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Make Massacre and Shadow Strike Add More Melee DPS


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#1 Lalalalalalalala

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Posted 19 December 2015 - 10:43

Most Assassin's skills are DoTs, and DoTs are based on DPS. How come Assassin only got 1 talent that actually adds more DPS in their own talent tree when the rest DPS classes have 2 talents or even 4?

 

Warrior: Battle Hardened, Unburdened, Invigorate, Offensive Stance

Mage: Master of the Arcane, Nightmare (Miasma), Arcane Wrath, Starlight

Ranger: Marksman, Wild Instincts

Assassin: Dual Wield Mastery

Prophet: Purification

Templar: None

 

Rangers can take Dual Wield Mastery for more Ranged DPS without spending any points to unlock it, as well as Templars can take Battle Hardened and Prophets can take Master of the Arcane.

 

But what about Assassins?

 

Some Assassin talents such as Vicious Poison, Shock Trauma, Shadow Strike and Massacre only boost damage dealt.

 

Assassins need to spend at least 13 points in Warrior tree only to get 10% more DPS (Offensive Stance), or go Heavy Armor for Battle Hardened and sacrifice some precious talents. I don't see that's fair. I know there are some advantages and disadvantages for making a hybrid build, but only Assassins whom got nerfed in DPS.

 

Warriors nowdays became overpowered by taking Assassins talent and the most wanted class to DPS dungeons. They don't get DPS boost, but they can get more AoE skills by upgrading Lethal Concoction, and Frozen Spires. They even can get Vicious Poison and Shock Trauma that known as Assassins best talent without losing Maelstrom and Meteorite.


Edited by shoval, 19 December 2015 - 10:45.


#2 ernzor

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Posted 20 December 2015 - 01:07

Since day one sins have been nerfed (those OP spires, were indeed OP, but it never stopped after that...) they fear us...


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#3 Lalalalalalalala

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Posted 20 December 2015 - 11:11

Indeed. But they can nerf Watch Your Step talent to 10/15/20% melee DPS if Massacre added more DPS and balance the classes.

It's just... Assassins are the worst in AoE damage, why do they nerf our DPS?

 

I just suggested this yesterday because I thought Massacre and Shadow Strike were bugged, after a lot of times tried to ask the devs about this, then Cygnus replied me at last and made this post.



#4 KeS

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Posted 22 December 2015 - 20:52

Since day one sins have been nerfed (those OP spires, were indeed OP, but it never stopped after that...) they fear us...

lets not forget the old soul fire; could regen in combination with the old spires hella fast like damage % per tick if they moved......

 

good old burrows back in the day


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#5 Lalalalalalalala

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Posted 22 December 2015 - 23:20

I'll keep bumping this thread till  one of the dev respond me :P



#6 minddrag

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Posted 23 December 2015 - 15:34

LOL at Shoval when they don't respond and just lock thread

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#7 Lalalalalalalala

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Posted 19 January 2016 - 09:30

Bump!



#8 Lalalalalalalala

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Posted 19 January 2016 - 16:01

I don't have any idea what was this fix about:

Game Update 1.41 : Icicle's End Returns!

 

  • Fixed an issue where the Massacre wasn't applying the correct damage.

 

I compared the damage output before and after this update, but I didn't see any changes. Or maybe I was blind? :P




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