Ability to suspend a buff?
#1
Posted 04 September 2012 - 22:31
1. Get rid of my active doubler potion, buy another one. Kill the creeps, complete the quest, activate my new doubler potion, then go back to killing creeps my level.
2. Keep my doubler potion active, kill the lower level creeps, complete the quest, but use lots more stamina than I would of liked while gaining below par XP per kill.
Now I was thinking it would be helpful, in this situation, and probably many more situations in your own gameplay, to have an option to "suspend" any active buff.
The buff time would still decrease as normal, but you could activate it again at any time before it runs out. So when you click on one of your buffs it has an option "deactivate or suspend"
What do you think?
- ZooksterGaming likes this
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#2
Posted 04 September 2012 - 22:33
Thumbs up from me.
#3
Posted 04 September 2012 - 22:58
+1
#4
Posted 05 September 2012 - 02:30
#5
Posted 05 September 2012 - 02:34
#6
Posted 05 September 2012 - 07:48
#7
Posted 05 September 2012 - 09:59
Screenshot everything!
#8
Posted 05 September 2012 - 10:34
I had not thought of this idea costing anything, it is more of an addition that would make each players personal gameplay smoother. Allowing them to fully control which buffs they have active, being able to switch between them as they feel the need.
Saying that though, I read lots of posts on the forum regarding "gold sinks", so perhaps there could be a small gold charge...
"Would you like to Deactivate or Suspend this Buff?" > Suspend
"You have chosen to Suspend this Buff at a cost of 5000 Gold" > Confirm
Would something like that work?
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#9
Posted 05 September 2012 - 13:44
+1 from me!
#10
Posted 05 September 2012 - 14:11
#11
Posted 05 September 2012 - 14:28
#12
Posted 05 September 2012 - 19:18
Finish your hunt as normal and when the you run out of stam with the doubler, turn it off and go back and complete the quest on single hits or wait until you fill back up again and start your run without doubler and finish the quest off single stam before starting full. There are times I wish I could turn a buff on and off as needed once cast, but I don't think I NEED the ability.
#13
Posted 07 September 2012 - 07:06
#14
Posted 08 September 2012 - 12:06
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#15
Posted 11 September 2012 - 16:31
#16
Posted 12 September 2012 - 05:05
wait...someone has to find something negative about this idea otherwise it might get implemented.
#17
Posted 14 September 2012 - 23:04
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#18
Posted 14 September 2012 - 23:06
- ZooksterGaming likes this
#19
Posted 14 September 2012 - 23:08
I think if it cost gold to suspend your the buffs for 'x' minutes that could work well
Believe that was already brought up and agreed upon Hoof 8-)
#20
Posted 14 September 2012 - 23:15
I think if it cost gold to suspend your the buffs for 'x' minutes that could work well
Cool! Thanks for your reply Master Hoof. I posted earlier in the thread about a 5k Gold cost each time it is suspended, so it could also work as a little Gold sink that everyone keeps talking about
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