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Badomun

Member Since 12 May 2013
Offline Last Active Jun 02 2021 15:20

#981489 2 xp event!

Posted by BadPenny on 05 June 2017 - 16:56

Well you also have to keep in mind that 80% of the revenue comes from 20% of players. Majority of those players are at or close to EOC. Not saying this is why but just pointing out that it could be ONE of the reasons why.

I donate, and I'm nowhere near EoC, and never ever will be.  And by the same token, I know of several at EoC that have NEVER donated.  IDK where you get your figures, but the majority of donators are more than just EoC, and tbh, it really doesn't matter which percent of what population donates what.  We're ALL players and each and every one of us is as important as any other, regardless of level or the amount of monies invested.  If the 80% you illustrate move on to a game where their needs are as important as a select few, who will be left to play the game?  hmm?




#981486 2 xp event!

Posted by BadPenny on 05 June 2017 - 13:21

So, just my 2 pennies here, but why should EoC's content (or lack thereof) be the deciding factor about whether the rest of us have the enjoyment of a 2x XP event?  As a veteran of this game (tomorrow is my 10th anniversary after all) I object strongly to that.  Players levels 1-3000 deserve to have an event just as well as one at EoC so that we can get close to the top of that hill.....    We already can't have Storybook or Quango quests because there's no new content there for EoC, regardless of the fact that many of us "small fry" have never even gotten to begin them.... Stop running the game to cater to a small few....  there are way more than the 200 at EoC that play this game, as BG constantly tells us here in this forum....and I'm sure many donate just as regularly as those at EoC.   We have an interest in the game as well....




#978156 This Nonsense again...

Posted by Hoofmaster on 21 March 2017 - 21:53

Fixed here.

 

Nicely done hoof. Thank you. :)

 

I hope your closer to discovering exactly what it is that causes this. Definitely seems to occur more during events.

 

Been looking at it with Zorg and we may have found the issue - we'll be taking look tomorrow to see what we can do to resolve it for good :)




#978121 Fallen Sword App - Beta Information

Posted by Hoofmaster on 21 March 2017 - 16:53

v0.1 is now in QA and we're hoping to have it available to beta test either later this week or early next :)




#977917 Fallen Sword App - Beta Information

Posted by Hoofmaster on 16 March 2017 - 15:27

Below is a list of milestones that we're aiming for while developing the Fallen Sword App.
 
For each milestone, we're aiming to release a beta version of the app for those that are interested to try out and give feedback on.
 
We aren't planning to make the game available on the App Store / Google Play until all the (core) features are implemented, but we want to be able to give early versions via the beta so we can make sure it works well before we open it up to everyone. Note the beta won't have final artwork, but the focus is ensuring all the game functionality is there!
 
If you're interested in taking part in the beta, you can find more info on it here:
 
The app currently has all core gameplay functionalities of the browser version, with the addition of quality of life improvements.
 
v0.7.7 - Released!
News rewards
Performance fixes
Stability fixes
Usage enhancements
 
v0.7.8 - In Development
Account linking with 3rd Party like Facebook, GameCenter and Google Play
 
Future releases:
-Mailbox and log system redesign
-App Tutorial
-Push Notifications
-In App Purchasing
-Earn FSP via ads
-Premium shop

 

Join The Beta
If you have yet to try the Fallen Sword Mobile Beta then you can join using the links below.
 
Android: Here
IOS: Here
 
~The Fallen Sword Team



#977743 Fallen Sword App Update (Jan 2017)

Posted by Hoofmaster on 09 March 2017 - 12:59

Just wanted to share how the backpack is looking now that it's working at a basic level on the app! :)

 

(Note the graphics are temporary!)

 

fs_backpack.png




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