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#1 CODENAME

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Posted 12 February 2017 - 11:10

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Edited by CODENAME, 30 January 2018 - 00:21.


#2 CODENAME

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Posted 12 February 2017 - 11:13

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Edited by CODENAME, 30 January 2018 - 00:21.


#3 Mojawk

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Posted 13 February 2017 - 10:33

Hey ST34MG4M3R,

 

We're adding a patch today which allows grouping of troops so you can retaliate as an Alliance against these types of attacks. Troops stationed in your Outposts of Facilities will not be permanently lost, potentially you were attacked during an event?


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#4 Zath

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Posted 13 February 2017 - 12:00

Most games like this don't allow farming/capping units to be sent to a hospital. Essentially, those troops are slaughtered. It's a common game mechanic.

#5 CODENAME

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Posted 13 February 2017 - 12:23

Most games like this don't allow farming/capping units to be sent to a hospital. Essentially, those troops are slaughtered. It's a common game mechanic.

 

Yea but it's kinda cruel if I were to teleport somewhere and just annihilate everyone's resource gathering missions... bye bye troops. It can take them weeks / months to recover from this and I can just farm their bases, no risks for me since I don't do gathering missions.



#6 Zath

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Posted 13 February 2017 - 12:29

Yea but it's kinda cruel if I were to teleport somewhere and just annihilate everyone's resource gathering missions... bye bye troops. It can take them weeks / months to recover from this and I can just farm their bases, no risks for me since I don't do gathering missions.


Well, that depends on who you attack. There are players and alliances who will hunt you down and zero you for that kind of thing

#7 Destroyed Again

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Posted 14 February 2017 - 00:17

Hey ST34MG4M3R,

 

We're adding a patch today which allows grouping of troops so you can retaliate as an Alliance against these types of attacks. Troops stationed in your Outposts of Facilities will not be permanently lost, potentially you were attacked during an event?

Its to late our server is quiting to, the 1 guild on the server with all the players 150+mill are just destroying everyone no limits. Thanks



#8 Destroyed Again

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Posted 14 February 2017 - 00:18

Yea but it's kinda cruel if I were to teleport somewhere and just annihilate everyone's resource gathering missions... bye bye troops. It can take them weeks / months to recover from this and I can just farm their bases, no risks for me since I don't do gathering missions.

This is what the 150+mill guys are doing all over our server...



#9 Destroyed Again

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Posted 14 February 2017 - 00:58

how can i purchase a relocate region?



#10 ProphetofPain

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Posted 21 February 2017 - 18:08

Having been through your issue and getting demolished and relocated many times the one piece of advice I can offer you is this.  If you enjoy playing play.  This does not mean that you act like the Stealths of the world.  you will lose troops but not strength in your main base.



#11 LeighBibbings

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Posted 22 February 2017 - 09:28

The heal of troops is way off, to give balance to players you should maybe change it to 3 different ways :

1) Instantly with Shards and not using resources.
2) Instantly but with a higher amount of resources
3) Free but as like now takes days/weeks to heal.

I honestly think you would retain more players plus give the smaller players better chance to bounce back.

#12 LeighBibbings

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Posted 12 March 2017 - 11:49

Would it be possible in a future update to get a report if the person you are reinforcing gets attacked. Currently the only way you know is if you have troops to heal. I know some games have a notification in their alliance page for incoming, maybe not so elaborate but just a defense report would be handy.
Would it be possible in a future update to get a report if the person you are reinforcing gets attacked. Currently the only way you know is if you have troops to heal. I know some games have a notification in their alliance page for incoming, maybe not so elaborate but just a defense report would be handy.


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