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#21 Removed221770

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Posted 25 November 2014 - 05:52

Irradiated;

 

You're thinking of the negatives, and I like that! Though quite frankly I believe in change, making the server more functional, and interactive. Sorry you do not support the idea, but all of your queries had to have been answered with Rez's amazing comment to your post. I couldn't have said it any better myself.

 

Thanks,

 

Kevin.



#22 Irradiated

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Posted 25 November 2014 - 05:54

I disagree about AFK being rude.  Many legitimate reasons for stepping away for a few minutes without logging off.  Do you really log off for every bathroom break?  Or sit and watch as it processes 4000 ore into bars?  (Although I still think we should have this as an alternative to '/dnd'.)  But this is off topic, so apologies to everyone.

 

I like the idea of theft profession, vs. NPCs.  And perhaps even mobs.  As for the rest, I appreciate you making the suggestion but I can't support open-world PvP.  Forgetting the issue of AFK, when I'm questing I don't want to also be looking over my shoulder at other players.


Edited by Irradiated, 25 November 2014 - 06:18.

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#23 Rez

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Posted 25 November 2014 - 09:59

I disagree about AFK being rude.  Many legitimate reasons for stepping away for a few minutes without logging off. 

 

 Forgetting the issue of AFK, when I'm questing I don't want to also be looking over my shoulder at other players.

 

AFK button. Problem solved. Repeatedly clicking it will warn the devs, anti-bot. Another problem solved.

 

 

 

Have you ever seen the RuneScape thieving animation? It takes like 2 seconds. You wouldn't miss it. We could implement that.

 

And "catching" the thief (right-click TACKLE) will send them to prison (does not work in TA), so you don't even need to defeat them. Although, if you want to defeat them, I guess you could send a fireball at them :/ Just make sure they don't get too out of range for too long. :P


Edited by Rez, 25 November 2014 - 10:00.

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#24 ernzor

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Posted 25 November 2014 - 11:46

Just so you all know. I have equipped rat traps on my pockets. Beware!


Seriously though, if someone has ANY ability at all to take ANY of my items no matter the chance then this is a no from me. People have put alot of money into the game and you cant start saying that now people can without you realising it take some of your items, especially when those purchases were made with the assumption that your stuff is yours.

However, would be fine with this if a thieving resource say is added, and only that resource, similar to smuggled goods (perhaps even the same) can be taken.

Naked pirate will be back!

When lvl 50 is here


#25 Kambalo

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Posted 25 November 2014 - 13:32

I think that only NCPs should be the targets and no players, again is not fair for those who invest money in the game to get items to have them stolen by someone who has not invested a penny into the game.


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#26 Removed221770

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Posted 25 November 2014 - 14:24

Okay everyone, let me clear the air here;

 

I understand, sounds like everyone can agree that Thieving in general should be a skill; though some disagree that you should be able to steal from other players. Now, I believe you should be able too because it would give the game more of a interactive feel to it, make players become more aware of their surrounding(makes the game more challenging, less boring), and stops people from botting.

 

Some people are stating that they don't want to get robbed while their AFK, well again there are two simple answers to that;

  1. Don't go AFK in the first place.
  2. Though we all do from time to time; simple, when your character is sitting (/sit), nobody can theive from him.

Others are woried about losing their money, or items that took them awhile to accumulate, here's my response to that;

  1. The thieves will not be able to pickpocket more than 5G(Anything over 3G is extremely rare, to even pickpocket a gold should be medium to high level thieves).
  2. How about a system that we can mark five items that cannot be stolen at any point or time. On top of what Rez said earlier;

 

 

1) Quest items cannot be stolen (from players).

 

2) Mundane loot and maybe 1-2 resources will be common steals. Beginner thieves will get this alot. Amounts increase with level, in case "mundane" or "resource" is rolled on the steal.

 

3) Equipment up to a certain grade can be stolen, if it is not equipped. Mostly this will be crafted equipment that is made in bulk anyway.

 

4) Bound items cannot be stolen, period. If it is Bind On Equip and has not been equipped, it can be - as long as Rule 3 is followed.

 

5) With higher levels, food and potions can be stolen.

