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Black Heart Forumer

Member Since 27 Aug 2016
Offline Last Active Dec 20 2016 20:29

#972289 Game Update 1.4.5 - 21st November 2016

Posted by Black Heart Forumer on 21 November 2016 - 19:11

Okay i have a huge complaint about a new added feature in this update.

 

The ability to gather from enemy territory resource tiles should be removed. We secured the land and we should be the only ones to gather from that land. Why was this feature added? And it defeats the purpose of securing territory to which only we can use the resource on the land. I know this slight rant but its a feature to be honest i think nobody asked for except those who cant secure land

 

-Black Heart Forumer




#970177 New region

Posted by Black Heart Forumer on 13 October 2016 - 01:43

When it comes to regions and creation of them. You usually have to have a server reach high population that supports that region and so to not put much strain on the servers you create more regions to hold more people. Now im not a developer but until the gamma region or omega (not sure was the latest creation) have a mid population or higher of players then no further regions will be created. 

 

-Black Heart Forumer




#969981 New specialized units

Posted by Black Heart Forumer on 07 October 2016 - 17:20

The likely answer for that question from guessing is that you must research them (obviously). 

How they are built is perhaps from alien tech, nuetromian or a new specialized resource not currently in the game. 

They will be coming out in a future update since they likely in game now but unable to be used since likely they are their for adapting to the current code of the game and will be activated possibly when last bits of code are updated for them to made available to be used on the game world




#969720 A New Dawn Could Arise if change is made (long Thread)

Posted by Black Heart Forumer on 30 September 2016 - 02:23

Its been weeks since my last thread and i have changed in my ways of this game in both view upon the idea of this game as a concept along with the alliance that i keep and in all honesty i feel this thread will just be forgotten about even though the points i bring are important from previous threads. But to the main point i shall discuss. 

 

1. We need way more things to do in both world map and our headquarters itself

- I will start first with the world map. Contesting territory is great but there are so perks to owning a certain parts of the map. We need like mega outpost that grant huge perks to the owners ( not just the nuke silos that will  be out soon, i mean even more reasons on map) these perks can include say....

PERKS  for alliance building/outpost

* Decrease resource cost for buildings

* Have a alliance banner on borders of your territory( I think we need to make edges of territory look cooler with that in game visually) 

* Side note if we don't have to capture a mega outpost, you could just send resources all collectively to build a alliance outpost from members funds

* Last Perk. Alien tech mine just a suggestion 

More Suggestions

 

2. Give us incentive to attack other alliances, 

- everything is far too peaceful and i don't think i have seen a single alliance annihilate another, it takes far too long to get them off the land and well you don't gain any reward for destroying another. 

 

3. Work on a alliance ally's mechanic implemented in game. 

- There are many sister alliances of much bigger alliances and instead of just seeing your fellow alliance brother and sister as red perhaps we can see them as green or yellow as a ally and cannot attack another or perhaps have a mechanic to have several alliances as a family and all territory is blue under that family.

 

4. Region wars....they still not in game, all we can do is look but no touch, also we cant see other servers leader boards? why not? also when we visit them we cant say speak in their global to let us know we looking and stuff you know. 

 

5. Alliance interface needs even further expanding, its very shallow in a way and the store is practically need over hauling since most items either cost too much or practically null in use most situations right now. 

 

6. Better map, more animations or better map layout needed, all tiles have no bonus if its city or plain or just nothing there is no life basically. 

 

****Okay i doubt most read any suggestions but if any developers read this i ask please don't just give the same response for this thread and skimmed over it. I want a actual human response that feels like a community member and not just a robot response. If any member of thread responds please keep this thread high in forums or i'm sure game wont do so hot with these features need improving i mentioned. And give further suggestions if you desire that not repeats and feedback on what i mentioned ( break it down piece by piece if you want)

