get this game to be the very best it can, now that I can dedicate my complete attention to Sigma 2!
Already I have been going through the Suggestion Forum and taking copious notes of things that you guys would like as well as pointing out features we are thinking of implementing.
The first new feature has been coded and shall be appearing in the Shops and Faction store shortly. The much requested Repair Kits are coming to Sigma!
~ The Sigmastorm 2 Team.
#2
Posted 13 November 2009 - 16:25
Good luck in your new role mate!!
#3 ss_topsy
Posted 13 November 2009 - 16:25
#4
Posted 13 November 2009 - 16:30
#5 ss_zulu3k
Posted 13 November 2009 - 16:36
#6 ss_alphaveron
Posted 13 November 2009 - 16:48
#7
Posted 13 November 2009 - 16:53
i was kind of hoping that 1 class would get an unbreakable skill at 200, one class would get a conserve skill at 200, and 1 more high potency skill for the other class so that we could all be on a somewhat even playing field as the purists. and then of course enable class skills to be cast on other players, whether same class or not.
#8 ss_n1nja
Posted 13 November 2009 - 16:55
#9
Posted 13 November 2009 - 17:22
i no this is the wrong bit but i got a trade hub up grade and i still only have 2 when i should have 3 or do u only get it once if there is any one can help me plz send it to me on in game thanks zulu3k
Hi there.
Please file a ticket with Support at :
http://support.huntedcow.com/
and they shall provide you with all the help they can.
Wooohooo! Big welcome for Big Grim!!! You are really needed here....and repair kits will do just fine! Way to go!
Three have appeared in the Taulin Market. Three shall be appearing in the Faction shop. Let me know what you think about the prices.
#10
Posted 13 November 2009 - 17:28
#11
Posted 13 November 2009 - 17:29
First, there is no kit for over level 150 gear? Do I have that right?
Second, up to 75%? Does this mean it will only repair from below 75% up to 75% (75% or 75 durability?)? Or will it ADD 75% to the durability of each item?
Prices are probably ok so long as they do what I hope.
#12
Posted 13 November 2009 - 17:32
2 questions:
First, there is no kit for over level 150 gear? Do I have that right?
Second, up to 75%? Does this mean it will only repair from below 75% up to 75% (75% or 75 durability?)? Or will it ADD 75% to the durability of each item?
Prices are probably ok so long as they do what I hope.
There will be more kits coming next week, some of them will be purchased with AR points and will restore 100% of your durability. The kits we have in the shop at the moment repair 75% of your total item durability for each equipped item.
#13
Posted 13 November 2009 - 17:33
#14
Posted 13 November 2009 - 17:35
2 questions:
First, there is no kit for over level 150 gear? Do I have that right?
Second, up to 75%? Does this mean it will only repair from below 75% up to 75% (75% or 75 durability?)? Or will it ADD 75% to the durability of each item?
Prices are probably ok so long as they do what I hope.
There will be more kits coming next week, some of them will be purchased with AR points and will restore 100% of your durability. The kits we have in the shop at the moment repair 75% of your total item durability for each equipped item.
This means that if I have 6 items equipped and they are all at 40/115 and use the kit they will all be full? If so the prices are, if anything, too low. I'm pretty sure it would cost more than 1500 to fix that with level 150 gear equipped. Not positive but think. If it doesn't do quite that much then prices are ok. There should be a strong penalty to not going to mechanic imo.
#15 ss_sailor
Posted 13 November 2009 - 17:35
#16
Posted 13 November 2009 - 17:36
Shouldnt that be the other way around?
#17
Posted 13 November 2009 - 17:36
#18
Posted 13 November 2009 - 17:37
I see a potentially exploitable bug here too. Do the repair kits work for all gear in inventory or just that equipped? It's tricky. I swap out some stuff and am going to hate having to equip it to fix it mid-hunt. But, if not - we could send all faction gear to a mule and repair it all with 1 repair kit.
it states equipped items in the descripton, so i assume it will only work on equipped items
plus if it repairs 75% of item durability, then an item at 115 durability will only be repaired to 86.25% durability, so won't get you much more than an extra 3 or 4 kills assuming you can set your equipment/ buffs up to hunt below 80% durability
#19
Posted 13 November 2009 - 17:40
I see a potentially exploitable bug here too. Do the repair kits work for all gear in inventory or just that equipped? It's tricky. I swap out some stuff and am going to hate having to equip it to fix it mid-hunt. But, if not - we could send all faction gear to a mule and repair it all with 1 repair kit.
it states equipped items in the descripton, so i assume it will only work on equipped items
plus if it repairs 75% of item durability, then an item at 115 durability will only be repaired to 86.25% durability, so won't get you much more than an extra 3 or 4 kills assuming you can set your equipment/ buffs up to hunt below 80% durability
zaelin stated it REPAIRED 75% OF TOTAL DURABILITY. So, it will REPAIR 86 points of durability. Unless you hunted durability down below 30 it will fill it all the way back up if it works as described.
#20 ss_sailor
Posted 13 November 2009 - 17:40
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