Vladimir00
Member Since 06 Jun 2013Offline Last Active Aug 19 2017 17:19
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In Topic: Titan Update and Bounty Board Feedback
28 March 2014 - 03:25
In Topic: Titan Update and Bounty Board Feedback
28 March 2014 - 03:00
Okay, I'm a bit late to the party, but I thought I'd throw in my two cents.
The titan update seems like a good one. I hardly ever titan hunt myself, but anything that would make it harder to cheat gets a thumbs-up from me.
PvP ladder hits being un-bountyable? Okay. I don't think it would really make a huge difference, since few people do this anyway, and the ones who do are typically laughed at and used as hourly chew toys... but it makes sense since the ladder is opt-in, and I suppose there's an off chance that it would encourage more people to participate, which is always a plus. The ladder is dead right now.
Bounties no longer being able to expire? Meh... don't really care either way. It was never something that made any sort of difference for me. I suppose it would prevent high level players who want their bounties to expire from taking clears personally (like some have mentioned). I've never had any problems with this, but if others have, I guess it could use tweaking.
Then there's this...
Furthermore, we are thinking that anyone who takes a bounty cannot be bountied for taking it. This would mean being a Bounty Hunter would no longer be more damaging to the Hunter, making it a viable part of the game again. However, we would like constructive feedback regarding this.
In Topic: Fleeing the Nest
25 February 2014 - 15:52
Maybe, though there is already another quest in that level range that requires weaponsmithing (Assisting the Watch).
...which I frankly can't stand, because weaponsmithing is such a pain to level. It levels at about half the rate of armorsmithing (requires twice the materials for the same xp), and in some cases, theres actually a net loss in money when you sell the items you craft.
Plus you need weaponsmithing to make some of the best weapons in the game, so it's not like the skill would be useless if players weren't forced to level it to complte quests (as is the case with other professions, like fishing).
In Topic: Viridian "No-Heal" Debuff is Broken
25 February 2014 - 15:43
Im pretty sure you need to cast it on the guy that need to be healed. Not the healer.
If the debuff is on the healer, it doesnt prevent him/her from healing.
But if the debuff is on the tank, it prevents the healer to Heal the tank until someone used sernity on the tank.
Oh... I'll have to test that next time to find out if that's the case. For some reason, we were under the impression that the spell was cast on the healer and rendered the target unable to heal, not cast on the tank and rendering it unable to be healed.
In Topic: Hellforging Improvements
11 December 2013 - 23:50
Isn't that the whole point of those items anyway ? - they were "designed" to be heavily skewed so the hell-forging should reflect that too ?
I thought about that, honestly, since it would make sense for a weapon "designed" for damage to become stronger in that area as it is improved... but for me, I'd prefer the consistency of increasing and distributing the overall stats.
Since Hoof plans on keeping the +5, +10... etc. system for lower level stuff, I don't think it would be ideal to use two systems that distribute their stats in completely different ways, as that could lead to some odd results.
Besides, improving other aspects of a piece of equipment to compensate for some of its weaknesses makes just as much sense as focusing on its strengths.