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Berlo

Member Since 02 Aug 2014
Offline Last Active Apr 04 2017 03:10

#886093 Letter to HCS

Posted by Berlo on 18 August 2014 - 00:56

As a player wich gets the most fun from runing the game dungeons, it really makes me frustrated and sad when suden client crashes, rubberbanding issues, and game freezing lag start ruining all the fun you are having, Sometimes my only desire is to Actually be able and play the game because lag don't let me walk around ( not to mention how hard and bad the lag on software or " safe mode " has became since the new hardware release...) not only in dungeons but  you just can't run around the city or a realm without having issues and that is having 50- 70 players on the same server and overall maybe 120 on all servers on good days... never really seen more than that at a same time except special things going on like events. so imagine if we had more people playing on this servers... just not long ago the game was super unstable when we had a couple days where the empathy bug cause the servers to crash for hours.

 

I think with the recent hardware rendering update, Hunted Cow are still trying to iron out a lot of the bugs that were bound to take place with it. The issue is that they are a small studio and don't have a large number of hardware variations to test out these clients before pushing the updates to the public. Unfortunately, because of this, we (the players) are essentially the beta testers and will cop the full force of any performance issues that stem from these updates.




#885115 Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA

Posted by Berlo on 14 August 2014 - 00:33

I had my first experience in Trapper's Atoll a few nights ago and loved every minute of it. High risk for high profit is a great aspect to the game. There are plenty of places to gather resources outside of Trapper's Atoll and away from the PvP environment, so feel free to take advantage of those. I think putting restrictions on this area and making it easier for lower levels is really hindering the game.




#883494 Just a few ideas/suggestions.

Posted by Berlo on 03 August 2014 - 13:13

Hey guys, I've been playing Eldevin for a few days now and I'm really enjoying it a lot. It's great to see a developer taking the fundamentals of the old school point-and-click MMORPG and adding "industry standard" features, all while ensuring the story line is rich and questing doesn't feel like a grind.

 

Here are just some suggestions that I have for the game after getting a little bit of experience of most aspects of the game. I'd love to hear your feedback on all of these too, the pros and the cons.

 

  • It would be great if the tool tip for items in your inventory showed a total amount. Because there are so many different items and different maximum stack values per item, backpacks can quickly become cluttered and it's hard to determine how many of a single item you have on hand. Here is a little mock up I put together of how it could look.

    cjbbZwW.png

 

  • In addition to my above suggestion, it would be great if the crafting screens showed a maximum value of items you can craft based on the materials you have on hand. Currently you can select "CRAFT ALL" however without properly looking in your backpack and counting materials, there isn't really any way to know how many of a specific item you can craft.

 

  • I feel like the world map is somewhat hard to navigate. The legend on the left hand side is good but it's not great. It's too vague and simply saying "Crafting" doesn't help me to find a specific crafting bench. All in all, as I become more experienced with the game, I'm sure I will come to learn the map and navigation will be second nature, but for new players, this can be a really steep and annoying learning curve.

 

  • Although it's been mentioned plenty of times on this forum, no suggestion thread can be posted without the obligatory "lack of hardware rendering" topic. I'm really looking forward to this being implemented as it's going to make the game run at an optimal speed. Currently it's not a huge issue until a large number of particles and polygons needs to be rendered on the screen, then there is quite a significant frame rate drop.

 

  • When you have multiple backpacks connected to the inventory, it would be great if there was an "Open All" and "Close All" function/hotkey. I have done a quick scan of the settings screen and couldn't see anything like that, but feel free to correct me if I am wrong. I think this would be a really useful addition to the game, this way I am not needing to click multiple times just my entire inventory.

 

  • Multiple quest trackers. I love the questing in this game because the dialogue and story lines are really intriguing. I hate the questing in this game because it's really difficult to keep track of quests individually and determine the optimal paths/locations to take in order to completed quests fast and efficiently.

 

I will do my best to keep this thread updated with any new ideas that spring to mind, but other than that, kudos to the developers, you've really hit the nail on the head with Eldevin.




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