Hey all
I wanted to float this one to get some community feedback before I release it.
It is a SE Kill Tracker. The idea being that back in the olden days, when there
was only 4 or 5 SE's, last 10 kills was fine. These days however it is totally
inadequate.
The way I've written it at the moment is to read the SE Log in the background
every 10 mins. This is different to how other processes in FSH work. As long as
you have the game open in a tab somewhere it will be reading the SE Log.
Basically it's like having auto refresh on. As far as the game is concerned you
will appear to be active. You would have to keep a browser open pretty much 24/7
to get an accurate report.
In discussion with beta testers about this feature they came up with an
alternative. Quite an interesting one in fact. Instead of background scanning we
could crowdsource the data. Every FSH user could choose to share their data with
a central service, in return they would get aggregated data reports. In this
instance every participating player would share SE Kill Data and receive a
complete report of the last time each SE was killed.
So, thoughts?