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Kildek

Member Since 18 Sep 2012
Offline Last Active Jan 26 2019 15:14

#994310 Coming Soon: Game Update 1.9992!

Posted by OutLawWayne on 07 October 2018 - 14:11

See i dont think you guys realize just how important these caches are to the smaller players and yes this game has a huge balance problem. Now you want to take away the only thing that helps the smaller players w/out them caches the smaller players are screwed.I think you guys really need to take a step back and look at how you can balance the game instead of making it worse on most players.


#994276 Coming Soon: Game Update 1.9992!

Posted by Santa Claws on 02 October 2018 - 21:55

Alas that very much sounds like a record with the needle stuck in groove. same rhetoric we always get.




#994251 Coming Soon: Game Update 1.9992!

Posted by OutLawWayne on 29 September 2018 - 00:06

Ok well lets think about this. I can get close to 300 caches a day from are alliance working as a team it helps me with upgrades and reachsearch hero xp speed ups and resources so we will lose that and have to wait on events and on top of that it slows down are progress because we rely on them speed ups. So how is all this going to balance out in the game play. Now you have little player who cant hit a level 5 alien so it slows there grow time. So we have tothen wait on events. I get what your trying to accomplish with the lag and all i just see this cache thing being a big problem.


#994244 Coming Soon: Game Update 1.9992!

Posted by OutLawWayne on 27 September 2018 - 23:06

Taking away individual caches is a bad idea its how are smaller players grow from the speed ups and the resources. If you take those away it will push alot of players away and probably myself included. Look at are region now we have hardly any small players other then alts.


#988412 Theta 2 Problems.

Posted by Buffarilla on 14 December 2017 - 16:48

We got all of that in the Delta 2 merge except the translator issue.  That's a new feature.  :)  You will soon find that the merge will result in more players leaving the game as there is really no place for smaller alliances or players.

 

Given that these merges seem to be in response to the hordes of players leaving the game I'm not sure how much longer HC will continue to support.  I guess as long as we have the pay to win players dumping in thousands they will keep it alive.




#988428 Theta 2 Problems.

Posted by Santa Claws on 14 December 2017 - 20:34

It’s a real shame. Been playing since day one nearly. To have these continued problems after all this time means hcs can’t or do know how to finally sort out the problems. Servers have never been great. But since these merges they have been appalling. I agree that it’s probably in it’s final stages. Unless the mega bucks keep flowing. What could have been an epic game ended up to be the usual p2w and very little player suggestion implemented. Of course it’s a war game if they had balanced it as I am sure they could have done then would still have a future. As it is I believe Delta and Theta will be the funeral grounds of the game at some point.


#987730 Incoming Patch : Game Update 1.8.5

Posted by Buffarilla on 01 December 2017 - 19:47

Another rerun, we've seen this episode, nothing to improve the game imbalances, everything to drive more money in HC's pockets.  I'm not saying they shouldn't make money, heck, I'd like them to make tons of money. 

 

I'd also like them to throw us a bone once in a while and do something about 100M+ power players attacking players well below their power level.  The developers have created the situation that encourages this and I think the problem is they don't know how to fix it without getting the big spenders all fired up.

 

I think the last update that did anything to help developing players was the bunker, and that just saves us from having to heal every unit after one of the bullies attacks....




#987067 Blackout Event & Region Move

Posted by Buffarilla on 06 November 2017 - 13:56

"minor lag" lol, good to see you have a sense of humor still. 😀


#980519 Player Suggestions

Posted by RodasPT on 05 May 2017 - 23:52

Some suggestions:

 

1) Put an Icon of available worker, top of the screen of something like that, but be visible;

2) If possible to allow to buy, for a limited time, an extra worker then show bellow worker icon 1/2;

 

3) I'm still new in the game, but looking for some feedback on Steam, seems like P2W gamers attack lower players destroying everything they hardly built. The game could have some "player ranks mechanics" which when higher level player attack players lower than his level it only receives a very lower percentage of the available resources. The same thing could be done to resources tiles on the map. So with this we avoid a powerful players to take all the available resources or players bases from lower players.

 

4) The Resources/Aliens tiles on the map could be spawn with the right levels for the surrounded players base level. So each players will have more or less the level they are able to attack. This is more for the Dawned Dropship, Dark Activity and Alien Activity tiles... a Player with level 8 base don't have power to kill a Downed Dropship level 8 which have 1.2M of power.

