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[Implemented] Reducing level 45 abilities to level 40


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#1 Neon

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Posted 29 April 2013 - 00:36

As the title suggests this topic is to explain why reducing level 45 abilities to level 40 would be more suitable.

 

There is a massive gap between abilities once a player reaches level 25.

Experience wise it's also a huge difference.

So first of all I will give a rounded estimate of the experience between the levels and new abilities.

Level 30 (5 levels after new ability acquired) - 10.2m total experience

Experience increase start at 1.1m increase adding 100k experience each level (rounded estimate).

Level 31 = 11.3m total experience

Level 32 = 12.4m total experience

Level 40 = 21.2m total experience

Level 45 = (Added 100k increase.. estimate) 27.2m total experience

Of course these experience rates are basic assumptions and most likely millions of the correct experience.

However this estimate is "the minimum" in reality these numbers will be larger.

 

So as you can see there's already a minimum of 11m experience increase from level 30 (25 is the ability level, however I have no idea of the experience so I had to use 30). That's for level 40.

 

Level 45 (Current level) = Minimum 17.1m experience increase from level 30.

 

Inb4 HCS correct my experience assumptions  :ph34r:.

 

That was just to give a small idea of the gap we're talking about between the two abilities :).

 

Why would it be nice for the level 45 ability to be lowered to 40?

- For the short term, it gives an "End-game" ability to work towards until level 50 content is released

- It makes more sense to have the ability lowered, due to the gap exp and level wise.

- Talents will not be effected, nothing in the game will be changed with this adjustment.

- 30-50 will be slow levels, it would make sense to earn an upgrade half way (level wise) in the long-term.


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#2 Bryn

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Posted 29 April 2013 - 01:09

+1


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#3 ernzor

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Posted 29 April 2013 - 05:16

+1 for trying out uber assassins!

 

and all those other classes of course. It does make sense too to have it split like that, will also make room for more to come if there are indeed more to come for endgame content.


Naked pirate will be back!

When lvl 50 is here


#4 Orlac

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Posted 29 April 2013 - 05:22

Lowering the Lv 45 abilities to 40 would also make sense from a testing stand point since the next round of beta has been lowered to 40 instead of 45. This will allow us to test them and report any issues they may need to be addressed before the game goes in to open beta.


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#5 Windbattle

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Posted 29 April 2013 - 09:49

All sound points. I'm for it. Plus more abilities is always nice.



#6 hussey

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Posted 29 April 2013 - 12:13

+1


PLAYING     ONLY     FOR     PVP ! ! !


#7 Roy

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Posted 29 April 2013 - 14:22

+1



#8 KoKo

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Posted 29 April 2013 - 19:09

+1



#9 Login Out

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Posted 30 April 2013 - 01:29

1



#10 l3fty

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Posted 30 April 2013 - 08:33

http://forums.hunted...showtopic=56179

Note the mention of responding with +1. We have a like post feature. You don't want to enrage Zorg do you? :D
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#11 Neon

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Posted 30 April 2013 - 13:32

http://forums.hunted...showtopic=56179

Note the mention of responding with +1. We have a like post feature. You don't want to enrage Zorg do you? :D

I was gonna reply with this but I feel too nice when people support my ideas xD. Thanks for doing it for me L3fty  :ph34r:.


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