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Buff Market Improvements


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#41 KitiaraLi

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Posted 12 January 2014 - 09:02

Is there a particular reason we have to add buffs one at a time for our listings? I am wondering why we do not get a check list (same as the one for blocking skills under prefs) when we create a package/list buffs for sale.

Apart from that, seems like a good addition to the game B)


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#42 NicramDuel

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Posted 12 January 2014 - 12:41

Yet another suggestion, despite not really getting feedback on anything: It would help a lot if we wouldn't get thrown to the buff market-page every single time we accept/reject an offer. I just caused inconvenience to a client thanks to this. I had to afk for 5-6 minutes, and got a number of requests. I tried to quickly accept them in succession, and on the 4-5th turn, i accidentally clicked reject. Yes, I know, mea culpa. However, it would be a bit more convenient if we'd remain in logs - I think.



#43 chryx

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Posted 12 January 2014 - 13:04

Here are my suggestions

 

- search result should be done by availability then cheapest seller, even if you are the cheapest seller however you are offline then that is a waste of time.

 

- There should be a toggle for players if they want auto-accept, this is for offline players with good buff package but they are offline. They can click auto accept toggle so any player wishes to buy his buffet can be accomodated.

 

- There should be a single buff market,  this is for players who wants to sell important single buff, specially SSI. :)



#44 NicramDuel

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Posted 12 January 2014 - 13:21

- search result should be done by availability then cheapest seller, even if you are the cheapest seller however you are offline then that is a waste of time.

 
It's already done to an extent - players offline are already auto-deactivated from displaying. I'm not sure exactly how long this period is - I suppose the time frame can be reduced.
 

- There should be a toggle for players if they want auto-accept, this is for offline players with good buff package but they are offline. They can click auto accept toggle so any player wishes to buy his buffet can be accomodated.

 
This has been suggested a few times already and always very harshly disagreed upon: this would literally mean free money without actually playing or being around. 
 

- There should be a single buff market,  this is for players who wants to sell important single buff, specially SSI.  :)

 

SSI is a special exception under current market circumstances: The reason why you see Pxxxxxxxxx's multi-offer with SSI is because (S)he offers more buffs for a same or even lower price than nearly anyone else selling SSI even as a single buff. At least, this is the current situation. However, on this I would gladly agree - this is a rare exception, and generally mixing single buffs with buff packs can get frustrating if the buff pack can't be requested due to you already having a given buff. 

 

Staying at the example: The buff pack listed with SSI (Pxxxxxxxx's) is of high value, indeed - but if I already purchased/selfbuffed myself with any combination of AL, TH, Merch or Cons, then I can either choose to manually deactivate them all, or I can simply go and fry myself. (obviously, I'd probably go with deactivating the troublesome buffs, but again, that can get messy if my attention isn't at its 100% - AAAAAND...there's no guarantee that the specific buffer with the value offer will still be around - AND willing to buff when I have cancelled off the buffs I had to in order to make the purchase. 

 

All in all, yet again, +1 for a single-buff-market besides the buffpack-market. Oh, and again, +1 to increase the number of buffs listable in a set pack!



#45 Tarnos

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Posted 12 January 2014 - 13:50

Template for search buffs would help alot :) This way I can create few templates for hunting/pvp etc. and search for buffers this way much easier.



#46 mickabooth

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Posted 12 January 2014 - 13:54

is there going to be a mechanism where payment is automatically taken at the same time as a pack is activated on a player

 

also can we have the [ Accept | Reject ] part removed so if we see a pack we wish to buy we don't have to ask and wait for a reply

 


Edited by mickabooth, 12 January 2014 - 13:54.


#47 Mister Doom

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Posted 12 January 2014 - 14:04

is there going to be a mechanism where payment is automatically taken at the same time as a pack is activated on a player

 

also can we have the [ Accept | Reject ] part removed so if we see a pack we wish to buy we don't have to ask and wait for a reply

 

This would allow for players to have an automated buff selling business going.

This wouldn't be good.


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#48 purebreed

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Posted 12 January 2014 - 14:06

You need to be able to see if the buffs are boosted by a fury shrine, otherwise you have no idea what level buffs you will receive. 

Also sustained, extended and reinforced would be helpful......... but fury shrine indicator is a MUST!



