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Roach

Member Since 11 Jan 2013
Offline Last Active Jul 21 2022 12:50

#1005750 Proposed Loyalty Update III.

Posted by Roach on 11 October 2021 - 16:33

will the loyalty pots existing be staying? - for example lightfoot? - should i stock up on these now?




#1005220 Proposed Loyalty Update.

Posted by Roach on 14 September 2021 - 16:22

starting to look good 

maybe distil 100 could be put in - or something like that 




#1005116 Proposed Loyalty Update.

Posted by Roach on 09 September 2021 - 13:53

distil 150 could be a loyalty pot BTW - we already have it in game and its not available year round also doesnt break anything

 

also why cant we have - loyalty upgrades? IE spend 2500 tokens on a backpack slot 




#1005059 Proposed Loyalty Update.

Posted by Roach on 08 September 2021 - 18:09

while i would thoroughly enjoy using a distil 250 on the conserve 1000  - this might be too much OP ... suggest distil 200 - we can always add 250 later :)




#1004030 Possible Relic Alterations

Posted by Roach on 10 June 2021 - 20:18

as we all know  many aspects of the game need renewal - this is great news - 

 

I support a cap of X stam gain per hour by way of relics

 

have everyone stripped of thier old relics when the new ones are produced and released (should satisfy the masses ) 

 

perhaps a guild upgrade : 10 fsp to abandon 1 random relic under its control 

 

please oh please update the FSguide with the relics on release day - or very close to it 

 

cooldown on relic captures? maybe atleast 10 mins btw captures - we do have players that like to walk and cap 6 relics all at once  - usually targetting 1 other guilds relics only -  

 

perhaps make it so a relic uses up the entire chain of group attacks (meaning i need a new group before i can take the next relic) as an alternative to the above 

 

a + stam gain for gold upgrade might be useful - perhaps only +2 available 

 

while adding new stuff to relics is welcomed pretty much by everyone I hope that relic competitons will not deminish... Relic exchanges encourage activity and teamwork - 

 

maybe something new like - the ability to hire a merc to sit on a relic - bringing the old mercenary system back to use again

 

make capturing relics a permission assignable by guild leader in Ranks

 

make capturing relics a permission assignable by guild leader in Ranks




#996710 PVP range

Posted by Roach on 29 April 2019 - 00:48

I leveled yesterday and went thru 89 levels in one hunt - checking for pvp targets every 15 - 20 levels (prestige farming as i leveled) 

 

 

over the course of 89 levels

 

 

there were a total of 9 targets 

never more than 3 at a time

at one point i did not have any targets 

currently I have 1 active player as a target (level 2830) 

and a DQ that says to hit that poor guy 5 times (hes the only active player)

 

it is not fair to us or our targets to have such narrow gap... - I support the idea for expanding the PVP - especially in the later levels 

 

I rarely take the time to post - I hope this idea gets some review 




#994188 Code Update.

Posted by Roach on 23 September 2018 - 14:32

Thank you very much Grim - cheers




#993472 Join us on Discord!

Posted by Roach on 14 August 2018 - 12:58

what is discord ?

 

why do i need it? 

 

does it replace the forums ? 

 

can i go on with my happy life without it?




#990273 Upcoming Downtime

Posted by Roach on 20 February 2018 - 14:11

First... Excellent work


 

really looking forward to the app functioning 




#280409 Sigma Asteroids Return!

Posted by Roach on 12 January 2013 - 07:53

ok after some discussions with people I have come up with a more logical //realistic proposition

first of all - the BKP on some behemoths were cut in half at one time - this needs to be adjusted back to the original value

lets assume that there is nothing new coming to ss2 ever - with this in mind we should have something to look forward to in the holiday event season - i recommend the following action

make the metamere wurm and the shardbeast spawn 2 or 4 times a year for 14 days at a time - this gives us something for the rest of the year to look forward to

Make the frostie be the true christmas behemoth and have it ither spawn only on christmas or 2 times a year

some classes have a very very difficult time fighting the frostie - i can only get 1000 kills with 10,000 energy as mutant and i am 3 and 4 shotting it every time - it is impossible for me to secure a win with my energy

the christmas potions should be unbound

if hcs were to add anything i recommend a realm with level specific creatures (must be atleast X level to kill) 1 realm 5 different mobs spaced 3 or 4 levels apart - we will happily sublevel for 2/3 levels if it means we can get a new mob to kill and possibly reach those level 500 skills ...

off topic :P sorry

the behemoths should definately be adjusted in some way

edit wheres the spell check button? i cant find it


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