Ok, vote on what you want to see implemented. They'll be addressed in the order of votes as long as they get enough support.
Edited by Scott, 05 February 2015 - 11:31.
Closing Vote
Posted 21 November 2014 - 12:15
Ok, vote on what you want to see implemented. They'll be addressed in the order of votes as long as they get enough support.
Edited by Scott, 05 February 2015 - 11:31.
Closing Vote
~ Chief Technical Officer
Wayne 'Zorg' Robinson
Posted 21 November 2014 - 13:01
Voted warfare items, inventory revamp, and hospital closing time removal.
Inventory Revamp
Needed ASAP. With the current crystal system it can be somewhat a nightmare fusing and retrieving an ever growing number of shards/fragments from storage
Hospital Closing Time Removal
Yes, I feel this would help newbie retention - but please do not remove the Sanctuary of healing as it's a part of our history.
I believe Steven has made mention of potentially more health items in the high hp range, maybe even just make the drop of avatar blood purchasable here. Otherwise an option of which to default to. Even if it's only as an alternate skin, please keep it.
Warfare Shop Items
Yes. Need more things to spend WFP on. We miss the old stuff but understand it was unbalanced. Maybe as a beginner, shift the old "warfare shop" (which seems defunct) items to it.
As for the rest...
Warfare Enhancements
Find a way to keep it balanced as is first, before you add in more features that will complicate that. It's a game of superior numbers as it stands, with the fatigue system behaving in the biggest example of this.
Raid / Arena System
Until the idea of this not being a survival based gauntlet is dropped and this is treated seriously, it will come to favor a few very rigid stat builds. Let people die and continue, multiple times if need be. Their choice.
Crystal Levelling
Items that enhance stats? Maybe if it's stuck to a certain amount so it works like item crystals. Otherwise without a cap it will just make legacy a pay to win game - whoever buys the most wins. Needs much more thought to consider at this point.
Rogue Viability
Screw rogues. They don't wish to participate in the gang aspect of the game, they're the more antisocial. We should not be rewarding them for this behaviour. We should be punishing them further. And I mean no revive protection punishing.
Give them more personal incentive to join a gang.
Edited by Aaron, 21 November 2014 - 13:05.
Posted 21 November 2014 - 14:43
Raid / Arena System
Until the idea of this not being a survival based gauntlet is dropped and this is treated seriously, it will come to favor a few very rigid stat builds. Let people die and continue, multiple times if need be. Their choice.
That's fine too.
Perhaps give each player/team a set amount of revives.
Once you reach that limit, you can do 2 things:
Posted 21 November 2014 - 15:23
Tough choice. I personally think that a raid system will be a huge waste of coding and time, even though I know I suggested it, I just think at this point in time it's not necessary. I would have loved to of seen a Plat Store option to vote for too as I think that needs a huge update too. I think WF Shop/Exchange is what I would like to most see, followed by inventory.
Edited by Steven, 21 November 2014 - 15:23.
Posted 21 November 2014 - 16:50
Everything seems great, althought I personally think something not so amazing but much needed like the inventory should be done first how can you build an empire if the core is weak.
Posted 21 November 2014 - 18:48
I think the hospital closing times need to go. I've said this for as long as I've been playing. It makes the game tedious for 6 hours a day, for seemingly no real reason. Id also love to see inventory stacking, Having an inventory full of revival kits gets obnoxious, and having them all in one inventory slot sounds like a great idea. The rest of the ideas I'd need to see in action and see how it affects the balance of the game, but I think the hospital times and inventory stacking have been long needed.
Posted 21 November 2014 - 19:13
Voted: Raid/Arena System
This sounds like the most complex and fundamental change. We need a good new system to add to the existing game features to breath some life. We just got crystal and weapon/item updates so time for something different before updating them again.
You have had periods of time where the hospital didn't close before - possibly a few months. Think back to why you decided to make it close again.