 

Improvements:

 

1) Remove all game notifications (android top notification area) when we start the game;

2) There were times when I was inside the game and still continue to popup game notification in notification area;

3) Give more time when viewing publicity clips from the game. If we wait a few seconds more after the 30 seconds clip, when we return to the game, the game restarts again, like it has got inactive;

4) It's sometimes difficult to build/select an exact number of units. Should be possible to tap on the number and type a number from virtual keyboard;




#986902 Blackout Event & Region Move

Posted by INDeeDO on 01 November 2017 - 19:16

 our team is working hard to bring new features to the game 

then start listening to your players




#986900 Blackout Event & Region Move

Posted by LeighBibbings on 01 November 2017 - 18:51

I think this whole thing could be a quicker way of killing off the game. Nothing being posted or suggested above is even being acknowledged or addressed.
The extra events are a "cash cow" and nothing really for the players.

Is there any servers with 100 active alliances? Maybe 20 from experience on Gamma it's about 4.


#986848 Blackout Event & Region Move

Posted by Buffarilla on 31 October 2017 - 14:49

congratulations,you will not listen to your players,your doing a wonderful job  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

They should change their name from HuntedCow to CowFarmer seems all of their effort is to increase their ability to milk their players, not actually improve game play.  I have probably invested $300+ in the game, not counting the hours playing, but I haven't bought anything for months now.  I don't mind paying for entertainment, I'll drop hundreds at the casino in an hour or so, but this just feels like I'm really being manipulated.  

 

All you have to do is look at the events they post.  Defeat units, destroy facilities, tech research, gain power - all designed to require shards if you want to score well.

 

Then look at the "improvements" they make - very few aimed at improving game play for new/smaller players.  When we do get new players it really doesn't take long for them to figure out they have to invest heavily or spend their time with units in the med bay and their hero under constant threat of capture.  Who wants to slog away at that? 

 

But in the end HC is at the mercy of players that have invested thousands of dollars in the game.  They have set up a perverse dependency with the players that support them through heavy investment, but at the same time destroy the pleasure of playing the game for thousands of other players, this limiting their growth potential.




#982972 Development Update: July 2017

Posted by INDeeDO on 22 July 2017 - 22:30

There are going to be more features in this update as well. happy.png More will be revealed about this soon!

no there's not,or at least not any features that make any difference




#982758 Attacking Bases Pointless?

Posted by Buffarilla on 17 July 2017 - 15:50

You have accurately described one of the biggest failures of the game design here.  Once a player gets to a certain level, they are mostly untouchable, needing to worry only about the 200M+ power monsters.  Alliances do nothing to balance this.  A single player in the 30M power range can continually harass an alliance of over 300M and the alliance can really do nothing.  In fact, to the power players being in an alliance is something of a weakness since your smaller players can get punished for what you do.

 

And once you reach a certain size you stop gathering and just raid for resources.  This again limits the opportunity to damage large players in any meaningful way since they are not exposing their units on long gathering expeditions.




#982756 Attacking Bases Pointless?

Posted by Phelim on 17 July 2017 - 13:48

Our Alliance is trying to fight some level-equivalent or higher player(s), and I am trying to figure out how to kill off their troops. So far, it seems to attack them at their base, even with superior numbers, is borderline idiotic because of Medbays. Or, at least, the huge numbers they heal.

 

If our Alliance rallied a player with 800,000 troops, and even managed to get 1,000,000 in on the Rally, all of the defenders units would survive via the medbays. Great for defenders. However, the attacking troops would die flat out, destroying 10s of millions of power for the attackers. So while the attackers could claim "Victory" in the Rally, in reality the attackers permanently lose units and might, while the defender can just sit back and heal his lost 800,000 troops.

 

So what is the point here? Why on earth would anyone on earth attack another's base unless you are attacking much smaller players so you don't lose many troops?

 

Am I supposed to just start attacking opponents outposts, hoping to kill 20 players at a time until the other guy gets bored before I do?

 

Trying to figure this out.

 

EDIT: For comparison, in similar games even maxed out hospitals would only heal 2-300,000 troops max with big players armies in the millions. So if an Alliance Rallied a large player, his troops would eventually start dying off. This makes attacking a large player via a Rally a viable proposition. In this game, it's a fools errand.






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