 

6) Concerning money, higher thieving levels are closer to max stealing range for each victim's level's stealing range. A level 5 victim could have a 5-50c stealing range. A level 15 victim would have a 1-5s stealing range. A level 50 victim would have a LOT more...

 

7) EP and limited items cannot be stolen

 

8) Lastly, the importance (aka value) of an item is factored into the "steal roll". The steal roll is the chance roll of which type of item will be stolen. Equipment is the hardest to roll, mundane is the easiest. You only fail a roll if the type the roll landed on is not in the inventory. This means money is a common roll, and guaranteed to obtain (unless the person is broke); if they do not have as much money as their level and your thieving level would dictate, you get all the money they have. The steal roll is NOT affected by Thieving level (which only influences the yield of whatever type you land on). Additionally, only one piece of equipment can be obtained in one roll.

 

Thanks,

 

Kevin.



#27 Kambalo

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Posted 25 November 2014 - 14:43

I am sorry Kevin but not every players has gazillions of gold in their pockets, right now I have only like 5 gold total in my money, where will that put me if someone stole that from me, it takes a lot of work for newer players to make money without a AH or guild, so sorry but no way, I am totally against this silly idea of stealing and reaping off the money very hard earned from other players. That is a lazy way to go about making money in this game, if stealing is allowed it should be only under the premises that whatever is stolen it is only a duplicate of what you have on you and no the real thing.


Edited by Kambalo, 25 November 2014 - 15:09.

Seek and ye shall find.

The Master


#28 Removed221770

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Posted 25 November 2014 - 15:17

I am sorry Kevin but not every players has gazillions of gold in their pockets, right now I have only like 5 gold total in my money, where will that put me if someone stole that from me, it takes a lot of work for newer players to make money without a AH or guild, so sorry but no way, I am totally against this stupid idea of stealing from other players.

Simple think it through;

  1. Run a check on how much gold they have, and the thieve will not be able to steal anymore than 5% of whatever coins reduced to bronze they have ON HAND. Remember you do have a vault that can store gold.

5(G) = 500(S) = 50,000(B) / 0.05 = 2500(B) = 25(S) = 0.25(G). That's the maximum--MAXIMUM-- they would be able to steal from you. Along with a good chance you'd be able to get them arrested and receive your money/items back, or fight them to their death to get your money/items back along with any other stolen loot they may have on hand.

 

So this could turn out to be profitable for the victim, if you're smart, you'll make more money than they attempt to steal ;).

 

Thanks,

 

Kevin.



#29 Kambalo

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Posted 25 November 2014 - 15:23

It is easy to say that for those who can play this game many hours at a time, but for working people with family that can play maybe 1-2 hours a day is not that easy, this is an idea that needs to be thought out pretty good before put in place, to me this could be a thing that will persuade me not to become a supporter of this game, or to subscribe to this game.


Edited by Kambalo, 25 November 2014 - 15:23.

Seek and ye shall find.

The Master


#30 HuMoR

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Posted 25 November 2014 - 15:33

I am sorry Kevin but not every players has gazillions of gold in their pockets, right now I have only like 5 gold total in my money, where will that put me if someone stole that from me, it takes a lot of work for newer players to make money without a AH or guild, so sorry but no way, I am totally against this silly idea of stealing and reaping off the money very hard earned from other players. That is a lazy way to go about making money in this game, if stealing is allowed it should be only under the premises that whatever is stolen it is only a duplicate of what you have on you and no the real thing.

I have more then gazillions :)

also..I pay for the game..i'll play it however I choose to,If I want to go afk..you can deal with it and not do S%#$ :)


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#31 Removed221770

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Posted 25 November 2014 - 15:36

It is easy to say that for those who can play this game many hours at a time, but for working people with family that can play maybe 1-2 hours a day is not that easy, this is an idea that needs to be thought out pretty good before put in place, to me this could be a thing that will persuade me not to become a supporter of this game, or to subscribe to this game.

You're right, in regard to it needs to be thought out. That's what this whole post is about. We're figuring it out, stating potential problems, and suggesting new ideas. This is the idea development stage, we are simply laying out the foundation to begin building this project.

 

I work also, I have a job running my own business, and I am in charge of over 35 different people. I do not have kids or a wife, but I do have a family and friends. I know how it feels to work for what you have, believe me. But honestly, it is irrelevant and off topic. Our personal lives has no play into the game itself, if you put money into the game that you do not want 'stolen' remember this is a game, and protect your items. You have 5 items that you can protect at all times, and you can throw the rest in the bank.

 

*Please any further comments be descriptive with your suggestion, worry, complaint, or idea to think about; so this doesn't become a spam filled post.

 

Thanks,

 

Kevin


Edited by Raticode, 25 November 2014 - 15:37.


#32 ChelseaBrick

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Posted 25 November 2014 - 15:45

I work too hard in my life to have the money that I've spent on this game stolen by someone who has nothing better to do.  Why should that be allowed? So that someone who doesn't have a job making real life money just waltz up and take it from me?  No thank you.  You try that crap on me in real life and you're going to get my rottweiler tearing your face off.  Additionally, it is nobody's business how much EP or gold I'm carrying.

 

I go AFK a lot and it's my prerogative. I don't always have time to run to a safe spot.

 

However, if you want to add a harmless pickpocket emote that doesn't actually steal anything from my inventory, then fine and dandy.  Knock your socks off. 


8TLwd.jpg

 

 


#33 Kambalo

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Posted 25 November 2014 - 15:47

This is an idea that could well lead to be exploited and abused by a certain type of players. I for one would agree with this idea if only involved stealing from NPCs and other characters that are not human in the game, and believe me in every city and town there are hundreds of NPCs and characters, so again I dont see the need to steal from other players specially when you play ina PVE environment, maybe the devs could create PVP only servers where this idea can be implemented in PVE servers no stealing from other players, only from NPCs, in PVP servers steal from everyone if you want.

 

I agree with ChelseaBrick, I many times after farming go on a cooking rampage and go AFK when I have to cooked 100 or more items.

 

Edited by Kambalo, 25 November 2014 - 15:52.

Seek and ye shall find.

The Master


#34 HuMoR

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Posted 25 November 2014 - 15:56

You're right, in regard to it needs to be thought out. That's what this whole post is about. We're figuring it out, stating potential problems, and suggesting new ideas. This is the idea development stage, we are simply laying out the foundation to begin building this project.

 

I work also, I have a job running my own business, and I am in charge of over 35 different people. I do not have kids or a wife, but I do have a family and friends. I know how it feels to work for what you have, believe me. But honestly, it is irrelevant and off topic. Our personal lives has no play into the game itself, if you put money into the game that you do not want 'stolen' remember this is a game, and protect your items. You have 5 items that you can protect at all times, and you can throw the rest in the bank.

 

*Please any further comments be descriptive with your suggestion, worry, complaint, or idea to think about; so this doesn't become a spam filled post.

 

Thanks,

 

Kevin

Erm the general idea of being able to pickpocket another player is just a bad idea in general. 

reasons why...

new player comes into the game..starts buying stuff,then robbed...quits game...
in pvp..you're busy fighting and boom you get pickpocketed...
in a dungeon run you're busy rotating and someone pickpockets you...
you're dead Im sure the pickpocket option would still be there for that as well....
you get dc'ed in a process and lose a bunch of items due to server lag/dc

this idea..is just plain stupid in all honesty..thieving would be good for this game..if using on npc's...or extra little minis..picking a player in general areas..is pretty....damn stupid..I feel this thread is basically...a reason for f2p players to get free gold/ep from paying players..so i vote...ummm NO put the time or pay up.


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#35 KeS

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Posted 25 November 2014 - 16:08

Erm the general idea of being able to pickpocket another player is just a bad idea in general. 

reasons why...

new player comes into the game..starts buying stuff,then robbed...quits game...
in pvp..you're busy fighting and boom you get pickpocketed...
in a dungeon run you're busy rotating and someone pickpockets you...
you're dead Im sure the pickpocket option would still be there for that as well....
you get dc'ed in a process and lose a bunch of items due to server lag/dc

this idea..is just plain stupid in all honesty..thieving would be good for this game..if using on npc's...or extra little minis..picking a player in general areas..is pretty....damn stupid..I feel this thread is basically...a reason for f2p players to get free gold/ep from paying players..so i vote...ummm NO put the time or pay up.

