Returning to give my opinion.
While I had invested a great deal of time and money in the game (esp. compared to most other ttiles I played), the reason Ileft was in short that the vision and the reality of the game didn't match.
What I mean is that Eldevin is/was one of the few MMORPG's that could be called a virtual world, with loads of stuff to explore both in zones etc. as potentially in the system.
However by the Devs overly focussing on reaching/rushing to Current Cap and Group-orientated content in a game that struggled to have a hundred concurrent users online/Realm (let alone of the same level-range), as well as driving off piecemeal buyers vs subscribers and a clear 'best choice' in character stat building, I felt increasingly unwelcome in the game (I score very high in the Bartle-type Explorer, I am not a Bartle-type Achiever, in fact I find the concept of video games and 'prestige' rather baffling, probably also due to age - early 40's).
Which really is a shame, as with e.g. the Story Mode dungeon system, the high variety of content/level, and excellent world-building, as well as theoretically free-form character building, they have the tools to cater to a different demographic than the one already being served with WoW and its clones -and IMO should, as nobody does WoW better than WoW.
But even a XP Blocker (allowing you to Craft, grind out and enjoy Gear, and explore at your leisure) is/was nowhere to be found., instead scheme upon scheme to be launched to Current Cap in order to waste time looking for others to hope for playing the game.
it's sad.
- Osprey likes this