Jump to content

Photo

Game Update 1.18 : New Game Engine


This topic has been archived. This means that you cannot reply to this topic.
295 replies to this topic

#281 Bryn

Bryn

    Veteran

  • Members
  • PipPipPip
  • 925 posts
  • Badge

Posted 21 August 2014 - 00:50

You are not alone!  I get that same java.io.FileNotFoundException message occasionally.  And, I always have that same DEPTH_STENCIL error...  :(


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#282 Tankh

Tankh

    Member

  • New Members
  • PipPip
  • 105 posts

Posted 21 August 2014 - 01:39

Nice updated graphics. Made Eldevin into a totally different style of game. I won't ever see the beautiful old Eldevin ever again *sigh*.
I am a million steps ahead, people don't understand and want me dead. I know true knowledge making me bright, eventually people see that I was right. - Tankh. ;D

#283 QuiOui

QuiOui

    New Member

  • Members
  • Pip
  • 2 posts

Posted 21 August 2014 - 12:32

javax.media.opengl.GLException: GL Error 0x500 while creating RenderAttachment[type DEPTH_STENCIL, format 0x88f0, samples 0, 1x1, name 0x0, obj 0x3c9c8ac]
at com.jogamp.opengl.FBObject$RenderAttachment.initialize(FBObject.java:440)
at com.jogamp.opengl.FBObject.attachRenderbufferImpl2(FBObject.java:1662)
at com.jogamp.opengl.FBObject.attachRenderbufferImpl(FBObject.java:1629)
at com.jogamp.opengl.FBObject.attachRenderbuffer(FBObject.java:1582)
at jogamp.opengl.GLFBODrawableImpl.initialize(GLFBODrawableImpl.java:163)
at jogamp.opengl.GLFBODrawableImpl.associateContext(GLFBODrawableImpl.java:383)
at jogamp.opengl.GLContextImpl.associateDrawable(GLContextImpl.java:753)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:617)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:520)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1270)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1138)
at jogamp.opengl.GLAutoDrawableBase.defaultDisplay(GLAutoDrawableBase.java:465)
at com.jogamp.opengl.GLAutoDrawableDelegate.display(GLAutoDrawableDelegate.java:183)
at gbclient.a.r(GBCore.java:82)
at gbclient.a.b(GBCore.java:47)
at gbclient.GBAppCore.<init>(GBAppCore.java:25)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at gbloader.GBAppLoader$4.run(GBAppLoader.java:171)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


#284 xXxMomoxXx

xXxMomoxXx

    Member

  • Members
  • PipPip
  • 293 posts

Posted 21 August 2014 - 14:55

Is this update available in Web also?

Or just in client? hmp? :P

 

Edit:

 

 

javax.media.opengl.GLException: GL Error 0x500 while creating RenderAttachment[type DEPTH_STENCIL, format 0x88f0, samples 0, 1x1, name 0x0, obj 0x3c9c8ac]
 
-------------------
So your Graphics Card Doesn't meet requirements?
It failed to render something x D

Edited by MomoY, 21 August 2014 - 14:58.

Message or Mail me for any Suggestions or Corrections.

 

 [Tool]Talent Planner

 

More stuff on my 'about me'.

 

Message or Mail me for any Suggestions or Corrections.


#285 Medi3vil

Medi3vil

    Member

  • Members
  • PipPip
  • 248 posts
  • Badge

Posted 21 August 2014 - 15:35

Version information loaded successfully

Loader is up to date
Header loaded successfully
Checksum loaded successfully
Library Path: C:\Program Files\Eldevin
Local Cache: true
Net Cache: false
Code loaded
javax.media.opengl.GLException: stencil buffer n/a
at com.jogamp.opengl.FBObject.attachRenderbuffer(FBObject.java:1574)
at jogamp.opengl.GLFBODrawableImpl.initialize(GLFBODrawableImpl.java:163)
at jogamp.opengl.GLFBODrawableImpl.associateContext(GLFBODrawableImpl.java:383)
at jogamp.opengl.GLContextImpl.associateDrawable(GLContextImpl.java:753)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:617)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:520)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1270)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1138)
at jogamp.opengl.GLAutoDrawableBase.defaultDisplay(GLAutoDrawableBase.java:465)
at com.jogamp.opengl.GLAutoDrawableDelegate.display(GLAutoDrawableDelegate.java:183)
at gbclient.a.r(GBCore.java:82)
at gbclient.a.b(GBCore.java:47)
at gbclient.GBAppCore.<init>(GBAppCore.java:25)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at gbloader.GBAppLoader$4.run(GBAppLoader.java:171)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
<10:03:09:964> WARNING [GBAppCore-><init>: 25] Falling back to software


