Page 2: Human Society
Page 3: Kulan Society
Page 4: Darbenthian Society
Racial Template:
Limit 1 per person. Max 1 for every 5 actual people existant, but begins with 4 presently. Races should be at least reasonably different from eachother.
Race Name:
Race appearance: Either a FULL explanation, or a picture.
Guilds: This is the list of potential guilds. Explanations of each are optional.
Homeplanet: Explain your homeplanet.
Racial Benefits: You may have 3 freebies. Any more, and each one requires an equivalent penalty.
Racial Penalties: No limit. The more you have, the easier it will be to gain 'Credits'.
Racial History: Make it a good one. It must have at least 5 full lines.
Racial Profile: This is qualities that make up the society, not to be confused with the benefits and penalties that affect the society.
Racial Governments: What governments will this race have? All means all general governments, but you can also create your own.
Racial Techs: These are the techs your race has developed. It must be a decent tech tree of at least 40 techs. Above 100, each 10 requires a penalty, or sacrifice a racial bonus. Each tech has 15 levels, and you can upgrade at a cost of 1 level. Lv4 is considered modern level.
Player Template:
Name:
Race:
Guild:
Training: Choose a reasonable number. The more and better they are, the lower your credit level. 5 average skills begins at lv5 usually.
Credit level: Lv1-11. (usually 5) depends on the features you have. You cannot chose this. I will say the level.
Example Player template:
Name: Jerome Bayron
Race: Humans
Guild: Defense Corps
Training:
Biogenics Scientist
Military Scientist
Weapon proficiency: Rifles
Vehicle proficiency: Atv's
General Leadership
Credit Start: Lv6
Tutorial:
This is a spacefaring simulation where players manage actions on a interplanetary level. All thats to it is to rp your player, indicating things you want to build, research, and interact with. For example, you could discover applied mechanics lv1, or antimatter weapons.
However, most features are based an a tech tree dependant on the race's main assetts. For example, those with the improved colonization assett would find it easier to gain habitation tech levels, and colonize other planets.