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Game Update 1.18 : New Game Engine


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#1 Mojawk

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Posted 14 August 2014 - 14:38

The servers will be down until approximately 8pm BST (3pm EDT) while we update the game!

 

hwbanner1.jpg

 

New Game Engine

The updated Game Client with Hardware Acceleration is now live, this brings improved performance, graphics and better camera angles.

  • Complete overhaul means the game now uses the graphics card instead of the CPU for rendering and runs much faster, and should support older devices.
  • Improved camera angles let you look around freely into the distance and above.
  • Improved camera collisions now zooms in to walls/terrain (when the camera collides with them) and restores the old zoom distance when moving away again smoothly.
  • Increased view distance for seeing mobs and other interactable world objects.
  • Mini-map zoom range expanded to see the larger world around you.
  • Improved texture rendering quality, with less pixel fighting/artifacts and all round much smoother looking.
  • Fog effects added to most realms, creating a more atmospheric and immersive world.

Note : Players will be able to disable the new engine, details on how to do this will be in the second post of this thread. Additionally see bottom of post for further information on the new engine. 

 

Gameplay

  • A new mount has been added to the Eldevin Market : Purple Cape.
  • Added a repair NPC in level 3 of the Murky Depths.
  • Added a new menu that can be opened by pressing the 'Escape' key or the settings cog in the bottom right. This new menu contains game settings and logout options.
  • Ascended Relics can now be used to purchase Fusion Powder from the Gem's Supplies Shop.
  • Adjusted the quest 'Arcane Council Trial' so that you no longer have to enter the second floor of the Othalo Tower.
  • Adjusted the quest 'Basic Melee' to provide improved feedback when you hit the dummy with the wrong attack or weapon.
  • The sell value of General Loot has been increased.
  • Increased friends/ignore list capacity to 200.
  • Many abilities have had their ranges increased slightly due to improved camera distances.
  • Many mobs throughout the game have had their chance to drop general loot increased and also their general loot tables improved.
  • Potions now give 100% of their healing and mana in PvP.
  • Players no longer have to manually dismount before attempting to gather resources.
  • The ladders to and from the Hobgoblin and Mandreke's Wife in the Murky Depths now allow you to use them a stage earlier.

Abilities

The following abilities are now available at level 45 :

  • Glaciate
  • Reap
  • Torture
  • Tornado
  • Fulmination
  • Repent

Bug Fixes

  • Applied a fix to the achievements "Foolhardy Fool" and "Poke a Bear", which would only award under a very specific (and unintended) set of circumstances.
  • Fixed an issue where the achievement "Gorilla Smashed" was prohibitively difficult to get.
  • Fixed an issue making the achievement "Thick Headed" unobtainable.
  • Fixed a bug in Basic Melee that when hitting the combat dummy when you have the axe equipped in your left hand did not advance the stage.
  • Fixed bug in Eldevin Kingdom (West)'s day/night cycle to give correct sunny lighting rather than cloudy lighting.
  • Players who are already dead on logout/disconnect on Trappers Atoll should no longer lose smuggled items a second time.
  • Reduced the number of times a player must be the target of Lord Undeath's knockdown for the achievement "Continually Grounded" to 4 down from 5.
  • Replaced the Faridon Island requirement in the Isle of Nasaroth achievement with Palemyst Sands, making the achievement completable.
  • Resolved an issue where players were able to advance in the quest "My Supplies" without ever having picked up the supplies.
  • The achievement "Medic Denied" has been replaced with "Hear Me Scream!"
  • The achievement "The Opportunist" has been adjusted to award when you resurrect a player in Trappers Atoll, instead of in a PvP Battleground.

 

Notes on the new Graphics Engine

 

This beta release of the hardware client hasn't been fully optimised, resulting in low performance in certain situations, regardless of GPU power. We will be making huge strides in the coming weeks, with substantial gains expected - we estimate that the FPS will at least double in most cases, even more so depending on GPU specifications. The following issues are known;

  • Low frame-rate when viewing certain world locations at eye level (i.e. Eldevin City) due to high amount of objects in view.
  • Drop in frame-rate with GUI panels open.

All of the following are being worked on, so please don't report as bugs;

  • Objects disappearing in the distance (i.e. doors, windows etc).
  • Camera going inside walls and other objects.
  • Black sky/fog when inside certain buildings.
  • Holes in objects when viewing from below.
  • Gaps underneath buildings, with sky/fog coming through.
  • Terrain textures appearing incomplete/jumbled around building edges, both inside and out.
  • Floating objects when viewing from eye level.
  • Edges of the world visible in most places.
  • Objects flickering when rotating camera around them.
  • Improved texture filtering only enabled for approximately 40% of textures at the moment.
  • Fog will snap when crossing over areas, rather than blend.

~The Eldevin Team


John Stewart
Chief Operations Officer


#2 Mojawk

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Posted 14 August 2014 - 15:02

Reserved

 

Anyone having issues with the new client in the browser can use the following link to access the old engine.

 

https://www.eldevin....b?safemode=true

 

Hotfix - 15/8/2014

  • Server selection should now work correctly.
  • If any of the OpenGL calls fail, the game will fall back into the old client.
  • Work around for the graphics corruption.
  • Torture, Ruin and Hail Storm will now cooldown correctly if interrupted.
  • Mob experience gained from creatures has been increased.

John Stewart
Chief Operations Officer


#3 gogsy

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Posted 14 August 2014 - 15:50

For people like me that haven't got a clue about these things does that mean we don't have to download anything to our computers to use the new client in the browser?