#286 zirxa

zirxa

    Veteran

  • Members
  • PipPipPip
  • 692 posts
  • Badge

Posted 21 August 2014 - 17:53

game was freezing when you tele, or dragon it to EC


~~DARKENESS IS COMING ... RUN & HIDE OR FIGHT WITH PRIDE~~

 

CHARACTERS:  ZIRXA = LVL  49RANGER(back to daily's :( :angry:

                                                          life saver = LVL 9 healer

 

( why are there some folks that gang up on me? no need to be scared or jealous we gamers)

Check out my current auctions here!


#287 cowboy

cowboy

    Lead Programmer

  • Administrators
  • PipPip
  • 224 posts
  • Badge

Posted 21 August 2014 - 19:15

We've fixed quite a few major issues, will be updating tomorrow morning most likely. The freezing and probably lagging about is due to a major memory leak which is fixed. Hopefully we've made some progress on some of the random exceptions kicking back to software too, but still looking at some as well as mac issues. Also in a week or so it should render even faster, maybe double speed and more especially in more populated areas like Eldevin City.


Glenn Murphy (cowboy)
Eldevin Lead Programmer

#288 zirxa

zirxa

    Veteran

  • Members
  • PipPipPip
  • 692 posts
  • Badge

Posted 21 August 2014 - 19:18

good to hear keep up the good work HCS TEAM :D


~~DARKENESS IS COMING ... RUN & HIDE OR FIGHT WITH PRIDE~~

 

CHARACTERS:  ZIRXA = LVL  49RANGER(back to daily's :( :angry:

                                                          life saver = LVL 9 healer

 

( why are there some folks that gang up on me? no need to be scared or jealous we gamers)

Check out my current auctions here!


#289 RISDMAC

RISDMAC

    Veteran

  • Members
  • PipPipPip
  • 729 posts
  • Badge

Posted 21 August 2014 - 21:07

Got this one while loading between Illaneska and Eldevin East:

 

Exception in thread "Thread-959" java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.io.ByteArrayOutputStream.grow(Unknown Source)
at java.io.ByteArrayOutputStream.ensureCapacity(Unknown Source)
at java.io.ByteArrayOutputStream.write(Unknown Source)
at a.aga.b(Unknown Source)
at a.aga.b(Unknown Source)
at a.aga.b(Unknown Source)
at a.gt.b(Unknown Source)
at a.gn.b(Unknown Source)
at a.gx.run(Unknown Source)


#290 ChelseaBrick

ChelseaBrick

    Veteran

  • Members
  • PipPipPip
  • 708 posts

Posted 21 August 2014 - 21:10

i like the 30 minutes advanced notice, thank you. :D


8TLwd.jpg

 

 


#291 Aqua70

Aqua70

    New Member

  • Members
  • Pip
  • 5 posts

Posted 23 August 2014 - 03:06

I played in browser and noticed the camera angle changes. I like it. The only thing is...the game is still choppy, and it's delaying too. Like it has like a 5-10 second delay when I do things, (for example, type).



#292 Simeonus

Simeonus

    Member

  • Members
  • PipPip
  • 329 posts

Posted 24 August 2014 - 09:41

New game engine doesn't work for me ;x Downloaded client, used normal browser and same graphics and camera angle..



#293 slipknot84

slipknot84

    Veteran

  • Members
  • PipPipPip
  • 1,267 posts

Posted 24 August 2014 - 10:42

update opengl


tumblr_nahbpgs7Pm1rpnbr6o1_500.gif

 


#294 xXxMomoxXx

xXxMomoxXx

    Member

  • Members
  • PipPip
  • 293 posts

Posted 25 August 2014 - 11:17

Why when I reach Unpacking 30% it really takes long to become 31% ...

. ?-? .


Message or Mail me for any Suggestions or Corrections.

 

 [Tool]Talent Planner

 

More stuff on my 'about me'.

 

Message or Mail me for any Suggestions or Corrections.