He posts o-o

 

But yeah having theiving abilties in this game would cause the TA drama all over again...


The world is cruel...as will I....


#36 Rez

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Posted 25 November 2014 - 20:59

We have stated repeatedly that you cannot steal EP or limited items. No amount of real money that you put into the game can ever be stolen by a thief, because any item bought with real money (especially if it's bound) cannot be stolen. Period.

 

You have a vault. I know there are some games where putting money in the bank takes away a certain portion of that money - Eldevin does not, so there is no reason why you should be keeping all of your money on-hand, period.

 

It takes me exactly 1 hour to obtain 1 gold if I pick my resources right. I'm at level 15. Dungeons rewards grant way more money than resources and some max crafted items. No matter your playstyle, the maximum income you can gain at a max level of any kind will easily get you more than 5g if it is lost. And 5g is the maximum a thief could steal - only if they have max thieving and YOU are max level, anything below that will decrease the maximum amount that they can steal. So yes, it balances.

 

Changing my #6 on that list, it should be 1-5c to start out with. That way it eventually maximizes at 5g.

 

 

We could force thieves to walk after they steal, for 5s. Not only should this be a hint beyond the 2s thieving animation, it also gives you the chance to catch them quick in case they try to activate a speed skill right afterwards (or already have it activated).

 

 

 

Once again: You can /sit in order to not be robbed. If you sit in the wild and get attacked by a hostile mob, you don't get that leisure, and I honestly don't think you should be able to keep yourself from getting robbed in the first place, but since you're so whiny about it /sit should not take long if you want to afk. You even have a button for it.

 

 

We can also implement a system where an area (city, town, hunting ground, etc) with too high of a population will have an anti-thieving aura so that players cannot be robbed in areas of high population. That way there won't be a thieving spree due to the chaos of people running around catching other thieves. (This is part of why I wanted anyone to be able to get the thief, but since Rat doesn't like that :/)

 

 

 

 

I also want to implement a check system. Partly to solve the F2P 1000g bag issue, partly for thieving - a thief cannot steal a check, period. If you need to have a large amount of money on-hand to use in a transaction, you can use a check for the same amount. The check is simply the required number of gold in your bank being automatically transformed into the check with the amount on it, when you request a check to be made for X amount. You should never have all of your money on hand, period, but if you need to make a large purchase, this will do it. (I know of many people where I live using checks instead of cards or cash for this reason alone. It is a very safe, foolproof method of making sure you don't lose your money when going out to make purchases.)


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#37 Blissy

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Posted 25 November 2014 - 21:06

I would agree with this except I dont like the idea of stealing from other players, maybe from NPCs. But not from other players, except Mongo he is filthy rich.  :D  (according with other sources, I have never met the guy in game) But there are rumors around about his house been plastered in golden leaves.  :wub:   :D

 

no to making it so players can steal items from other players.  I think it will bring a lot of drama and I'm not sure I understand how that works.   if there's nothing to prevent this like some setting a player can click on so others can't steal from them then no to that.   If your talking about only pvp areas that this can happen which is TA then already players can pk for tokens and mats and I just don't see a reason to make it even more a loss for some.

 

jmho


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#38 Rez

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Posted 25 November 2014 - 21:14

Bliss, did you even read our posts? You can barely steal anything from people. You have 7s to tackle them before they even have the chance of moving away, not to mention killing them if you choose. They can't steal something you don't have in your inventory. We have quite literally nerfed this entire thing.

 

What more do you want? Cookies?


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#39 HuMoR

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Posted 25 November 2014 - 21:27

We have stated repeatedly that you cannot steal EP or limited items. No amount of real money that you put into the game can ever be stolen by a thief, because any item bought with real money (especially if it's bound) cannot be stolen. Period.

 

You have a vault. I know there are some games where putting money in the bank takes away a certain portion of that money - Eldevin does not, so there is no reason why you should be keeping all of your money on-hand, period.

 

It takes me exactly 1 hour to obtain 1 gold if I pick my resources right. I'm at level 15. Dungeons rewards grant way more money than resources and some max crafted items. No matter your playstyle, the maximum income you can gain at a max level of any kind will easily get you more than 5g if it is lost. And 5g is the maximum a thief could steal - only if they have max thieving and YOU are max level, anything below that will decrease the maximum amount that they can steal. So yes, it balances.

