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Member Since 16 Aug 2013
Offline Last Active Sep 16 2020 13:55

#999827 It's time to update the Auction House

Posted by gapukas on 14 February 2020 - 22:31

Mailbox should be like 15 or 30 days, ive lost a lot of items because of this low timer. +1

#999739 TEN THOUSAND SE's killed

Posted by gapukas on 04 February 2020 - 14:21

Very nice, congrats

#998699 Buff Market Mini-Revamp

Posted by gapukas on 28 August 2019 - 11:05

Would be cool to enter a player name and see what buffs hes selling.

#998698 Fallen Sword Set Editor

Posted by gapukas on 28 August 2019 - 11:03

Keep up the great work, looks good. U should add 2 search bars - 1 for single items and other for sets.

#998237 relic capture medal

Posted by gapukas on 23 July 2019 - 20:07

Guild Achievement for successfully attacking a relic would be nice


Introduce new recipes to make elemental keys to limit exploitation and have a new gold sink.


The group leader will require vision, reveal and the correct elemental key to gain Guild Achievement points for a successful relic capture.


The element keys can be associated with the area the relic is in or, as is traditional with elemental items, opposite the area's element...fire vs ice...holy vs undead...etc.


All normal activities of relic operations remain the same.


I thought vision and reveal  would be a nice touch since the player is searching for a hidden keyhole in the dark  :ph34r:

There are already recipes for elemental keys and elemental keys: Rock Aspect Key, Water Aspect Key, Lightning Aspect Key used in a lvl 1000 quest "The Circle of Elements" so it would be controversial with the game lore. I feel like this elemental stuff would overcomplicate things, the current system looks fine but needs some tinkering with. Perhaps adding a gold sink to reinforce your relic like you can with guild bonuses, so it would increase the bonuses/defense bonuses and upkeep for the relic and the bonuses would reset to default when someone captures it.

#998143 Fallen Sword: Campfire Stories

Posted by gapukas on 17 July 2019 - 05:18

Cracking up 20 guild conflicts per week for months, comparing how much damage we did, raging over deflects - best time in fallensword ever.


We once decided to go after the #2 pvp guild at the time - when we initiated the conflict all the players there were lit up with buffs like the 4th of july :D


When i first was making the lvl 100 titan quest, i tried to kill it for a week then quit trying - still havent killed it many years later :D

#997707 Auction house data collection

Posted by gapukas on 11 July 2019 - 15:26

My idea would be to add a statistics section to AH,

where you can search for an item and it shows its statistics(can choose forges and craft too) - when people have bought the items average sell price, average lowest, average highest prices, sell/buy value in percentage.(only if bought not just listed - this excludes any item from the list thats been sold 200+% of its highest average sell price to avoid boosting up item prices on purpose).(gold conversion to sell/buy percentage would be based on avg. FSP market sell price - FSP market already has restrictions so it cant be abused to boost up the gold value in statistics).


In addition a history section where you can see your purchases and sales - for how much you bought and sold.


So if theres an item thats avg. lowest price is 2 FSP, avg. price 3, avg. highest price 4. And if someone sells the item for 16 FSP it wont affect the price in any way.

However selling at 15 does but not drastically since the lower sale values keep it in check - to abuse it you should spam mass sales just below the 200% border and since the statistics is keeping track of the buy/sell value in percentage the game can send a red flag message to staff that someone is mass selling items to boost its value. There would be 1 random reset during a 2 month period that resets the values but still keeps the current values as an example but the market prices would be more changable by the sales.


Ideally the market could keep the same UI but just add a new tab for the statistics search that displays avg. prices,buy/sell percentage instead of the bid and buy now and time left places.

#997686 Upcoming Creature XP Changes

Posted by gapukas on 08 July 2019 - 01:36

you should put it back as it was, and yeah the game got hell of a lot more boring now because of it- only new area updates for EOC from time to time, no new features to the game other than some boring additional global events and then you wonder why people want to get max lvl faster without investing massive amounts of money in the game - EOC gets all the new content, items - it just feels pointless to be a low lvl getting some scraps from the big boy table, its a lot of catching up to do without the sense of compeding and its just boring without any additional content to make up for the bigger gap to catch up with the levels. i agree with death8her - its like a boring outdated game, noone wants to play a boring game on their phone with nothing to do when theres tons of other more exciting games they could play instead. Your main focus should be the people - ask the people what they want because in the end people play the game otherwise the game will die out, when the app releases maybe a few thousand people will log in out of curiosity and leave right away so that would mean that the tutorial should be remade too because theres a lot of stuff to cover and the tutorial reaches nowhere near it - maybe adding some additional tutorial questlines from time to time. Maybe adding update polls that need 85-90% of playerbase votes to pass, actually finishing the mentoring system, epic questlines, gvg targeting, bringing us gvg seasons with new RP items, titan system should be reworked etc.

#996919 cloak

Posted by gapukas on 10 May 2019 - 17:49

this should just stay a potion

#995952 New medals

Posted by gapukas on 04 March 2019 - 14:59

I could see this as like a daily quest "scavange x10 times in Ancient Cave get 350 reserve stamina" or smt. but not as a medal.

#995944 New medals

Posted by gapukas on 03 March 2019 - 20:06

I dont find scavenging rewarding enough to even try it again

#995914 New Skills / Enhancements

Posted by gapukas on 01 March 2019 - 16:39

Isn't that what the protect gold enhancement does already?  It's irritated me on too many occasions,

its only a small chance to protect all your gold - the gloat buff basically nullifies it. its duration is pretty low so you would only be partially reinforced with the buff - thats why the lower duration, never mind what i said about brewing master :D thus in addition to this buff market should be changed - you cant buy buffs from your bank gold anymore, only with gold on hand. For example its perfect to protect your gold against bounty hunters and if some day HC would decide to make gvgs steal gold from players. Wouldnt also mind if this were in a form of an epic potion or something with a lower level.

#995617 The Fallen Sword Mobile Beta (A Change of Perspective)

Posted by gapukas on 30 January 2019 - 15:41

wow this looks so good

#995550 Reworking Old Buffs

Posted by gapukas on 24 January 2019 - 06:16

These arent useless buffs, every buff has its use. Better to have them and not use them instead of needing them and not having them.

#995346 One small change to gvg :)

Posted by gapukas on 13 January 2019 - 07:25

Dont see nothing wrong with gear getting damaged, if it was up to me i would add gold stealing too from targets

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