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Member Since 07 Feb 2013
Offline Last Active Yesterday, 13:13

Posts I've Made

In Topic: [PvP] Feedback & Suggestions

26 July 2021 - 12:31

Even Tiddly winks has Risk, every game needs it to be alive.

This is the most Fraught Discussion in the game.


Personally Bring back PvP seasons. you guys did a load of work on the original and by the end of the first season the bugs were addressed then you canned it.


It Seems a bit silly that one group of players are the only ones who will ever get that medal or have the chance to.

In Topic: Possible Relic Alterations

10 June 2021 - 22:51


Relic stats should be altered if there will be stamina gain added to them. The most coveted stamina gain relics also have +5% of each stat bonus - these should be rare like Temple of the Gods. The reason for stamina gain with +5% relics to be rare as the benefit of each individually have a good value but together it would be nearly overpowered if there was a plethora of them. This does not mean that I believe all of the stamina gain should be added to relics that have "useless" enhancements (Klar Worldstone has Holy, Banishment, Oceanic, etc.). A variety of a little bit of everything would be much appreciated.

It might surprise some but Temple of the Gods in its current form was actually a bug. And Left that way after it was pointed out.

Personally i have absolutely 0 issues with stam gain relics being added or moved to lower levels.

If we are to have Stats and Stam gain relics in game then they also need to have costs associated with them, Much like Temple and Despair.


But I will add this if the issue is purely stam gain based ....Then why not look at increasing stam gain

Leave the original 25/25 @ 25 fsp per upgrade.

Add 10 @ 50 fsp per upgrade 10 @ 100 fsp per and finally 5 at 200 per upgrade.

In Topic: Shadow Bunny Showdown VII

08 April 2021 - 09:54

What you all don't seem to understand is those of us who persisted through the lag 502'3's and 4's were still able to get top 10 as I did over 6 hours.


You cannot blame others when you do not try yourselves.

yes it was an absolute pita but perseverance could get it done. As plenty of players showed.

In Topic: To top it off...

05 April 2021 - 03:50

someone tried to point out changing log may lead to problems. my memory says this happened before, but forum search says no.

search for 502 or gateway gives posts blaming the servers, repeatedly. so, server problem?

All deleted has been done rinse repeat for years.

In Topic: Game Update v3.1.0

05 April 2021 - 02:51

Well I never, there's a first. Not once, never, not even a maybe have I seen player suggestion be implemented so quickly into the game. Ok. it's not exactly what was asked for but it's pretty damn close. And these changes have appeared with such little "community" feedback. Do I need to attend Discord? Please tell me this is not so.


And just to satisfy my curiosity, others may wish clarification too. Why have Fumble, Deflect and Unbreakable been singled out for level limitations? I mean, you suggest the buffs Fumble and Deflect are of concern. Can you please expand on this; why are they concerning and to whom? What damage are these particular buffs causing the game? As they must to deserve the nerf.


Just an after thought as I scribe this. Do you intend to introduce potions which contain Fumble or Deflect at a higher level than can now be cast? Would seem a reasonable question since we have Unbreakable 200 in the Loyalty section. Wait! Why not add these 2 new potions to Loyalty!! Loyalty needs some love, right? ;)




My read on deflect 192 is it still activates v Anti deflect 115%.

The issue is at level 67 composing we will be able to buff ub 200+ removing any need for Resilience or Indestructibility (one player has 200+) Or Ub from Loyalty.
That is 2 weeks away maximum.
Secondly the player who suggested the change expected it would also stay at 192 max level.

As the Cows have said numerous times it is a trial, one they may change again. But they will need to balance the game in doing so.

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