-Black Heart Forumer




#968693 The silence that slowly destroys a dream of community and hope

Posted by Black Heart Forumer on 13 September 2016 - 01:50

Okay i havent posted in a few days mainly because i feel like this forum is rather silent as such with not many members and hardly any new post. i primarily think it may be due to silence in the game so to speak. I address this issue because my server region alpha 1 is heavily quiet on activity and player count who actually play in server. Yes my alliance is active and i have been with them since Day 1 of global launch but i feel many are wanting more from this game. They feel there is hardly anything to do with purpose besides upgrading and rarely attacking other players unless they in way of expansion of territory. Everyone is practically never at war because of the money players in game. Here is a good example the EDF alliance or earth defenders as there title says. They have 112 mil power and there sister alliance consisting of maybe 8 players which 1 player their has 44 mil and the other has 52 mil or more by now and seriously nobody would dare touch them due to the heavily unbalanced attack system which they practically are invincible i mean who else has that power in region alpha 1....nobody else except members of their alliance. Further detail is that there is no real point in attacking any other alliance for their is no gain only loss because if two go to war then they just open for annihilation from other alliances. Contest speed needs slight decrease since 16 hours on 1 tile is way too long lets be honest. Another thing is come on these alien tiles simply erase contested complete alliance areas and we have to spend another 16 hours taking over it. We need incentives to go to war but at same time balance these incredibly impossible power levels on some top players all in same alliance in region alpha 1. I saw a poor player probably hq 4 and 23.4k power got annihilated by 7 or 8 drop ships filled wit 250k power each and instant wiped from ground and guess what it was a 44 million power player who i think lost 0 for attacking such a low  target. Balances are needed because i feel and know from global that many feel this game needs balancing or else its just gonna be money thrown at money and casuals are cannon fodder. 

 

I want this Game to survive i have invested highly its just balancing needs to be placed and possible more interesting content be added. Big last thing and this from many in region alpha 1. We need to feel like Developers monitor this server because we feel you abandoned us and money is king and that casual players are server space takers. 

 

This not rant its merely explain current game state from global and a bit of my opinion. 

Side note, Developers this thread is not just my voice...its the life voice of your game who wants to survive long term.  

-Black Heart Forumer 




#968287 Upcoming Game Updates - Updated 7th October

Posted by Black Heart Forumer on 08 September 2016 - 02:25

relating to the nuclear missile silos will these be able to spawn in already captured territory and then we automatically own it or will it spawn and even if previously contested land we then have to re contest it? 

 

second whats the range of the nukes? i only ask because i don't wanna be bombed and the site at other end of map. 

 

third describe the healing debuff. will this slow degrade health of bases there? or merely make it unable to heal after several destroy attacks 

 

lastly is there only 1 silo allowed per alliance? because in region alpha 1 i don't want the very top alliance to own basically the whole map when they at 100 mil power and there sister alliance at like 97 million with all silos under there rule 

 

-black heart forumer

Side note i definitely would love the details on questions since i wanna be sure this wont break the game. 




#968213 Update Version 1.02 Thoughts and Opinions (community version)

Posted by Black Heart Forumer on 06 September 2016 - 18:26

I know im replying to my own post but i wanna tell my first thoughts  on update.

Complaints on update

1. Defeating lvl 5 aliens and receiving the alliance cashes, when opening it up i received 5,000 oil now i know the rewards are minor but i think the reward received was a bit small for anybody say above hq 4 and everybody in my alliance is like hq 9 and above. I think the rewards need boosting but thats my opinion. 

 

2. chat is a little wonky, basically there are times when the chat bar entirely disappears and you have to wait around til it pops up again. 

 

3. Personal issue but region alpha 1 is severely quiet since we kinda were the first server we have many inactive just clogging up the map space, perhaps they be removed and have players be freely able to join server alpha 1. 

                                                        

Good news of update

1. Looks like map crashing bug is fixed.

 

2. ^^^^^ No offense but thats all i think of for good news for update right now..^^^^.

 

-Black Heart Forumer




#968044 Defensive coordination explained?

Posted by Black Heart Forumer on 03 September 2016 - 00:13

hey there :) i think i may have your answer. if I'm wrong I'm sure a developer has the far better answer but here my guess.

 

In the research tree there is a skill than can be researched and states " Allows the commander to boost all defenses stats for a period of time. Now that is the description of Defensive coordination skill. In simple terms it merely boost the power that defenses that which you have constructed have more strength and power at defeating any army that are attacking you. 

In even simpler terms it makes your defenses stronger while buff activated :) 

 

Hope my reply has helped you 

 

-Black Heart Forumer




#967795 The Amazing battle Thread. Reply your best moments

Posted by Black Heart Forumer on 31 August 2016 - 21:44

Hello the Community of Operation New Earth. Here is a thread unlike no other :) 

 

This thread is not advice but say a sorta Hall of Fame for Great moments in Operation New Earth

 

Rules. You simply post a awesome moment you had in this game and it can be about anything. 

