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lester

Member Since 01 Dec 2013
Offline Last Active Oct 05 2015 12:26

Topics I've Started

Better TA system.

20 February 2015 - 10:04

Take Out:

 

  • Take out all of the gathering nodes and take out mounts being enabled.
  • Take out the random spawn points.
  • Make the map more dark and twisted, it is way to sunshine and rainbows to be a pvp map.
  • EDIT:and Mounts!

 

Add In:

  • 1 spawn point which people enter and it is a safe area.
  • Then add a tiers of the map starting from 1-X amount.
  • Fill in these tiers with low level monsters to high level monsters the higher tier of the island you go.
  • Make it so you can only aggro one mob at a time.
  • Give all these mobs a chance to drop weapons and TA tokens that show up in your inventory.
  • People who initiate combat (Started Combat) will receive a indicator preferably a skull on top of their head meaning all items are dropped on death ( I'm speaking about the weapons and tokens you get from the mobs) people who never initiated get to keep 30% of their items on death but drops all of their tokens(Obviously the weapons that are kept are ones that sell the highest to vendors)
  • You can redeem these tokens to buy items that include but not limited to potions,gathering resources and class gear that has a set bonus of doing 15% more dmg to players.
  • I would like to keep this place single target only just because if i'm killing a monster and someone attacks me and i respond with a AoE arrow and hit someone else , I will also be skulled.

Why do this? Because the current TA system is on the assumption every single pvper is a high level gatherer , I'm not a high leveled gatherer so i have no use for these trashy resources clogging up my inventory.With this system both parties will obtain something they can use tokens for.

 

EDIT:

  • Add a teleporter in the lower part of the wilderness to be teleported further in to the wild for faster travel but the teleporters must not be close to any group of mobs.Edit:The teleporter to access the deep wilderness quicker must also cost tokens obtained from the mobs to use in order for people to save tokens when they enter TA , so they would risk something.So if a pker wants to kill someone who just finished off a mob ,the guy can just run to the teleporter and teleport to the deeper part of the wilderness meanwhile the pker if he doesn't have any tokens won't can't catch up.
  • Add a attacking level difference of -5/+5 per tier of the wilderness you're in(This may vary depending on how many tiers your adding.)

Level cap on PvP

26 January 2015 - 04:20

It has been requested by many,and I agree.The level cap for entering PvP i believe is 10-45, new players trying out pvp will totally give obliterated if there is a lvl 45 in the match.Players joining Eldevin for some PvP will see the imbalance of a poorly made pvp system and if pvp was their sole purpose for joining the game that is one less player Eldevin could of gotten.

 

The argument.

 Many argue that this would be a bad idea at the games stage as it is now because of the low population of pvper's and you won't get any pvp matches in.I believe if there is a level cap ,low level players will join pvp and increase the amount of pvp matches that there is,and truly give new players a feel of pvp.If you simply fix the fairness in levels you will attract pvper's of all levels to queue up for it.

 

The Suggestion.

A level cap system that consists of a 9 level gap meaning different matches for players that are level:

10-19,  20-29  , 30-39,  40-49

 

Why 9?

Simply because dungeon sets are given out every 5 levels so for example 10-19 the max dungeon set will be vault dungeon gear which is level 15 and is balanced through the 10-19 range.

 

The sooner this idea is implemented the sooner new players can experience pvp.


Eldevin Arena

26 November 2014 - 02:33

Blows.

I mean really,you know something is very useless  and ignored if the new players never talk about it.

I suggest you make the arena a side activity for people to do instead of questing to level up.

Use a token system for Arena to cash in for gear, pots and etc.

I believe the last time i did arena the chest only gave one item.

Update it, its like how TA was with durability loss on death(Pointless to do)


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