#49 mickabooth

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Posted 12 January 2014 - 15:41

is there going to be a mechanism where payment is automatically taken at the same time as a pack is activated on a player

 

also can we have the [ Accept | Reject ] part removed so if we see a pack we wish to buy we don't have to ask and wait for a reply

This would allow for players to have an automated buff selling business going.

This wouldn't be good.

why wouldn't this be a good idea the packs last 24 hours are you online 24/7 i know i need some sleep and if the gold is going to in-hand not bank then the PvP ratting will rise ( not that i do PvP coz i don't ) and when players are looking for a buff there will be some one about 24/7


Edited by mickabooth, 12 January 2014 - 15:45.


#50 Mister Doom

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Posted 12 January 2014 - 15:47

why wouldn't this be a good idea the packs last 24 hours are you online 24/7 i know i need some sleep and if the gold is going to in-hand not bank then the PvP ratting will rise ( not that i do PvP coz i don't ) and when players are looking for a buff there will be some one about 24/7

 

Having the ability to do things while we aren't there to do them ourselves is automation. Automation is not allowed.


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#51 mickabooth

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Posted 12 January 2014 - 15:52

Having the ability to do things while we aren't there to do them ourselves is automation. Automation is not allowed.

what about refresh , it is a way to rebuff one self without being on the button

 

what about the auction house you place an item in the AH with a buy now price you are not there when a player buys an item ! !



#52 mickabooth

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Posted 12 January 2014 - 16:02

Is there a particular reason we have to add buffs one at a time for our listings? I am wondering why we do not get a check list (same as the one for blocking skills under prefs) when we create a package/list buffs for sale.

Apart from that, seems like a good addition to the game B)

i like the option of check boxes but i would say make it like the buff player drop box which only shows the buffs you have available



#53 KillerBeeL

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Posted 12 January 2014 - 19:47

I am sure this has been suggested before. But I would love it if we could toggle on/off an auto accept for people buying our buffs. It is beneficial for both parties I believe. The buyer gets the buffs right away so he/she can start playing and the seller does not miss business opportunities because he was not paying non stop attention. It needs to be able to toggle off though, since getting a lot of gold on hand while sleeping or at work does not really help :P



#54 cyrus7

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Posted 12 January 2014 - 19:56

I am sure this has been suggested before. But I would love it if we could toggle on/off an auto accept for people buying our buffs. 

Auto-accept has been asked for many times, but turned down every time. It would be too much automation.



#55 ladybliss

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Posted 12 January 2014 - 20:06

no offense to everyone who likes this but... boo.

 

dislike it all around.



#56 Hoofmaster

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Posted 12 January 2014 - 21:52

Yet another suggestion, despite not really getting feedback on anything: It would help a lot if we wouldn't get thrown to the buff market-page every single time we accept/reject an offer. I just caused inconvenience to a client thanks to this. I had to afk for 5-6 minutes, and got a number of requests. I tried to quickly accept them in succession, and on the 4-5th turn, i accidentally clicked reject. Yes, I know, mea culpa. However, it would be a bit more convenient if we'd remain in logs - I think.

 

We're going to be adding a page where you can see all the pending requests (incoming and outgoing) and what action was taken on each of them :)



#57 cyrus7

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Posted 12 January 2014 - 21:53

We're going to be adding a page where you can see all the pending requests (incoming and outgoing) and what action was taken on each of them :)

That sounds nice. :)



#58 Hoofmaster

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Posted 12 January 2014 - 21:53

You need to be able to see if the buffs are boosted by a fury shrine, otherwise you have no idea what level buffs you will receive. 

Also sustained, extended and reinforced would be helpful......... but fury shrine indicator is a MUST!

 

I'm thinking we let players list buffs at the maximum level they can currently be cast at (including the bonus levels from the Fury Shrine), then if when they go to accept the package the buffs can no longer be cast at that level it will automatically fail and toggle package so it is no longer shown.



#59 cyrus7

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Posted 12 January 2014 - 21:56

I'm thinking we let players list buffs at the maximum level they can currently be cast at (including the bonus levels from the Fury Shrine), then if when they go to accept the package the buffs can no longer be cast at that level it will automatically fail and toggle package so it is no longer shown.

Sounds good. Many players have come into chat confused at why they can't find level 175 buffs through the Buff MP.  :unsure:



#60 BabyMad

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Posted 12 January 2014 - 22:05

Hoof why havent you increased the package size yet? 5 is just to small :(




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