Posted 21 November 2014 - 19:13
duplicate - saawy
Edited by Steven Larsen, 21 November 2014 - 19:14.
Posted 21 November 2014 - 20:00
Voted for Warfare Shop. Need to give non Vent folks a chance in fights
We need alternatives to vent gear for the less fortunate. The game is very unbalanced. So I vote warfare shop. PLUS STEVEN HAD PICS FOR THESE. = a quick add on.
stevens new gear as alternatives to ventrix
Warfare Shop+Items
Hospital Revamp
Inventory Revamp
in that order.
I personally think that a raid system will be a huge waste of coding and time, even though I know I suggested it, I just think at this point in time it's not necessary. I would have loved to of seen a Plat Store option to vote for too as I think that needs a huge update too. I think WF Shop/Exchange is what I would like to most see, followed by inventory.
#WeThePeople!
Edited by MVP, 22 November 2014 - 10:54.
Posted 22 November 2014 - 03:43
first i vote to revamp the voting system so we can rank our votes
but inventory is the absolute first imo
and i agree with aaron on rogues. screw em. only thing i might change there is keeping a counter as for how long they have been a 'member' of rogue for.
Posted 24 November 2014 - 08:49
why would you give us multiple choices if you want to see what we want first?
I voted inventory revamp, that just needs to happen asap.
<3 Zorg
Posted 24 November 2014 - 11:15
Tough choice. I personally think that a raid system will be a huge waste of coding and time, even though I know I suggested it, I just think at this point in time it's not necessary. I would have loved to of seen a Plat Store option to vote for too as I think that needs a huge update too. I think WF Shop/Exchange is what I would like to most see, followed by inventory.
Way to steal my thunder as the guy who laid out how raids would work. xD
Anyways, the Inventory system was already a work in progress ages ago.
So I'm pretty sure it wouldn't take Zorg super long to finish this.
But I wonder how he'd order what he'll do...
Regardless, I shall expect ValveTime on all updates.
Posted 25 November 2014 - 03:01
So, my suggestion as a lowbie for the hospital closing time is pretty simple, but I think it would satisfy everyone. Keep the hospital closed for items, but open it for the quick heal option. That way it doesn't really affect people making money on the market or whatever the complaint is for that, but it doesn't turn off those lowbies such as myself who might want to actually play between the hours of 9-12.
Posted 25 November 2014 - 22:44
This should be the focus as it would be a new thing to do within Legacy. No content should be the primary focus in this game, to keep players hooked, and to constantly offer things to appeal to new users, who have tons of games to choose from on the internet. Games that offer new and different content on a regular basis.
Posted 26 November 2014 - 03:11
Rogue viability is still my primary vote. Adds another layer of political intreague, which for me personally is what I feel distingishes Legacy from other games. It is very player driven and tides can change within every single sub-community. This makes one ignored fascet of the game a pivital card on the table. Would be great to start to get to know these players as well, and this is a great way to make that possible.
Looking forward to Raids and inventory stacking as well.
Thank you.
Posted 26 November 2014 - 04:47
Posted 26 November 2014 - 22:42
Warfare Shop Items: We need upgrades for weapons and armour to counter Ventrix equipment. After that my vote would be for the Raid system.
Anialator - (War Master of The Chapter - Legacy Online)
Posted 28 November 2014 - 07:19
Rogue ViabilityRogues should have been allowed to enter a long time ago, as it adds a bunch of different possible outcomes for WL play. This should be a no brainer, since realiztically if someone didn't want to be a part of any gang, how could you keep them from the WL? This shouldn't take much to implement.
How? Tyran's rule that the gangs moved their conflict out of his hive so they wouldn't damage it, voiced through Seraph.
To do so, guards were employed from X-Corp. They are what carry you back when you expo.
A rogue would not have this liberty, so "realiztically" they wouldn't want to go out there, get knocked out, and suffer permadeath due to being left to rot.
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