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#21 slipknot84

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Posted 05 August 2014 - 15:39

i thought you'd appreciate the smile  :P


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#22 HuMoR

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Posted 05 August 2014 - 15:52

 

 

Also would like to add , as the pvp is not really 1 VS 1.. cuz a group of 5 can pound at you [open world pvp], you shouldn't be focusing on making it balanced 1 vs 1, but 5 vs 5 or 10 vs 10 should be balanced. If that makes sense.

thats not true at all X D i demonstrated earlier that a warsin can take on 3+ at once...thanks to jolt. AOE 8.5 sec silence.. silence and entire team ,adr to them and spire follow up with frenzy+meteorite+ mael= they all just die..and it does indeed need a nerf... assassins can basically silence you for 20 seconds..= requires no skill...warsins dps is soo high you can almost actually just hit 3 keys to kill. if that is skill in your opinion then you haven't truly played an talent based pvp game. In this game its all about who hits first...unless you're an warsin you can defy it.(or sin obv)


Edited by HuMoR, 05 August 2014 - 15:54.

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#23 xpwaste

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Posted 05 August 2014 - 16:37

yo hey expert.

More cc. add a "break" Removes all stun/snare.

All you guys focus on is how to make other classes weak by nerfing there "op" stuff, why don't you focus on making your class comparable to those? eh....

 

Enough with the nerf this nerf that. Go ahead nerf it. Nerf it for good.


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#24 HuMoR

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Posted 05 August 2014 - 16:48

-facepalm- this coming from the "expert" who thinks he was the one who found it....

and no while everyone's classes was getting nerfed..assassins and warsins got the buffing. 
Now you have a class that ignores all armor and reductions that can furthermore deem you useless for 17 seconds, AND an warsin class that reaches the highest dps in the game by over 30% that can deem you useless for 8.5 seconds....and follow up with a stun. When 50 content comes out this will further be a problem. 

"but you can run or basic attack" um yeah if you're an idiot...anyone using jolt capped knows you can adr then use spires..= they try to run they will kill themself...run slower and hurt yourself trying to escape? 

"add a break" ok...cast a break when you cant cast...? you are trying to force an balance on a 2v2+ scale...um no....this game isn't focusing on 2v2+ or else pvp would have more incentives. 
"make break not be applied or reject by silence" um then you ruin builds...and completely destroy the usage for silence/stun/snares.

yo hey expert....try to make a class good at pvp based off something besides broken aspects of the game that are a 100% confirmation kill when used.

(also if you read much of the forums you would know I suggest many things of balancing out the classes ;) )

and FYI yes it does need a nerf..and adr needs an extra effect to make it more viable.


 


Edited by HuMoR, 05 August 2014 - 16:49.

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#25 ChelseaBrick

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Posted 05 August 2014 - 16:49

the whole reason everything is unbalanced is because of all the previous screams of "this is too Op" "that's too OP" "I can't kill anyone in pvp, buff my class and nerf theirs"--there's pages and pages about all the nerfs and buffs that came out of all of those posts.  It's all unbalanced and it's frustrating.  Btw, do you even play anymore? I haven't seen you around...

 

my xbow just got a nerf because someone complained....it's never ending.

 

yes, I feel I deserve some pots that actually heal me, especially if someone brings along a healer.  is that asking too much?

 

TA has made people ugly.  I hate this game anymore.


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#26 PhurieDae

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Posted 05 August 2014 - 17:23

I've pruned this topic for language and trolling/personal arguments. You know who you are.

 

Keep it civil, please. Carry on.


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#27 Neon

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Posted 05 August 2014 - 17:26

The Jolt does need to be changed, I do remember mentioning this way back, possibly when me and a few others attempted to help with the balancing.

 

8.5s is way too long, especially for this game when fights don't last long at all. 

 

That's one of the priority things to be looked at when balancing, but for pvp to actually require skill and feature balance most talents and abilities are going to require rework/tweaks.


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#28 lester

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Posted 08 August 2014 - 09:32

my crossbow was "op" too.  they nerfed it.

 

guess i'm not "hardcore" enough.  

 

what do I have?  little leaves that fall from the sky and can snare you for six seconds but easily evaded if you move out of the way. it comes with a warning too because I stop and aim my bow into the air first.  woo hoo!  

No but wait you forgot the sins other ability , if the sin gets snared they are unable to move but with that one move ( To lazy to check the name) it will teleport behind you and get you stunned.Another problem with this move(Talking about the ranger snare, creepling vines) is that it doesn't completely stop a channel ability like the warriors charge , if you snare them in the line of their charge they will hold that charge until the snare is over and finish the effect(This is where i usually run out of the charges range to dodge its stun). Bit of advice , always be on your gaurd in pvp , i always snare anyone near me, it is kill or be killed in my book.


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#29 lester

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Posted 08 August 2014 - 09:46

 

 

TA has made people ugly.  I hate this game anymore.

What game that has PvP has a goody-goody community?  :blink: never heard of that.Came to this game for the PvP , like the fast pace of it, yes i agree 8.5 seconds is long  that should be nerfed to 8 seconds sounds more reasonable (jk) .To be honest I expected people that died in TA to be "ugly" that they lost their items , what i did not expect is people that would believe TA would be more of a...

"Oh you killed me that time ahahaha , enjoy those 1583 oranges man" 

"Ah bro you want them, I can give them back"

"Nah dude don't sweat it, I love grinding man"

"Ah thanks bro  i need the extra coin...we're still Friends right?"

"Yea man why not?"


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