            Post several times if you have many amazing moments

            Add some spice to the story and role-play in character if you wish 

            Last rule. Always let any player post and don't judge, its their great moment let them be proud 

 

Here is my awesome moment: MY alliance Vigilante Corp (region alpha 1) was expanding upon our territory boundary's, we grow and grow and suddenly we come upon a small faction of rival survivors. They have become feral and are quite aggressive yet hold tier 2 troops in a small zone inside their boundary's. They must be eliminated said many among us. The high officers and the Leader himself hold a session in quadrant 4 under rule delta sword fire.  With a shout upon chat and command of the ages from many members of our faction we swarm the outlines of  their territory. The first wave is sent in.....and its set for destroy. One by one their armies fall and the cites burn under our heel of aggression. Their leader ask for immediate council with our high court of elite. We give them a ultimatum, leave these lands that which we lay claim too or be destroyed and scatter like rats. The enemy leader was a man of pride you can tell he held those lands to his heart and would not give up. And so like locust to swarm its victim and waves were sent in at once, "The Sky was Full of Machines and men" said a on looker on global channel. One by one the bases were over run and destroyed. To every last man in that region who was foe they were removed and their lands lay bear for they soon came under our banner as our conquest fleet arrived and plundered the resources that which the enemy's wished not to lose. 

And that my fellow community was my great moment, one of many to occur and many more to come i am sure of it. 

 

Side note, Reply if you enjoyed story and post your great moment if you wish. 

-Black Heart Forumer




#967775 Suggestions List 2 from players to Developer team

Posted by Black Heart Forumer on 31 August 2016 - 10:14

I already made a previous list fairly detailed but i had many people read it and they have given me few more suggestions to further improve the game. So here they  are.

 

1. A global Map - now i know this sounds kinda interesting for a suggestion but here's the details, basically a global map is not one that can be used but merely only seen. you can see the outlines of every single alliance territory with 1000+ or 500+ size when its concentrated, and there alliance label marked showing that they are the strongest presence in that region. 

 

2. Train more units at barracks and factory's- A lot of people myself included wish to train both heavy units and light units/ air and ground. at the same time, we have 2 or 3 buildings depending on HQ level respectfully and it will make growing units diversity faster and less bottleneck.

 

3. They want update soon...they highly asked i say that lol

 

4. Have more videos available to receive free shards in a much shorter time span than 1 every 24 hours or so. 

 

5. Fix the alliance leader boards- The total allaince power leader board is broken and simply is repeating the data from the territory total leader board. 

 

Note- these are more Quality of life improvements but they are asked for highly. 

-Black Heart Forumer




#967594 Tips: Ways to ensure that your alliance survives

Posted by Black Heart Forumer on 28 August 2016 - 03:24

1. Be sure to make friends with other alliances

 Explanation why : friends can always be a great help but they also come with benefits as well that will ensure your alliance wont fail. When it comes to territorial growth at times there are many alliances competing for the same grounds if the area is highly contested or populated, so if your ally with one of the groups competing than you guys can team up and take on another alliance or simply have a conversation and you guys can lay down the boundary to ensure less fighting over limited grounds. 

2. Be active highly

Explanation: A alliance that lays quiet will not be the strongest to those that are always growing and active and also the tip is pretty self explanatory ;)

3. Manage your members

Explanation: When in your alliance you will see many variations of play styles and times when players are online or offline. You will need to distinguish between them and see who are your strong players and deserve a rank up and who are your weak players and merely best as members at their rank. One very important thing you must watch is when they were last online. If its been a few days lets be honest here its a high chance they may have left the game and deleted it. It comes with being a alliance so you must do some spring cleaning and kick these members in order to replace them with active members 

 

Side note: These are only a few tips i shall give on the tips for alliance management. If you want more from me simply reply and ask and i may write more. 

- Yours Truly Black Heart Forumer  




#967571 Where do the lines draw on territory ?

Posted by Black Heart Forumer on 27 August 2016 - 16:00

I ask this question for the forums and developers of this great game that i have downloaded few days ago to discuss and answer if possible. The reason why i ask such a question is because no one truly has the available resources to answer. Yes i am aware that there is a world map to conquer and control as does my alliance Vigilante Corps does do greatly but how can the rest of the world know we even control this land besides leader boards. There are no true benefits of owning such land like in other games where u get a good extra resources per tile per each member  that which you own besides the benefit of outpost that grant you the neutromiam resource. So my further developed question to developers is what great benefits may come in future updates or putting in the time and process of conquering each and every individual tile? Will we have buildings that we can build with resources to produce territorial troops? Will we have a global map to see the outlines of all alliances with say 500+ or 1000+ territory's as a whole? 

 

Side note: I merely ask not for myself but for many people in general for I try to be a voice for those that desire these questions to be answered and also to perhaps improve a game i see a future with if improvements are always made. Thank you for reading this through and i will respond to any possible replys and such. - Black Heart Forumer 




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