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Grimwald

Member Since 15 Apr 2013
Offline Last Active Sep 11 2018 08:47

#943633 Community Poll - PvP Seasons & Bounty Board

Posted by Grimwald on 06 August 2015 - 14:45

I think the incident that took place on the 23rd was a freaking fiasco. FS community was used as guinea pigs and because of such I know many players who quit the game. It wast thought out and poorly executed. many players so don't mind some of the changes like the BB are going to vote no simply because many of them lost many levels. when it first went live in the first season open there were many players hundreds of levels above some of their targets. targets which they were allowed to repeatedly get on and still many levels from. in order to get back those levels you needed to take a screenshot then minimize it fit in a ticket but make su and then submit it to the Cows, and have them sort through it and give you back your levels. when it first opened and went live I believe it was the biggest joke out of all the things that I've ever seen them do that I haven't liked. I'm truely surprised that more people didn't quit. sometimes they act with total disregard. I believe it's simply for that fact that a percentage who voted, voted no

To be fair the launch of the PvP season wasn't a big success for non-pvpers. They got targetted and lost a lot of xp during the first days. It does remind me of the launch of the smasher medail and I assumed that this problem would be fixed in a couple of days. Sometimes a idea might look good in theorie, but in practice it won't work. It was also clear that this situation should be corrected in a couple of days, and everyone could see that it was going to be corrected. Those who dropped off due to the launch of the PvPseason might have been on the brink of dropping out anyway.

 

But lets be fair also, the old system clearly doesn't work. The old bounty board was useless, except for an few guilds... The Ladder was run by a few players who took in all the rewards. I am afraid that the Ladder and the old BB can't really be fixed with the current number of players. There are simply not enough active players who are into PvPing to make the Ladder something that is going to work, adding more rewards won't work anyway. Why? Maybe there will be more players playing the Ladder (that the Titan rewards are getting less valuable every month, doesn't seem to have an similair impact) for a little while, but how long do they last? Or do you expect more rewards every couple of months? Right.

 

There are some things about the seasons that is really nice, you get to fight off (without an chance of loosing xp) the entire playerbase, not only the few in your own range. The rewards seems to be very nice (for PvPers anyway). Regaining your levels during the seasons might be a bit tricky? Maybe introducing an short time-out which can be activated one or twice per round? Or maybe 3 weeks seasons, 1 week vacation? Anyway, lots of possibilities to make it better, but throwing it out and restoring somethng that doesn't work doesn't seem logical.




#943363 Community Poll - PvP Seasons & Bounty Board

Posted by Grimwald on 04 August 2015 - 17:06

sorry mate but that is one of the most stupid things I have heard in the forums

 

LADDER was created with BANDS to give players a "fair" chance against each other

 

ARENA was created with MAX EQUIP LEVEL to give players a "fair" chance against each other

 

The ladder was indeed created to give players a fair chance, but in a lot of ladders there were only a few (sometimes only 1) players active. Meaning it was just a cheap way to get the rewards. Giving them more rewards is silly, as it will get into the hands of the same players afterall. Look at how much players are active with the PVP season and split that up into 26 ranges or so.. you get the picture!??




#941394 PvP Season Update Completed

Posted by Grimwald on 26 July 2015 - 09:37

Well, I have seen the number of people on the new PVPseason (up to bronze) going down instead of going up like in the first two days. Its now on 265 (and it has been on 320).  The top100 gets into Titan next time isn't it? Wouldn't be surprised to see people just saving up stamina to be able to stay in the top100 when this round ends. I am afraid if we don't have some serious changes PvPSeason will be just an new ladder, with the same faults. Luckely we have the optout so it doesn't matter for non-pvpers.

 

What I do really really hope is that HCS stops with forcing PVP on everyone. There are players who really don't want to pvp (or what you think is pvp). 

 

I suggest the following changes.

1. Reintroduce XP-Loss (maybe about max 1% of an level?) so that you actually loose something when you loose

2. Max the number of hits you can place per day. (Maybe 100?)

3. Cool down per target, so you won't be able to hit the same target within an hour.

4. Create longer duration buffs just for the seasons.

 

I really really would prefer an arena type style thing. An second Avatar for every player from level 25 or higher which they can give special PVP-gear, no levelup points and such. Combat will be between the second avatars for the PVPSeason. It would give PvPers FOUR ways of doing PvP. Normal PvP, Bounty Hunt, Arena and PvPSeasons on which ONLY one way will have equal footing for everyone. But that is just an dumb idea..




#941274 PvP Season Update Completed

Posted by Grimwald on 25 July 2015 - 10:43

Actually, when the Season started it was 8-10%. It got reduced to 4-5% and then it got removed. So Grimwald's comment (with his caveat about before removal of Xp loss) is essentially true.

