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#1009699 Level 60 Composing with no fragmenter medal!

Posted by Belaric on 03 September 2023 - 13:38 in Accomplishments

Captain McSlowpants update. Yesterday 9/2/23, I finally hit level 80 composing. During DXP XC. 5 1/2 years after hitting level 60. Can't remember when they added the new levels though. Ages back. Melissa3 hit 80 in May 2021, by way of comparison.

 

I have fragging medal silver, 49% to gold. I hold on to frags for the occasional DQ when it comes up, not exactly charging through, mostly because the gap between gold and crystal is huge, and I don't like the look of gold medals much, so don't want to be stuck with one, LMAO!




#1009636 A new Idea

Posted by Belaric on 13 August 2023 - 18:54 in Game Content

I think this would be a fun way to reinvigorate the game for long-time players. It may be too development heavy to be done though - new classes and gear for those classes (like in SS) would be a lot of work. It would be great to have a way to play back through the game in different classes, with new class specific gear, class specific quests, enemies and story lines inserted into existing content, to make it new each time through, but that is a ton of new content to be created, and ultimately will it pay back the investment in time and resources for HCS? They'd need to do a feasibility study. 

 

Given we aren't getting some upgrades to chests and arena that have been asked about forever, I think a radical overhaul (essentially creating a new game as a continuation of the old) like this is unlikely to fly.

 

We can dream though! I like it.




#1009106 Planned GvG Updates

Posted by Belaric on 14 March 2023 - 16:19 in General Discussion

As founder of a guild that often gets farmed, and we don't much care, (once in the bluest of blue moons someone decides to hit back and make a contest of it, can't remember last time we had a draw, let alone a win) I do not think an opt out is needed. Yes it's annoying having your gear chipped away/occasionally trashed, but that's what gold is for. Even guild gold, but I've never used it for that purpose. 

 

48 hour activity will restrict targets. Widening the ranges in response in GvG seems fair. Especially in the ranges mentioned. The problem remains fewer fish in the sea, but that's a structural issue. I'd love to know population numbers for the game now, and how many players are exclusively mobile.

 

Agreement on server times? I can see the appeal, but I think the initiating guild should still have some advantage, and negotiating a time could be like herding cats with guilds wanting their guys from X timezone on, and the other guild, that has done its homework, deliberately wants to avoid them. Agreements might be hard to come by!

 

Let's see how the 1 hour warning and time to prep (if you want to) shakes out. (I think that is a bit short, as I'm on a lot, but will still miss most 1 hour windows in a 24 hour period, especially when working, but don't mind trialling 1 hour at first. If it is insufficient, it can always be expanded.)

 

Thanks cows for working on this, and being open to a trial period. I'm up for giving it a shot. Trying something, tweaking it, trying again gives us all a chance to curate the experience so everyone has a chance to enjoy the game.

 

Look forward to the Arena tweaks and trials later this year! (Just for you, Shindrak, LOL!)




#1008688 Titan Design Results!

Posted by Belaric on 29 November 2022 - 17:55 in General Discussion

Congrats to the other winners, and to everyone who took part, there were tons of great ideas there, and I'm glad the cows may use some of them in the future!




#1008683 Upcoming New Player Skills - November 2022

Posted by Belaric on 29 November 2022 - 08:09 in General Discussion

We are seeking new players, we can't force them to play the way we played 10 years ago
 especially players using FS app,
 

My medal, your medal, his medal everyone's medal is worthless if we don't have an active game.

 

For example, look at the arena, i earned the first 10k wins in the hardest way when we had like 30 tourneys spawning only, and now more tourneys spawning and i don't care if new players earn their wins in the easier way and i can confirm many players joined Arena nowadays.

 

I hope some change happens to the ladder to stop players from promoting inactivity!

 

Sorry for off topic but everything connected together when it comes to stamina spending.

 

I personally can't negate any change that helps others to stay active or get more active.

 

I hear you. I want the game to be more active, and for the player base to expand.

 

But does making SE and chests easier to find achieve that? I think not.

 

Neither of those things are on a new player's radar. New players want to gain levels, to get access to new gear, to PvP when they get the chance.

 

Other aspects of the game open up after people get their feet under them, and start to look for new challenges outside of levelling.

 

That is where our/HCS's focus should lie. Get players past the inital level grind and get them to a place where they can choose different game styles.

 

I think new players should "grind" to 100 (which will be much easier once the epic quest line is expanded!) , then have perma DXP to 500 to accelerate them through those levels. Then they can look around and see what they want to do/how they want to play. I think this will make app players happy as it gives them gratification early, then the chance to try to do something different/ start tailoring their game experience to what interests them inside a large game ecosystem that gives them a lot of options. I think Gutie suggested this, or something similar, many years ago.

 

I'd actually be in favour of perma DXP to level 3000 for newbies, to hook them hard and get them to invest in their chatacters and the game.

 

So those are the parts of my lawn I'm ok with folk trampling on: early easy level gain. Medals should still be a challenge, however. Challenges also keep people interested. They give motivated players a target, a reason to spend stam. If you make everything easy, nobody cares to try. That is the balance HCS has to find.




#1008665 Upcoming New Player Skills - November 2022

Posted by Belaric on 21 November 2022 - 02:47 in General Discussion

I do not think we need a buff to make finding SE easier.

 

I do not think we need a buff to make finding chests easier.

 

I think this would constitute dumbing down the game: it would make something previously harder and/or tedious much easier.

 

I say this as a titan hunter who was within 50K of ruby when the titan doubler came out. I got ruby 2 weeks later, maybe less. I put in serious hours for those lower level titan medals. Folk who have earned diamond titan after the doubler came into existence have no idea how hard it was, or what the 6 hour grind you needed to do to secure the terror titan meant, when you were waiting, for hours, for a guild team to drop in and steal it. And sometimes they did, and you just had to suck it up. 1 HP at a time. I look back now and wonder why I bothered.

 

Get off my lawn. No really. I cut it nicely.




#1008383 Titan Design Contest 2022

Posted by Belaric on 24 September 2022 - 02:13 in General Discussion

Titan Template

Name: Doctor Morbidstein’s Revenge!

 

Classification: Magical

 

Lore: Unknown to his enemies, Doctor Morbidstein undertook the ultimate experiment - and operated on his own brain! The crazed genius believed he could double his power, by halving his mind! One half remained in his human body, the other, fused to a sorcerous copy of its missing hemisphere, was implanted into a gigantic hulk located beneath Castle Morbidstein. Fearing his Sons, aware of the twisted dimension and its imperfect copies, the good Doctor created a failsafe: that for as long as they lived, his other self would remain buried. But! In the event of his and their defeat, and  after a waiting period to lull his enemies into a false sense of security, his gigantic alter ego would emerge from the ruins to terrorise his opponents and begin his experiments anew in a gigantic walking laboratory!

Never resting, never staying still, this titan teleports across Erildath in search of new specimens, even as it drops new Morbidsteinian monstrosities in its foul wake. With the human Doctor long defeated, this colossus considers itself the once and future Doctor, only true inheritor of the Morbidstein name!

 

Physical Description: A gargantuan patchwork flesh golem, with an oversized head half-wreathed in dark sorcerous energy. One arm holds a shovel, the other a cage, all the better to collect its specimens with! In its empty abdomen is a hollow crystal cube filled with grisly labs, each occupied by a tiny (life-sized) simulacrum of the original doctor, madly creating new monstrosities from the fresh harvest!





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