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EpicPiety

Member Since 04 Feb 2013
Offline Last Active Mar 13 2024 17:20

Posts I've Made

In Topic: Untapped Potential: The Analysis and Case for More

13 March 2024 - 12:44

The main thing I'm taking away here is the Cows main reason for not wanting to add +8 is stamina gain creep. Adding +8 epics through GvG is actually a net loss on stamina gain for what just a few decades in a perfect world (Applied in realistic scenario's probably longer).
 

 

  • Epic Provides Item of ~31.5 Years of Positive Valuation to HCG Before Item Pays for Itself

+8 epics added through GvG will basically never be a net gain. The quoted calculation was done through simple math.

Really hoping minds at HCS may be changed on this when looking at the math. We are at a critical point, this will knock out two birds with one stone. Economy Issues will at least be temporarily fixed and there will be a huge surge in activity across the game.

To end off, I'm sure folks at HCS have noticed there is a massive FSP drought in the game and it will most likely only get worse if left alone. This is a extremely severe issue for the game, any game that has premium currency for that matter.


In Topic: Proposed RP Packs.

27 January 2024 - 04:33

I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.

 

I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.

Increased GvG = increased repair costs

It also costs time/stamina to generate RP

Gold has been pouring out of the game. For those tracking the top lists they know gold is disappearing fairly quickly. If scavenging hasn't fallen out of favor it would be even worse. These RP packs will not tilt the scale, there will still be gold sunk. The only reason it hasn't been sunk faster is due to all those multi's that we all see in plain daylight filtering gold in AH to their mains.


In Topic: Proposed RP Packs.

26 January 2024 - 16:49

There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.

Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.

It's not a large XP gain, but sure can adjust the pack price.


In Topic: Proposed RP Packs.

26 January 2024 - 16:37

The highest Stalker potion I see is 250? 

 

~ Grim

quest


In Topic: Proposed RP Packs.

26 January 2024 - 14:58

 

Hey there.

 

Following feedback, we've made the following changes:

 

Name: Battle Pack C Cost: 10 RP
Contents: 
Rage 300
Berserk 300
Fortify 300
 
Name: Power Leveller C Cost: 20 RP
Adept Learner 300
Librarian 300
Doubler 300
 
Name: Battle Pack D Cost: 25 RP
Contents: 
Death Wish 400
Death Dealer 400
Wither 400
 
Name: Power Leveller D Cost: 30 RP
Contents: 
Adept Learner 400
Librarian 400
Doubler 400
Conserve 400
 
Name: Fortune Pack C Cost: 35 RP
Quest Finder 300
Merchant 300
Four Leaf 300
Find Item 300
Treasure Hunter 300
 
Name: Defense Pack C Cost: 30 RP
Contents: 
Fortify 400
Aura of Protection 400
Force Shield 400
Fortitude 400
 
Name: Fortune Pack D Cost: 45 RP
Contents: 
Quest Finder 400
Merchant 400
Four Leaf 400
Find Item 400
Treasure Hunter 400
 
Name: Defense Pack D Cost: 30 RP
Contents: 
Evade 400
Absorb 400
Flinch 400
Rock Skin 400
 
 
Toreth's suggestions.
 
 
Name: Enchant Pack Cost: 75 RP
Contents: 
Enchant Amulet 200
Enchant Boots 200
Enchant Helmet 200
Enchant Ring 200
Enchant Rune 200
Enchant Shield 200
Enchant Weapon 200
Enchanted Armor200
Iron Fist 200
 
 
Name: Titan Pack Cost: 200 RP
Contents: 
Titan Doubler 200
Light Foot 600
Avert Gaze 200
Teleport 175
 
 
Name: Leveling Pack Cost: 100 RP
Contents: 
Stalker 400
Sacrifice 300
Overkill 350
Animal Magnetism 400
 
 
Name: Defense Pack Cost: 100 RP
Contents: 
Avenger 300
Stalwart Heart 300
Fortitude 200 (300 interferes with Promo and Arena potions.)
 
 
Name: Bounty Pack Cost: 100 RP
Contents: 
Anti Deflect 300 (400 interferes with Promo potions.)
Spell Breaker 250 (Invalidates invented potion?)
Retaliate 300
Undermine 300
 
 
Name: Fighter Pack Cost: 75 RP
Contents: 
Fist Fight 200
Critical Strike 250
Side Step 250
Riposte 200
Sharpen 200
 
 
~ Grim

 

Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.

Regardless nice price adjustments.


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