As the title suggests this topic is to explain why reducing level 45 abilities to level 40 would be more suitable.
There is a massive gap between abilities once a player reaches level 25.
Experience wise it's also a huge difference.
So first of all I will give a rounded estimate of the experience between the levels and new abilities.
Level 30 (5 levels after new ability acquired) - 10.2m total experience
Experience increase start at 1.1m increase adding 100k experience each level (rounded estimate).
Level 31 = 11.3m total experience
Level 32 = 12.4m total experience
Level 40 = 21.2m total experience
Level 45 = (Added 100k increase.. estimate) 27.2m total experience
Of course these experience rates are basic assumptions and most likely millions of the correct experience.
However this estimate is "the minimum" in reality these numbers will be larger.
So as you can see there's already a minimum of 11m experience increase from level 30 (25 is the ability level, however I have no idea of the experience so I had to use 30). That's for level 40.
Level 45 (Current level) = Minimum 17.1m experience increase from level 30.
Inb4 HCS correct my experience assumptions .
That was just to give a small idea of the gap we're talking about between the two abilities .
Why would it be nice for the level 45 ability to be lowered to 40?
- For the short term, it gives an "End-game" ability to work towards until level 50 content is released
- It makes more sense to have the ability lowered, due to the gap exp and level wise.
- Talents will not be effected, nothing in the game will be changed with this adjustment.
- 30-50 will be slow levels, it would make sense to earn an upgrade half way (level wise) in the long-term.