For reasons already stated, I'll have to join the votes against this idea. Just a burden, for time and inventory space. I like having buff food, but not required food.
My primary concern is having fun, not realism. Repairs give a reason to not get hit, and especially not die. And remembering to repair in town is easy. But T & H really add nothing.
The first RPG I played ("Dungeons of Moria", still in release but now called "Angband") had this. I never saw the point then and still don't now.
Regarding the compromise. That could be extremely difficult. How many classes should we have? And what happens if the class I enjoy playing requires T & H? Would we have something like spellcaster Mage does not require food, but spellcaster Wizard does?