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Berlo

Member Since 02 Aug 2014
Offline Last Active Apr 04 2017 03:10

Topics I've Started

Just a few ideas/suggestions.

03 August 2014 - 13:13

Hey guys, I've been playing Eldevin for a few days now and I'm really enjoying it a lot. It's great to see a developer taking the fundamentals of the old school point-and-click MMORPG and adding "industry standard" features, all while ensuring the story line is rich and questing doesn't feel like a grind.

 

Here are just some suggestions that I have for the game after getting a little bit of experience of most aspects of the game. I'd love to hear your feedback on all of these too, the pros and the cons.

 

  • It would be great if the tool tip for items in your inventory showed a total amount. Because there are so many different items and different maximum stack values per item, backpacks can quickly become cluttered and it's hard to determine how many of a single item you have on hand. Here is a little mock up I put together of how it could look.

    cjbbZwW.png

 

  • In addition to my above suggestion, it would be great if the crafting screens showed a maximum value of items you can craft based on the materials you have on hand. Currently you can select "CRAFT ALL" however without properly looking in your backpack and counting materials, there isn't really any way to know how many of a specific item you can craft.

 

  • I feel like the world map is somewhat hard to navigate. The legend on the left hand side is good but it's not great. It's too vague and simply saying "Crafting" doesn't help me to find a specific crafting bench. All in all, as I become more experienced with the game, I'm sure I will come to learn the map and navigation will be second nature, but for new players, this can be a really steep and annoying learning curve.

 

  • Although it's been mentioned plenty of times on this forum, no suggestion thread can be posted without the obligatory "lack of hardware rendering" topic. I'm really looking forward to this being implemented as it's going to make the game run at an optimal speed. Currently it's not a huge issue until a large number of particles and polygons needs to be rendered on the screen, then there is quite a significant frame rate drop.

 

  • When you have multiple backpacks connected to the inventory, it would be great if there was an "Open All" and "Close All" function/hotkey. I have done a quick scan of the settings screen and couldn't see anything like that, but feel free to correct me if I am wrong. I think this would be a really useful addition to the game, this way I am not needing to click multiple times just my entire inventory.

 

  • Multiple quest trackers. I love the questing in this game because the dialogue and story lines are really intriguing. I hate the questing in this game because it's really difficult to keep track of quests individually and determine the optimal paths/locations to take in order to completed quests fast and efficiently.

 

I will do my best to keep this thread updated with any new ideas that spring to mind, but other than that, kudos to the developers, you've really hit the nail on the head with Eldevin.


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