FREE THE SOCIALIST ONE


#4 Mojawk

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Posted 14 August 2014 - 15:52

For people like me that haven't got a clue about these things does that mean we don't have to download anything to our computers to use the new client in the browser?

You should just access the game as normal.


John Stewart
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#5 gogsy

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Posted 14 August 2014 - 15:53

Thanks


FREE THE SOCIALIST ONE


#6 Kiriito

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Posted 14 August 2014 - 15:53

Excited for this overhaul this game just gets better and better nice work guys  :)


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#7 Parker

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Posted 14 August 2014 - 15:55

Yeah Gratz! This is going to bring so many players :)


Edited by Parker, 14 August 2014 - 15:56.

Characters:

Level 27 Archer: Parker

Level 11 Prophet: Parker2

 

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#8 SirPeter

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Posted 14 August 2014 - 15:58

they talk about the stand alone client gogsy,NOT  the browser

so dont be frightened ;)


SirPeter, Warrior, 49 + Aradetan,Archer, 41 + Lil SirPeter,Noob,10

SirPeter's Stats:

Gathering:

Crystal Cutting: 49 | Fishing: 48 | Forestry: 49| Skinning:49 | Farming: 49 Foraging:  49| Prospecting:  49

 

Crafting:

Alchemy:  32  Cooking: 49 | Leatherworking: 26 | Weaponsmithing:  49 | Armorsmithing: 26 | Jewelry: 16 Tailoring:  10


#9 Kiriito

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Posted 14 August 2014 - 15:59

Im trying to get a lot of my friends from Runescape to play Eldevin but they are put off by the graphics and no Auto move to quest NPC but this graphics overhaul is a big step towards getting them to play :D


Edited by Kiriito, 14 August 2014 - 16:00.

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#10 HuMoR

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Posted 14 August 2014 - 16:20

Gameplay

  • Increased friends list to 200.

Abilities

The following abilities are now available at level 45 :

  • Glaciate
  • Reap
  • Torture
  • Tornado
  • Fulmination
  • Repent

 

 

~The Eldevin Team

I Hope this means ignore list has also been increased to 200?

also I'm sure you will get a lot of feedback on the new lvl 45 moves.

looking forward to the next bit of class balancing though,i'll be sure to give feedback on that.

does this mean we will see an 3rd action bar in the near future?


Edited by HuMoR, 14 August 2014 - 16:26.

Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#11 livingtarget

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Posted 14 August 2014 - 16:24

I Hope this means ignore list has also been increased to 200?

Yes I have updated the change log to reflect this.



#12 HuMoR

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Posted 14 August 2014 - 16:30

I also find this the best time for everyone to go back and view the twitch feed so everyone knows what to expect of this update once logging back on.

http://www.twitch.tv...cow/b/557394901
and
http://www.twitch.tv...cow/b/557402433

Enjoy.


Edited by HuMoR, 14 August 2014 - 17:02.

Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#13 Kinfa1987

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Posted 14 August 2014 - 16:31

OMG Camera angle is finaly here :)

Great job DEVS



#14 xpwaste

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Posted 14 August 2014 - 16:47

I'll have to wake up till 1am so that you guys can compelte the update and i can put it on download.

 

The "eldevin diagnostic tool"t.

will it still load all the files.?

 

Do i need to download the game client[then install it] first, then down the diagnostic tool[then preload the files], and then open the client?

or

Do i just download the diagnostic tool, pre download all the files and then download the game client and run game client ?


Still thinking about new signature

 

previously:

youtube channel! >> Xpwaste Eldevin 

twitch stream!   >> Xpwaste_Eldevin

PVP is what i like. make it worthwhile!


#15 Rolantis

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Posted 14 August 2014 - 16:52


  • A new mount has been added the the Eldevin Market : Purple Cape.

I'm so disappointed in how the mounts turn out.  Not sure why the capes couldn't of been vanity.

 

As far as everything else it was much needed especially the hardware acceleration.


Edited by Rolantis, 14 August 2014 - 16:53.


#16 MerchantRathe

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Posted 14 August 2014 - 16:54

did this update happen??? cause there is no change in my client even the 50 skills are stil 50 not 45 no new perspective and no option to do the graphics or new cam angles



#17 Tsali

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Posted 14 August 2014 - 16:56

I also find this the best time for everyone to go back and view the twitch feed so everyone knows what to expect of this update once logging back on.

http://www.twitch.tv...cow/b/557394901

Enjoy.

Outstanding!  Now I can actually see the mobs, instead of stumbling across them!



#18 Mongo

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Posted 14 August 2014 - 17:14

I don't know if I should spoil it for myself and check it out tonight or stick to my plan of waiting for 45+ content before seeing the new Eldevin!  :D

 

Decisions, decisions.

 

Looks like a great update.


Visit my shop! Mongo's Emporium for emotes, pets, vanity and more!


#19 HuMoR

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Posted 14 August 2014 - 17:17

I don't know if I should spoil it for myself and check it out tonight or stick to my plan of waiting for 45+ content before seeing the new Eldevin!  :D

 

Decisions, decisions.

 

Looks like a great update.

wait till 45+ that way you have a lot more to immerse yourself with.


Characters:
Guthix:
Level 40 Mage.
Chelsea's Man<3



 


#20 Talo

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Posted 14 August 2014 - 17:35

I loved the changes, waiting anxious to play again!




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