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Development Update September 2015


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#21 WallyX

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Posted 07 September 2015 - 12:07

Great News and Thanks for your Post.

1st Quest - How many members is allowed to guild at start?

2nd Quest - How many "Imperial Guild Master" and "Officers" allowed?

3rd Quest - What Rules Have "Imperial Guild Master" and "Officer"?

 

For we can start planning it :D


Edited by WallyX, 07 September 2015 - 13:08.


#22 Sharky

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Posted 07 September 2015 - 21:01

thank God ! finally devs speaks ' pvp ' for the first time!



#23 minddrag

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Posted 08 September 2015 - 01:44

Mag... They didn't

    2zgi4n8.jpg

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#24 Removed519851

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Posted 08 September 2015 - 13:26

Ooo nice news maybe i should return to check it out :) 

 

 

IOWA :) 



#25 PanDaLV

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Posted 08 September 2015 - 18:18

I_own_U_lose im will wait you when come back :)


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#26 Mongo

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Posted 11 September 2015 - 16:47

Best of luck with the Guild update Mojawk! Hope it goes smoothly and has the desired effect. :)


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#27 Catgirl

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Posted 11 September 2015 - 21:14

Great, Tnx for the good work HCS. Love the game and always looking forwards to explore new things in the game.  :D



#28 Removed18058

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Posted 15 September 2015 - 11:13

https://forums.hunte...14/#entry899568

 

 

we're closing in onto a year for guilds! make it happen ! :)


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#29 Removed18058

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Posted 15 September 2015 - 11:14

also notice the early next year for drats lab?


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#30 Crofil

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Posted 15 September 2015 - 21:45

i'm not excited


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#31 Debrutsid

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Posted 16 September 2015 - 02:22

hoooofy, you closed that thread,  I was going to say bring back sigmastorm (the original)  i had a perma subbed char there,.  hahahah  i love gothador.  and i loved sigma   make it the same for account there.   :D



#32 Debrutsid

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Posted 16 September 2015 - 02:26

and yeah lets get guilds going.  can't wait to have all 14 of my alts being the only ones in my guild/cult



#33 Mainframe

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Posted 16 September 2015 - 15:23

As soon as the guild update is live, I will clock the time it will take before the first whiner makes a complaint thread about this topic.

 

B)


The world makes room for the one who knows where to go.


#34 drdoom123

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Posted 17 September 2015 - 18:08

eta ?


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#35 Mojawk

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Posted 18 September 2015 - 09:24

We will give you an ETA as soon as we have one! We've finished planning the first version of the guild hall and the team are now working to implement this!


John Stewart
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#36 HappyDays

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Posted 18 September 2015 - 09:41

We will give you an ETA as soon as we have one! We've finished planning the first version of the guild hall and the team are now working to implement this!

 

O it is only in the planning and photoshop phase ............. I thought like a year ago it was stated to the steam crew it was just around the corner. Guess I could of been mistaken. 



#37 Mojawk

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Posted 18 September 2015 - 10:05

The guild hall is actually quite separate to all the cross-server shenanigans of chat, guilds, stats and the other back-end work that's been in the works for quite some time to make guilds live. We've just finished creating a bunch more items for the content update so now the artists are working on the guild hall, this will be your guilds hub within the world!


John Stewart
Chief Operations Officer


#38 CandyCandy

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Posted 18 September 2015 - 15:42

We need a personnal store for selling item when we log off ...
=> the charactere stay where we log off with a little store : a guy click on it and buy some item... !

Goodbye everybody, I may come back in the game in 2058 biggrin.png


#39 CerberusCrying

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Posted 21 September 2015 - 16:45

Interesting... nice job.

 

i'll definitely return when it comes out.



#40 panchop

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Posted 24 September 2015 - 16:35

The update for guilds is ending this month ?


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