Jump to content

Tamrath

Member Since 01 Nov 2012
Offline Last Active Jan 08 2021 02:30

#894596 Eldevin client not working.

Posted by Tamrath on 15 October 2014 - 11:30

I have a totally different problem. The client worked fine up to yesteray evening. But as of this moment the client starts but after the message "unpacking core" was displayed the window is totally black and stays that way. Java is started and some CPU usage and memory usage can be seen after the screen goes black. But the activity is minimal and the memory use stays constant at 116.9 - 117.0 MB .

 

Operating system: Windows 8.1

Graphics card: NVIDIA GeForce 740M

 

As far as I'm aware no updates were installed on my computer. Also disabled real-time visus checking, with no result.

Also uninstalled and reinstalled Eldevin, once again the client will not load as far as i can see beyond unpacking of the core files. I can however still play in the Browser. That works fine.




#151753 Creature Picker

Posted by Tamrath on 12 June 2011 - 23:14

Last update was send out on July 7th, 2012

The last couple of months I have noticed that people are searching for a good creature picker.

I developed one a while ago and over the last two weeks I have tidied it up so others will be able to use it as well.

To run this spreadsheet you will need Excel (preferably 2010). This version will not work with OpenOffice and older versions of Excel.

If you want this spreadsheet and future updates, mail me @ Tamrath@ymail.com and I will mail you the spreadsheet, as well as future updates.

If you have any suggestions to improve it, just post it here and I will include it in the next version.

Release notes
To upgrade from the previous version, just copy the relevant data from the Character Tab of the older version to the Character tab of the new version.

Release 1.0
Released: June 13th, 2011

The creature picker for Melee damage however is working. It is not totally ready, but it is getting there.
But let me warn you, the spread sheet does not come with a manual and it has lots of features.
Just a few:
* You can enter up to 15 characters
* Gives a list of the top 7 creatures to kill
* Exclude none detectable creatures
* Exclude special event creatures
* Enable calculation of the effect of using Doubler
* Select either the manual entered stats or have the system calculate based on the distribution of your level up points and your unveiled stats what the effect of a vial would be.
* System shows if you should turn a creature (if your character can turn a creature or not)
* See how much damage the creature will do on you while you try to kill it[/color]

Release 1.1
Released: June 18th, 2011
Changes for Melee Damage (WarriorCalc Tab):
* User interface has been changed to make it more intuitive.
* Changed the way Deathblow and Critical Hit are implemented.
Only used if the number of hits you need to kill the creature with (without Deathblow) is less than the average number of hits it would take to get either Deathblow or Critical Hit.* Added move data for several creatures
* Added two new Creatures that were found by Marjin in the Dark Province.
Fenir
Vlyr

* Thump and Crush were implemented.
Added advice to either Thump or Hit a creature.* Added Hurt for the Angel Class.
The average level of Hurt has been set to 17,5% based on killing 20 Vile Ghoul's in the Gothador Realm
System calculates the optimal number of times a creature should be hurt and if you should still use the Turn skill as well
The system does not calculate beyond hurting a creature more than 10 times* Added Angelic Shield
* Top 10 creatures are now displayed
* Hard Shell was added and the AC on the WarriorCalc tab now shows the AC including Hardshell
* Added several new fields in the "Character" Tab that are needed for this release or are in preparation for future expansion:
Magical Resistance
Avoid Death[/list]
Release 1.25
Released: June 29th, 2011

Changes for Melee Damage (WarriorCalc Tab):
Lots of changes in the background. Vial stats are now calculated more accurate.
But I still haven't been able to totally reverse engineer the calculations.
Based on the used of several
* Attack - calucated correctly (except difference due to rounding)
* Defence - calculated correctly expept for Shadow class
* AC - Not always calculated properly
* HP - Not always calculated properly
* MP - Not always caluclated properly
* DMG Min - calculated correctly (except difference due to rounding)
* DMG Max - calculated correctly (except difference due to rounding)

Other changes:
* Several bug fixes
* Several cosmetic changes to the interface
* It is now possible to exclude creatures that take a minimal number of hits to kill to speed up leveling
* Experience per AP used has been added to the picklist
This week no new creatures were added to Gothador.

Release 2.00
Released July 9th, 2011

Changes to the Character Tab

* Added Mana Conserve to the Basic Skill section

Changes for Melee Damage (WarriorCalc Tab):
* Fine tuned the calculation of Demonic Possession.
* Label for Hurt for Monks, Angels and Trancendents is now displayed properly
* Problem of creatures not showing up properly in case they have the same XP per AP ratio was solved
* Mega Tump implemented for Juggernauts

Changes for Sorcery Damage (MageCalc Tab):
Complete new Mage calculation tab with lots of new features including:
* Calculates DMG based on the Wisdom level
* Calculates MP needed for a kill
* Turn Skill
* Demonic Possession
* Hurt
* Calculate with or without the use of Doubler
Note: Always use the spells at around 50%. Difference in AP between 50% and 98% is minimal. However you will get far more spell experience on 50%

This week no new creatures were added to Gothador.

Release 2.10
Released July 17th, 2011

* Added average distance for a few more creatures, including a few creatures that are not detectable. The average distance is in does cases not based on 51 kills, but on using the sight skill on at least half the realm. Systematically searching by moving 3 squares at a time. Dark realms are mapped in the same way but in that case just by walking.
* Dark Realms and looking for creatures that are not detectable are now taken into account while calculating the AP needed for a kill.
* Solved several small bugs, especially in the Mage Tab
* Added a Remarks column, displaying additional information

This week no new creatures were added to Gothador.

Release 2.50
Released Friday January 13th, 2012


Sorcery Calculation Sheet
The Hurt calculation now takes the cast chance into account while calculating the minimum number of AP needed.
Melee Calculation Sheet
AC is now displayed with and without Hard Shell
Please note: Hard Shell is not displayed in your Gothador stats, however you AC is adjusted depending on your level op Hard Shell while fighting a creature. There is however one exception and that is while entering a square without using Teleport. Gothador uses your AC without Hard Shell calculating the damage you sustain while entering a square.
Both the Sorcery and Melee Calculation Sheet
Hurt now calculates up to 35x hurt
Enchants have been incorporated. They take into account your subclass
All known creatures are included in this release.
[/list]
Release 2.51-2.53
* Added several new Creatures.
Chaos Dragon
Dark Agent
Dark Forger
Dark Sprite
Dark Treeman


Release 2.54
Released May 30th, 2012

* Added 5 new creatures
Icedeep Demon
Icedeep Drake
Icedeep Dragon
Icedeep Greenskin
Icedeep Troll


Release 2.55
Released July 7th, 2012

* Added 3 new creatures
Gnawfel
Tharon
Werebear




Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: