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Edith3000

Member Since 15 Aug 2019
Offline Last Active Yesterday, 12:15

#1003334 Feedback and Suggestions

Posted by Treelink on 29 March 2021 - 20:10

Something that's not been mentioned yet is the "new player" experience.

 

I tried to get my wife to play the game half a year ago. And she did for a while, but also needed help, all the time.

 

The game is hard to get into. And my biggest wish, after most of the bugs are fixed, is for this game to get more players. Here's a few suggestions based on what we ran into.

 

1. Consider adding more tutorial to the game. Not many questions are answered when you create a new character. How does all your stats work? How does combat work? How do you know that you'll beat a monster? How does stamina work? What uses stamina and how much? What should you do when your inventory is full? What's the goal of the game? What happens if you're carrying 5.000.000 gold while being almost naked and level 7? Little to none of this is explained to new players. They have to figure it out themselves.

 

2. Consider hiding/locking a lot more content away for new players. It doesn't take many minutes to hit level 2, 3, 4 and 5. But at these levels you have no idea if you should put your stat points to attack, defense or HP. You have no idea which buffs are good, or if you should save your points for level 25. And you don't have a clue about all the options you have in the menu. Crafting? Hell Forge? Blacksmith? Bounties?  Consider hiding these things until level 10, 20, 30 something. (OK don't lock the blacksmith, explain that one instead!)

 

3. Grinding is how you play this game. Quests give you XP, which is a bonus. But quests are just that. It's a bonus to your XP, but now how you progress in general. Problem is that you added so much stuff in the low level areas that you removed the need to grind entirely. You can get the first many levels by just doing quests. My wife got good at doing these quests. But all of a sudden there were no quests left, and she had no idea what to do. There was no mission and she was "stuck". Grinding hadn't been introduced to her as a concept. It's understandable that you can't quest your way through almost 5.000 levels of content. But with grinding being an essential part of the game, a tutorial should be given, showing that you can and should in fact just kill things until you ding the next level. The concept should be fed in slowly, so that you have to grind just a little already in the beginning of the game, more and more, until it's a regular part of what the player does in between quests. To that extent I would suggest litterally moving some of the low-level quests to higher level areas, or nerfing the XP rewards. It's ok on the lower levels if quests are 75% of the XP. Just as long as there's a little grind necessary between levels.

 

4. Speaking of low-level areas, they are the most complex areas in the whole game. Think about it. First real area you encounter is Mountain Path. And there's so many places to go, and so many things on the map. Compare that to a random level 1234 map which has two waypoints and a shop. You're throwing new people out on the deep end first. I would suggest that you move some of the fluff out of Mountain Path (And possibly other low-level areas) and put it elsewhere. Furthermore, consider adding a few more tutorial areas before you introduce Mountain Path. You go from a teeny tiny 6x6 map to a huge 18x18 map, and that's overwhelming. How about a 10x10 in between or something like that.

In essence it's all about making sure that you get to explain important concepts to new players while not overwhelming them. Right now, if you start the game from scratch you're thrown out on the deep end and there's not much to help you. It's pretty much just Kate Winslet being fat on a floating door, and it's impossible for you to get up.




#1003272 Feedback and Suggestions

Posted by EpicPiety on 25 March 2021 - 21:07

- 4 Epics  -- The game is currently over-saturated with epics, with many selling for less than the cost of a handful of fsp.  As we've seen possible back in 2018 with the Writhing Ward, Steamwork Cuirass, and the Inferno Hammer, these items can be tiered and stats modified accordingly.  This would drive the demand for the less desirable epics up, as well as reinvigorate titan hunting and inventing, especially if inventing probabilities were adjusted as mentioned above.  As it stands right now, securing titans are no problem, but waiting for them to be finished off can take over a week due to general disinterest.

Epics will eventually be worthless aswell as they cannot keep raising the stamina gain on them. We have been capped at +7 and i doubt we will see anything more. They need a fundamental change entirely, or some bigger change overall.




#1003323 Message limits

Posted by yotekiller on 29 March 2021 - 12:32

  Any progress on increasing the 256 character limit on messages?  I just tried to send a 3 sentence message and was notified it was over the limit.  Seriously?  I know HCS changes servers a lot but are you paying by the word now?  I can't even give another player a decent explanation of game mechanics with the current limit, how are new players supposed to learn if all the current players won't even bother trying to help because they have to split their messages into segments so small it's not worth the effort? (<= 419 characters without spaces, 515 with spaces)




#1003325 Message limits

Posted by Mzzery on 29 March 2021 - 13:56

I find this limit extremely annoying as well. For me, any game is a LOT about communication, and there's just no way to really explain things, or discuss any topic, or have any sort of decent interaction when there's such a short limit

 

-

(This is where I would have to hit send, the message was 236 at that point. I wouldn't even have managed to fit a dot to the end of that). 

