Although I agree that it doesn't need to be a "level" playing feel; the current suggestions would just instantly result in the small dedicated gvg guilds reaping all the rewards, ultimately changing GvG to a point where it would be less beneficial to guilds like mine, that are not gvg focused, and irrespective of what guild or thoughts you have, you can't deny this - It would create a "the rich get richer scenario".
So my question to you is, how does this system appeal to gvgers like me, who enjoy the gvg aspect of the game and would love for changes and to take part in this, however I ultimately know my gvg team would stand no chance?
Consider this without thinking about RP, yes we for example farm RP but putting that aside, this system still has so many flaws. What is wrong with a simple "ladder-esque" system, which remains pretty much the same as the system you have suggested, but divides guilds based on their size? In fact even a ladder system in GvG based on size would slash gvg activity through slashing the number of targets any given guild has
As I and others have said before, Cutting RP rewards by 50% for attacks against guilds under 1000 rating, as well as no RP for defenses, will not "strengthen" the price of RP, it will kill it.
Firstly, It's pretty safe to say every current guild that has a gvg system will TRY to defend hits, with this system the number of guilds that would bother to try to defend hits would obviously increase. At the moment, if a guild consistently defends against us for draws, well we will just not hit that guild as its not really worth it. Getting NO REWARD for attacking a guild that then gvgs the gvg WILL create a system where the only viable targets for the majority of the game are those who simply do not gvg i.e they will have less than 1000 rating, which in your system means 50% less RP.
You say your system aims to increase gvg activity, but lets be honest it will just kill it further after the initiate "hype" of the first "season. You are right, RP prices will go up, however the rate at which it can be farmed will be slashed to pieces for all except the dedicated guilds that can attack any target and defend any target, due to their small guild size and gvg focus it is viable for them to buff every member of their guild, for every member to wear defence sets.
Don't get me wrong Im not opposed to GvG change, I remember when I gvged a few years ago it was much more competitive and fun place (and I was doing it free then). Although I GvG now I don't gvg for pride or for fun, I do it because its easy money. I would love for some changes to GvG but I don't think this is the right direction to go with the current changes you propose
Sorry if there are parts of this that don't make sense, if there are please ask, I typed this quickly.
Edited by Chooma123, 06 May 2017 - 18:42.