I'm in agreement. A cost should remain for higher levels to take lower level bountys just as there is now. However I'd like to see a per attack cost instead of an up front cost that we have now. In fact I think the cost should increase past 10 bounty tickets per attack if a player a thousand levels and higher wants to take a bounty. I'm not sure why it was capped at 100.
I like this thinking. I'm guilty of not having time to go through and put input on all the PvP posts. Before, I would have suggested the same for lower levels attacking highers. Now that the XP loss for bounty hunters that fail in their job has been implemented, I think (perhaps mistakenly) that things have been evened out.
Automatic punishment is what players who can't are after, isn't it?
Luis... could you define what you consider is "automatic punishment"?
You throw that out a lot. I simply don't get the gist.
I liking bounty hunter losing xp too when losing but problem is low players will now not try taking high players bounty because risk is too high for them losing many xp, level
This is one of things I haven't had time to make constructive suggestions about. To the portion I quoted... the logical answer is that they shouldn't take the bounty.
In my post #9, I make an allusion the fact that they can take me down, but if I fight they can't.
For me, I'm sad about not having enough time to talk about what I liked about the Seasons. In my opinion, neither the Seasons nor the Ladder are "efficient" and it all ties into the BB.
Here, I would only say one of things I liked about the Seasons: a victory did mean some type of payment.
This might respond to the idea behind kitos' post: A low level hit me... maybe a payment is due. They quit when I come up... they can't do the job. But the "damage" they did is what the person placing the bounty was looking for.
I'm not sure if a payment is due.... they saw me weak and the 1 FSP price and went for it. They didn't get what they expected. But... well, I admit: I'm not sure.... this kind of leads to:
If I had to face xp loss on the bb for losing a hit against someone who is on the bb to be punished, I never would have been brave enough to start.
I'm with the others in that this is not going to inspire people to get involved in the bb. This is another kick to the teeth of PvP. Those of us already fine with playing the bb aren't going to care. But no one new is going to want to figure it out now.
Would a "portion of payment" be a solution? That is a completely sincere question I'm not sure about.
I feel ya Calista... but what you're talking about is exactly one of the issues that I've always... and talking seven years or more... is a part of the problem.
OSBH was created and then started making "rules" about the BB. I had allies there and never agreed with any of them.
Somehow, bounty hunters became these cool people doing somebody a favor. The really weird thing to me was that favor that was being done was always to the target and never to the poster.
So, to avoid talking about all that and to get back to your post: Do you think that if some type of partial payment system (similar to the Seasons, but not exactly the same) was implemented that lower levels might get interested?
I voted against seasons due to the lack of punishment capability. That is for the most part what I have always used the BB for. I follow my personal guidelines and have always had clearers.
The XP loss was a remnant from the PvP Seasons update, but I think it makes sense and should stay.
+1
We can also look at reducing the bounty ticket costs and potentially rewarding a successful bounty better - maybe addition PvP Prestige? Open to ideas on this
Hoof, I like the open-mindedness. Prestige, especially, I'd be against. But really, any game given award, I'd be against.
I don't have a "solution", but here's my personal thought process:
Someone placing a bounty wants a player to lose XP. They believe it's a punishment.
Someone who has a bounty placed on them tend to have people that will clear it. (have to read further down, but... definitely a part of the problem. I think bounties should stay and not "dare" be taken as an option).
Players often don't place bounties. For the most part, that is because we are wise enough to discourage it or because players know (not "think") that nothing will happen. A one FSP bounty causes more players to go for it. It does not assure efficiency and it does not guarantee "maximum punishment".
Currently, maximum punishment only occurs when we are efficient enough to exact that "punishment".
To increase BB activity, players need to think (within their mindset) that a "punishment" will be served.
In my opinion, a person in RL only hires a bounty hunter to kill someone. A RL bounty hunter would not get paid for putting a shot through a shoulder for example.
But this is FS.
Your idea of a bonus for the kill shot is good.
There needs to be some balance. That's my opinion.
I'd open a discussion on that... there are tons of possible options. Among those needs to be included the fact that a bounty does NOT, nor should in my opinion, need to concluded. Apart from those of us that can efficiently take five as punishment, there definitely needs to be a "possibility" (and I believe it has actually happened, rarely) that a bounty is not only not taken, but not completed. Personally, I'd love to see a bounty not completed and the player be notified that their offer sucked, lol.
Start a post and I'll be happy to give input if I have the time.