 

 

I'd also note that his post is a justification of the opt-out, and not for the retention of both opt-out and no-Xp-loss. The argument on the opt-out is about both Xp and gold, and the effect this combination had on many other aspects of the game. Personally, with the opt-out in place (which I vigorously support), I would have absolutely no objections to HCS reconsidering the Xp-loss issue.

Yep, I totally agree with you on this part too.

 

If PvPers want to play this PvPseason and now the unwilling victims are gone they should reintroduce XP-loss. To be fair I suspect that the EOC guys will take almost all the prices, but that is too be expected. Basically we will end back to the old pvp ladders with longer ranges.

 

Maybe its time that HCS would ask what kind of PvP the players really want. Do we want an PvPArena like thing in which skill is an major factor or do the pvpers want to hit unexpected targets who went to bed and unprotected?




#936138 PvP Seasons / Bounty Preview

Posted by Grimwald on 17 June 2015 - 17:35

Hmm, I am not sure if I understand this all, but I don't really like mandatory PvP.  Would it be possible to have TWO sets of gear equipped at the same time? One for PvP and the other for other tasks? This way levellers (who spend most of their time in stamina gear) will be able to have some protection.. I also don't understand why only the higher ranks will have ELO-based gains and losses. It would be better to have ALL pvp-combats use the ELO system.  About the seasons things, well, lets hope that those who are like me, and are just going to ignore the whole thing, don't get bashed at every season start to get easy ELO-points.

 

I have seen some complaining about the fact that higher level players get better gear so that those players who have been camping at the same PvP ranges have an disavantage. Well, players choose to camp at the same range and didn't spend too much stamina getting more levels. It was their decission to stay at those levels. I see no real reason why an level 2500 player can't use ALL of his gear available to him, when he gets matched to another player with the same pvp-rating. We had the arena for that kind of combats already?!




#932588 Gothador Trade Network

Posted by Grimwald on 15 May 2015 - 10:14

Yeah, altough I can't afford to spend too much USP on it, I am very happy with the activitities of the GTN. Lets hope that the cow realize that this game is ALIVE and KICKING and that we could use a nice new event/invasion :)




#921534 Quit setting us up for failure ..

Posted by Grimwald on 25 February 2015 - 18:59

I want to make two points. If an player with 20k max stamina spends 5.000 stamina on a event and gets two chests, his chests will be worth 40.000 stamina of extra gains (more xp, big AM etc). But when an player with an max of 1k stamina spends the same 5.000 stamina on a event he will also gets two chests which will be worth 2.000 stamina of extra gains. The ROI (return on Investment) for lower max stamina players is way lower.

 

What I suggest is that for every 100 kills made, you will get 1 token. And with this token you can buy buffs. Make it rather low level buffs, but they will last for a long time, lets say 3h or so. So, an AL200 for 3h. (think about the levelling packs you can buy with GvG tokens??!)  But now comes the neat part, the price of the buffs depend on your current stamina. So, if you have less then 1000 current stamina it will cost you 1 token, do you have 2000 current stamina it will cost 2 tokens. Ofcourse buffs are cast instantly, but you can store your tokens. The tokens are not tradeable. Ofcourse AL200 might be excessive, but I think it should be above the buffs normally casted.  

 

The player from 20k max stamina who only does the 5.000 kills will have to do four globals, to get ONE full stamina hunt with the AL200, but the 1000 max stamina player can have 50 hunts, or 25 hunts with AL200/LIB200 or whatever option available.




#911739 Suggestion: Monthly 10-25% xp/gold events (also purging old sub lvl 10 accounts)

Posted by Grimwald on 23 December 2014 - 19:14

I am not really sure why Fallensword does seem to become extremely laggy with every event, but maybe its because the remaining players are straining the servers harder then five or more years ago? I still remember using an phone-modem to log onto the internet, while everyone seems to have ADSL or fiberlines now? Also the game has become wayyy more data-intensive.. Also, during an xp event players are spending maybe one months stamina in just a couple of hours?? But anyway, this situation really needs to be taken care off, because if every events causes inmense lagg then the game can't grow...




#893678 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Grimwald on 10 October 2014 - 18:20

Edit :(just stating my pov off PvP in mixed games, so nothing too harsh or whining I hope).

 

I am one of those players who basically don't do PvP. I don't see any point in spending stamina here to get some gold, while having the risk of losing some levels. The few PvP hits I have done are when I was new in the game, and when somebody ws screaming in the ShoutBox "please hit me" :)

 

Most of the games, I play the same. I do them for an quest or so (and I tend to feel very sorry when I accidently KILL him/her) but thats it. Would I do that quest in Fallensword? Probably. Would I do an PvP event, well it depends on what i am going to get, must be really worthwhile. Some time ago, when the bashing-medal was introduced (PvP smasher) I was afraid it would kill the game for me, luckely it got tuned down pretty fast.