#295 Bryn

Bryn

    Veteran

  • Members
  • PipPipPip
  • 925 posts
  • Badge

Posted 25 August 2014 - 23:16

Version information loaded successfully
Loader is up to date
Header loaded successfully
Checksum loaded successfully
Library Path: C:\Program Files\Eldevin
Local Cache: true
Net Cache: false
Code loaded
<19:12:00:073> WARNING [GBAppCore-><init>: 25] Hardware attempt: 1
javax.media.opengl.GLException: GL Error 0x500 while creating RenderAttachment[type DEPTH_STENCIL, format 0x88f0, samples 0, 1x1, name 0x0, obj 0x7c81475b]
at com.jogamp.opengl.FBObject$RenderAttachment.initialize(FBObject.java:440)
at com.jogamp.opengl.FBObject.attachRenderbufferImpl2(FBObject.java:1662)
at com.jogamp.opengl.FBObject.attachRenderbufferImpl(FBObject.java:1629)
at com.jogamp.opengl.FBObject.attachRenderbuffer(FBObject.java:1582)
at jogamp.opengl.GLFBODrawableImpl.initialize(GLFBODrawableImpl.java:163)
at jogamp.opengl.GLFBODrawableImpl.associateContext(GLFBODrawableImpl.java:383)
at jogamp.opengl.GLContextImpl.associateDrawable(GLContextImpl.java:753)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:617)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:520)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1270)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1138)
at jogamp.opengl.GLAutoDrawableBase.defaultDisplay(GLAutoDrawableBase.java:465)
at com.jogamp.opengl.GLAutoDrawableDelegate.display(GLAutoDrawableDelegate.java:183)
at gbclient.a.b(GBCore.java:97)
at gbclient.a.b(GBCore.java:52)
at gbclient.GBAppCore.<init>(GBAppCore.java:25)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at gbloader.GBAppLoader$4.run(GBAppLoader.java:181)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
<19:12:00:166> WARNING [GBAppCore-><init>: 25] Hardware attempt: 2
javax.media.opengl.GLException: Not initialized: ResizeableImpl[Initialized false, realized true, texUnit 0, samples 0,
Factory   jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@3a68531b,
Handle    0xd010c40,
Caps      GLCaps[wgl vid 6 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/4/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]],
fboI back 0, front 1, num 0,
FBO front read 0, null,
FBO back  write 0, null,
Surface   GDISurface[ displayHandle 0x0
, surfaceHandle 0xd010c40
, size 1x1
, UOB[ OWNS_SURFACE | OWNS_DEVICE | WINDOW_INVISIBLE ]
, WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 6, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/4/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], on-scr[.]],
chosen    GLCaps[wgl vid 6 arb: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/4/0, dbl, mono  , hw, GLProfile[GL2/GL2.hw], offscr[fbo]]]
, surfaceLock <17282f92, 4f4b261e>[count 1, qsz 0, owner <AWT-EventQueue-0>]
, GDIDummyUpstreamSurfaceHook[pixel 1x1]
, upstreamSurface false ]]
at jogamp.opengl.GLFBODrawableImpl.contextMadeCurrent(GLFBODrawableImpl.java:391)
at jogamp.opengl.GLContextImpl.contextMadeCurrent(GLContextImpl.java:760)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:620)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:520)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1308)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1138)
at jogamp.opengl.GLAutoDrawableBase.defaultDisplay(GLAutoDrawableBase.java:465)
at com.jogamp.opengl.GLAutoDrawableDelegate.display(GLAutoDrawableDelegate.java:183)
at gbclient.a.b(GBCore.java:97)
at gbclient.a.b(GBCore.java:52)
at gbclient.GBAppCore.<init>(GBAppCore.java:25)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at gbloader.GBAppLoader$4.run(GBAppLoader.java:181)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
<19:12:00:197> WARNING [GBAppCore-><init>: 25] Falling back to software

Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#296 Crofil

Crofil

    Veteran

  • Members
  • PipPipPip
  • 1,704 posts
  • Badge

Posted 26 August 2014 - 21:50

i think mine looks similar to yours bryn 


Crofil - 49  O=(`-`Q)

l0rdka0s - 49 Tank

Ridcully - 49 healer

Liforc - 49 Ranger

Nihilus - 49 Warsin

+ others



Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: