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Difference between "abilities" and "talents".


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#1 Whane The Whip

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Posted 14 March 2013 - 23:07

I've found no clear distinction between “abilities” and “talents” yet. It is reported that there are over 100 abilities and over 200 talents spread out over 6 talent trees. This seems to indicate 6 primary combat choices divided between two types of melee, ranged, and magic based... each. Although there are no formal classes, the 6 talent trees seem to hint at basic play-styles:

 

  • Melee: Warrior & Templars
  • Ranged: Rangers & Assassins
  • Spell Casting: Prophets & Mages

 

Assuming I understand this correctly, that seems to cover talents, but what about the 100 "abilities"? What is the difference between abilities and talents?


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#2 l3fty

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Posted 14 March 2013 - 23:36

Abilities are the actual things which the player casts or uses. Examples of abilities are the Incinerate spell, the ranged attack, the resurrection spell, the rangers black fang bow attack etc. You put abilities in the bar at the bottom of the screen so that you can use them. Abilities which the player has learned or bought are kept in his spell book.

 

Talents are in a separate window of talent trees. They augment and improve the players abilities, stats etc. For Example there are talents which improve mana regeneration, improve the effectiveness of armor, or increase the amount of DPS specific abilities cause. Some talents also grant new abilities which the player can then put in his bar to use.

 

Put simply abilities do things, talents improve things ;)

 

Hopefully that makes sense, i'll re-read it in the morning ;p


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#3 Whane The Whip

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Posted 15 March 2013 - 00:54

Abilities are the actual things which the player casts or uses. Examples of abilities are the Incinerate spell, the ranged attack, the resurrection spell, the rangers black fang bow attack etc. You put abilities in the bar at the bottom of the screen so that you can use them. Abilities which the player has learned or bought are kept in his spell book.

 

Talents are in a separate window of talent trees. They augment and improve the players abilities, stats etc. For Example there are talents which improve mana regeneration, improve the effectiveness of armor, or increase the amount of DPS specific abilities cause. Some talents also grant new abilities which the player can then put in his bar to use.

 

Put simply abilities do things, talents improve things ;)

 

Hopefully that makes sense, i'll re-read it in the morning ;p

 

Perfectly clear, thank you. :)


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#4 wizz

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Posted 15 March 2013 - 08:27

One thing I can't figure out either, is the total amount of skillpoints also affecting the 'crafting/mining' skills? So for example, if I have 50 skill points to put on my character, will that also affect if I put skill in 'mining'? Or is the crafting skills separated from the level/skill points? Or do they share the same 'pot' of points?


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#5 SDGR

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Posted 15 March 2013 - 09:12

Oh, so it's similar to JD's system: abilities = skills; talents = tome. Interesting :)



#6 Anakiro

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Posted 15 March 2013 - 09:45

One thing I can't figure out either, is the total amount of skillpoints also affecting the 'crafting/mining' skills? So for example, if I have 50 skill points to put on my character, will that also affect if I put skill in 'mining'? Or is the crafting skills separated from the level/skill points? Or do they share the same 'pot' of points?

 

Crafting and Gathering professions are unrelated to Talents and Abilities (which are combat related) in the way that they're improved.

 

Professions essentially use the same experience system as you would when levelling up. You gain experience for whatever you craft / gather and every so often you'll level up allowing you to make / gather better things. :)



#7 wizz

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Posted 15 March 2013 - 09:49

Cool, thanks Anakiro.

I thought I had to create a 'crafting' character and a 'melee' character but that sums it all up that I can use the main character for all the fun stuff that Eldevin Kingdom will offer.


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#8 Bryn

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Posted 16 March 2013 - 16:36

I would like to try out various character (talent & ability) builds.  Will that be possible? 


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#9 l3fty

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Posted 16 March 2013 - 17:22

Absolutely, there is an NPC who can reset your talent spec right in the middle of Eldevin City for a small fee. Tradeskills do not get reset as you don't assign points into them, and can train them all simultaneously. Similarly you wont lose skills you have bought, only the ones which are unlocked by talents.


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#10 Whane The Whip

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Posted 16 March 2013 - 18:10

Tradeskills do not get reset as you don't assign points into them, and can train them all simultaneously. Similarly you wont lose skills you have bought, only the ones which are unlocked by talents.

Nice, so basically professions are improved by using them and have no bearing on character level? Will attributes contribute to professions or do they primarily feed into combat abilities alone?


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#11 Savanc

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Posted 16 March 2013 - 18:33

Nice, so basically professions are improved by using them and have no bearing on character level?

In general I'd think so, yes.

 

But I guess there might be some situations where your level is somewhat important.

For example, if the first forest where you can chop trees has a minimum level requirement of level 3 then this profession is hard to train before level 3.

Or if there is an item that gives you a 20% learning speed to the hunting/gathering professions and it's only obtainable by completing a level 17 quest. ;)

 

 

Will attributes contribute to professions or do they primarily feed into combat abilities alone?

No idea, but I'm actually more interested in the effect of talents on professions. :)

 

Abilities are things like "being able to wear 2-handed weapons" and "being able to cast Ice spells".

It might be interesting to know if there are abilities that are required for or boost some professions. For example, is there "the ability to equip fishing rods" and is that required to start fishing?

 

Talents are things like "a boost to Ice magic" and "increased effectiveness of your armour".

Can talents give boosts to professions? For example, there might be a talent called Green Fingers and it increases the output or speed of growing crops. Without the talent you can still learn the harvesting profession but it just takes a little bit longer or is less profitable. ;)


Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
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Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene



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