 

My biggest fear from the new changes in PvP is that there is nothing I can do to punish the attacker when he starts hitting me during my hunts. This new changes will protect my XP, but not my gold, so what will happen if somebody starts whacking me every few minuts during my hunts?? They say you can bank it, well I don't have unlimited bankdeposits. They say you can turn it into FSPs, yeah right, everyone is doing that so it takes a lot of time, sometimes. At this moment I can punish him by posting him on the BB and get some levels removed, well mostly his buddies take the bounty out, so its not really effective and it cost me MORE gold to place the bounty.. But still, i have the feeling I am doing something back. But if that is even taken away or he doesn't care for pvpxp??

 

I have worked hard to get to my current level, but if this change means I am going to be an soft gold-target during my hunts I will answer like I have did with ALL the other games, where I became the victim of an farmer and there is nothing I can do. It will be BYE BYE and see you around in my new game.




#891549 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Grimwald on 27 September 2014 - 11:30

Or call it  honour.. You will gain more honour by attacking better player..  You might even want to make it so that you loose honour if you attack someone with 0 honour.. :)  Ofcourse if you both have very few honour you still get some, just to boost things up. But it would be smart to make it so that you have an real choice. Do I do an goldhit on someone with 0 honour and loose some of my own doing it... Or do i leave that target alone and take on the real pvpers.




#891328 'BLOOD' a possible idea for Grims intended removal of xp loss from pvp.

Posted by Grimwald on 25 September 2014 - 20:09

Exactly right. There's no way to protect it beyond the Market and the banks now. Why should that change? Protect your gold if you don't wanna lose it.

 

If someone hits you for gold, HIT THEM BACK!

 

Why should I hit someone in PvP (in the new system) who doesn't do any pvp except gold farming??? If the player got 0 PvPxP then bountying him is useless. I would like to ''punish" someone for stealing my gold. So, how I can punish someone with the new blood system!?




#889210 New implementations of Fsh-like features...

Posted by Grimwald on 11 September 2014 - 16:55

I am well aware that the helper is not made by HCS, and for those who are playing without the helper, the new features are a real improvement. But as somebody who has used the helper I really don't understand why the new update is less efficient (from an player point of view) then the FSH. Maybe there are technical reasons or whatever, but its weird.




#889191 New implementations of Fsh-like features...

Posted by Grimwald on 11 September 2014 - 14:59

Maybe I am a little dumb and I do know not much about programming, but I find it very strange that new features which 'copy' some of the features offered by the Helper are actually worse then the actuall helper itself.

 

Yes, the Buff Marketplace is a great addition, and its really helpfull. But for the rest some of the implementations are really bad. I do understand that the coders from HCS might not agree with all of the features of FSH, but really why would you reinvent something which is working very nicely in such a way that the new system is a step back!?! The new buffing system is a improvement for those who are NOT using FSH, but a lot of the active players are using FSH (like me) and for them the new buffing system is considerable less helpfull. Yes, the new klick on the players name is negating some of the disadvantages but still its not as fast as the old FSH system. I can't see the level of the buff active. Which is ofcourse really important if you want to buff. Now I can see he got Berserk on him but I have no idea if it is berserk 350 or berserk 5.. 

 

Also the new inventory system destroyed the quick-drink/use and more important the quick-destroy option for components. Deleting leftover components after a quest is really timeconsuming and starting a hunt is now much slower then before. Yes, you can use the saved hunting setups, but when somebody recalls an item out of your backpack that configuration is broken.

 

Really I appriciate the efforts of those new features, but its rather annoying to get something back which is worse then we actually already had. :(

 

Grimwald




#888461 Update v2.50

Posted by Grimwald on 05 September 2014 - 17:31

What was against the FSH implementation? I would like to see which buffs the player already have and the BEST location is to note it in the same area as where YOUR bufs.

 

So instead of reading "Demoralize (175), Sacrifice (175)" it would be better have something like this.

< >  Demoralize (175)

In which < > is the check box for buffing, and (175) is the level of buffs already on the target.




#876347 simple solution to the level issue in arena

Posted by Grimwald on 28 June 2014 - 16:33

Well, it looks okay, but maybe its better to give some more lower level arena and some less higher level arena. Point is that there are more lower level players then there are higher level players. :)

 

So 1-200,201-600,601-1200,1201-1800, 1800+ should be a bit better. Please note that higher level players will have access to lower level areas too. But level 200 players will have no chance at all at winning an level 1800+ arena.






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