 

The change drives people out off the game for the communication-reasons, since chat programs don't tend to have such harsh limits... and for those of us that log in daily mostly to communicate with friends, it then becomes a bit pointless to log in. It's easier to just hang out in the chat program we chose then. 

 

This limit makes no sense, and on top of that, there's no way to see you got messages unless you open that menu, it takes 15 seconds to just open the messages (yes, 15 SECONDS), and when you send a reply, there's no sent TO (name). just the name... so it is impossible to see which was yours and which was theirs.

 

Oh and the little read-icons. I don't read all messages at once all the time, when I open the menu, but it tells people that I have read theirs and they then think I am real rude because they THINK I seen it, even if I just went in to find a specific message and had to be fast with that 15 second lag and all the type-send-type-send-type-send lag to the person whose message I was actually looking for, since I for the most part can't fit replies into just one message without sounding real harsh and rude, and for  sure, unable to discuss any guild related issues or whatever, with my guild mates. I like being able to handle guild business the way my guild expects of me. This makes that much harder to do ingame. 

Just get rid of these limits cows... please. It's a real game-killer for me.




#1003326 Message limits

Posted by Alisa on 29 March 2021 - 14:10

I have never notice the limits when sending out long messages, didn't even know they existed ... I just want the notification back already. Missed too many PM's with the lack of notifications


#1002792 Super Elite hunting - some tips

Posted by stormfish on 12 January 2021 - 08:40

Hi there all

 

Here i will try to share some useful information about SE hunting.
 
From time to time players ask me for some advices in SE hunting. I answer them, send them info about the SE's chain-paths, but the message-in-game is a mess. Finally i decided to start a topic, and to try to summarize the info.
 
As beginning - the paths. That mean the chains of realms with SE's, which you can search without going back to Krul Island, and then using Cathedral of Ways portal. This will save you stamina, time and gold. So let's start.
 
 
temporal note: as soon as RL give me opportunity, i will post all other paths. They are relatively poor (3-4 SE's in a chain) but still can be used to save gold and stam for portals. 
 
Additional tips:
 
  • As mentioned in the WandKing's and BadPenny's posts, it is good idea to search the boundaries of the realm first, then the inside parts. Especially when vast realms have to be searched. I tried to proof that rule, but have to say that it is not very clear that it work. Anyway it is not wrong to use it.

 

  • Use mercenaries. With recent changes in group attacks, it is worth to create attack group and use it for tough SE's. It is 20 stam to create group, and you can use it 5 times (without updates), i.e. it is 4 stam per attack. For tough SE's this is even below usual stamina spend per attack (because you use CA 175, and the combat is often more than 3 turns). In addition, when you are defeated, you don't lose EXP and your gold in hand. In big guilds it is expensive to hire mercenaries, but in small ones it is good opportunity. In addition many of the mercenaries were upgraded few years ago, and their stats were improved.

 

  • Rise your composing level. It's a huge hunt helper to use high level SH, COA, KE etc. You can schedule your hunt grouping tough SE's, and hunting them in short time. This way you can compose one 30 min potion with all needed high level buffs, then extend it to 2 hours, or more (depending on your set of medals) using that combo:

Distil + Buff Enhancer + Brewing Master + Pride + [Your composing potion]

 
  • Always monitor the Super Elite Slayer Kill Log. This will help you to schedule your hunt, and to skip recently visited realms.
 
Since 19:37 24/Nov/2020 i am a proud owner of Diamond Treasure Hunter medal. For a long time i am considering to extend this topic with information about hunting chests. Again, just like the SE hunting, players ask me in-game for tips and advices. I answer them, and then another player ask me the same things. During today's conversation with WindBattle (about chests), i decided to finally start this topic. So herei will summarize everything i know about chest hunting. Again, please if you have some ideas, tips, advices, paths, post them here, i will add them to the main chest post.
 
 
Good hunting. (o;
 
p.s. corrections of the info i post are welcome, suggestions and tips/ideas too
 
note: on 09-Feb-2021 PATH 1 and PATH 4 were extended, and 2 new paths were added
note: on 29-Oct-2021 added new SE tips, and new chest hunting content
note: on 14-Sep-2023 17 new SEs were added and two new paths. Details here.



#1002255 Fallen Sword App Update (v0.8.5)

Posted by ZoloKing on 21 November 2020 - 17:41

Any chance of seeing changes to the browser game based on app features ? 1) Being able to send gold/fsp/items + pm together is very time efficient and useful. 2) The "level guide" as an extra tab under composing is great to have, and be useful on pc as well. 3) Under quest book, being able to sort quests by realm or status helps a lot (the "quests completed" bar xxx/yyy is a nice addon). 4) TBC




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