 

Changing my #6 on that list, it should be 1-5c to start out with. That way it eventually maximizes at 5g.

 

 

We could force thieves to walk after they steal, for 5s. Not only should this be a hint beyond the 2s thieving animation, it also gives you the chance to catch them quick in case they try to activate a speed skill right afterwards (or already have it activated).

 

 

 

Once again: You can /sit in order to not be robbed. If you sit in the wild and get attacked by a hostile mob, you don't get that leisure, and I honestly don't think you should be able to keep yourself from getting robbed in the first place, but since you're so whiny about it /sit should not take long if you want to afk. You even have a button for it.

 

 

We can also implement a system where an area (city, town, hunting ground, etc) with too high of a population will have an anti-thieving aura so that players cannot be robbed in areas of high population. That way there won't be a thieving spree due to the chaos of people running around catching other thieves. (This is part of why I wanted anyone to be able to get the thief, but since Rat doesn't like that :/)

 

 

 

 

I also want to implement a check system. Partly to solve the F2P 1000g bag issue, partly for thieving - a thief cannot steal a check, period. If you need to have a large amount of money on-hand to use in a transaction, you can use a check for the same amount. The check is simply the required number of gold in your bank being automatically transformed into the check with the amount on it, when you request a check to be made for X amount. You should never have all of your money on hand, period, but if you need to make a large purchase, this will do it. (I know of many people where I live using checks instead of cards or cash for this reason alone. It is a very safe, foolproof method of making sure you don't lose your money when going out to make purchases.)

I think you should leave ideas for the big kids and grown ups lol

This is probably the WORST "thieving" system I have ever read about in my "your life time of living" gaming experience,and to honestly say...I don't see this having a chance in hell of being passed....this idea...is completely ass backwards and actually would cripple the game in a similar manner as Ta did. This would decrease the value of EP should HCs implement any way of giving gold value...And to further add onto this...Gold would sell for ep...again...making you lazy noobs...who don't pay that much for access to things you choose to not pay for the luxury of having.

no matter how you look at it..this is a corrupted self beneficial idea..built around greed..and stupidity

Should be like this...
Thieving skill:
Applies to NPC's
Applies to Players while in a mini game where outright items earned are not used in the process(only mini game currency and mini game resources and such are effected)
Applies for skilling,dailies,and scenario based logic.

This is basically what i see from reading this...I'm too lazy to lvl to pvp,I'm too lazy to pvp,i'm too lazy to spend real $ on the game so give us an ability to steal it from other players who do put the effort in...NO

in regards to the..special abilities coming from a sit emote/sit feature...What's next? :D
lets make dance emote give 100% dodge all classes lol...


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Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#40 Rez

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Posted 25 November 2014 - 21:48

I think you should leave ideas for the big kids and grown ups lol

 

I'm an adult. But that does not matter, as age states nothing about experience. The time you have in life is the time you can use gain experience, not the amount of time you actually have gained experience.

 

 

Eldevin is different. It isn't Skyrim. It isn't RuneScape. It's Eldevin. Eldevin does not need to be another clone when it comes to thieving, where the people you steal from don't react to you.

 

 

When the AH starts up, people will be obtaining items at a larger rate. Gold will definitely have more purpose and perhaps even LESS value (as the market will cause inflation). In fact, AH will break the system since people like you with so much $ to spend will be buying Gold in bucketloads in order to try, and fail, to manipulate the market. Thieving won't affect Gold to EP rates at all. But the AH definitely will.

 

 

I'm not "too lazy to level to PvP". I just don't find PvP to be the only thing that matters in this game. Gathering and Crafting matter to me. Exploring matters to me. Reading quest text and learning the world's lore matters to me. Trying out different builds while I'm doing those things matters to me. PvP does not - I have always hated PvP, and you will most likely never see me PvP in this game because I find it inherently boring. I'm taking it slow because the game makes Gathering and Crafting a slow process. That's why I'm this level, not because of "laziness" like all of you who prefer streamlining your levels to 45 within 2 hours.


Edited by Rez, 25 November 2014 - 21:52.

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