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Roach

Member Since 11 Jan 2013
Offline Last Active Jul 21 2022 12:50

#280446 Merging Your account

Posted by 5269 on 14 January 2013 - 20:07

Thank you to Hoofmaster for getting this fixed
My hats off to you and Thank You a million
Great job you hung in there until you had it fixed Thanks


#280409 Sigma Asteroids Return!

Posted by Roach on 12 January 2013 - 07:53

ok after some discussions with people I have come up with a more logical //realistic proposition

first of all - the BKP on some behemoths were cut in half at one time - this needs to be adjusted back to the original value

lets assume that there is nothing new coming to ss2 ever - with this in mind we should have something to look forward to in the holiday event season - i recommend the following action

make the metamere wurm and the shardbeast spawn 2 or 4 times a year for 14 days at a time - this gives us something for the rest of the year to look forward to

Make the frostie be the true christmas behemoth and have it ither spawn only on christmas or 2 times a year

some classes have a very very difficult time fighting the frostie - i can only get 1000 kills with 10,000 energy as mutant and i am 3 and 4 shotting it every time - it is impossible for me to secure a win with my energy

the christmas potions should be unbound

if hcs were to add anything i recommend a realm with level specific creatures (must be atleast X level to kill) 1 realm 5 different mobs spaced 3 or 4 levels apart - we will happily sublevel for 2/3 levels if it means we can get a new mob to kill and possibly reach those level 500 skills ...

off topic :P sorry

the behemoths should definately be adjusted in some way

edit wheres the spell check button? i cant find it


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