lol. ok boss.
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Posted by Prop on 14 November 2022 - 06:20
This aside, the effort put into the look of the recent updates is a joke to be honest. In other games, as things get more epic they get more flashy for the effort along with the stats. As ever Fallen Sword just goes backwards, adding some stats and putting a sticking plaster on it.
First with the new cow epics, then that new spider armour is basically a hot water bottle. Then you couldn't even be bothered to colour all the frames of the previous animated epics on the recent upgrades, you guys have the original artwork. Would it really have taken that much?
When players can create better looking avatars than the dev team you have to ask what's going on.
Milking it springs to mind.
Posted by Prop on 24 July 2022 - 11:09
Posted by Prop on 19 May 2022 - 07:16
Without fsh under; character - preferences - user interface
There is a backpack ordering drop down that's set to default. Change it to ascending or descending. Whichever your preference, works for me and I assume that's what you mean?
Posted by Prop on 23 April 2022 - 21:09
Has the sent table been dropped or something? Some sort of acknowledgment that it's a known problem or being worked on would be nice.
Posted by Prop on 16 April 2022 - 07:08
As entertainingly useless as this thread is for various reasons outlined. Ever heard of the phrase, learn to walk before you run?
It's like sitting in a meeting with a flip chart with the host scribbling down ideas before explaining how the last point actually feasibly works, then flipping it over to the next page on a different tangent.
Personally I can't wait for the impaled cat missing an ear on a stick.
Posted by Prop on 30 December 2021 - 12:38
Can you check if the initial release on the 14th has done something to the realm chest spawns too? Bit weird nothing has been found since the 13th.
Posted by Prop on 28 November 2021 - 08:30
*EDITED*
Let's not bring unwanted attention (against the rules) or purposefully try to stir trouble, thanks.
~Grim
Posted by Prop on 28 November 2021 - 02:42
The shard chests are de-spawned at the moment. They usually appear once or twice a year. I'd quite like a buff that gave a small chance of a shard chest spawning on entering a map per hour, per player, per realm, visited over a certain map size. Anyhoo, that's probably exploitable and wishful thinking.
As for the normal ones that take loyalty points or gold to open, explore smaller realms more than larger ones.
Posted by Prop on 13 November 2021 - 09:43
Thanks for the new content!
However just a couple of quest issues appear.
Mid quest in insidious evil when you hand over a token you're greeted by 0 in both stages of the pop up.
It's the same when you start Urun unrest.
Granted they can still be completed with a bit of wandering and logic but I guess this wasn't what was meant to be displayed. Especially when that guard in the first one is a few areas later and you have to kill one of them.
Posted by Prop on 23 October 2021 - 06:05
Save yourself some time... Titan stats. Dark realm and invisible but doesn't need reveal running. The rest of the enhancements are the usual 100% hypnotize, soulless etc.
Gloves recipe and stats.
Ring recipe and stats.
When new ideas are just exhausting to do it isn't fun and can't help feel a slight trolling as attack armour pieces appear but useless in context. Just like the quango items.
Posted by Prop on 21 October 2021 - 06:51
The disparity is still way off itself in the arena.
Going from 75 to 100 running at a time was a thing. A plaster if you will. The 5 mins from 15 mins thing is still questionable instead of 2 the mins it originally was now things appear to be stable again.
However the max level still doesn't equate anywhere near to EOC when they spawn.
If that's fixed it will drop the range down again in low ranges for those wanting to try their range after getting a few moves from the novice arenas.
If you want more new players to play and learn there needs to be more low level arenas to start with.
Again, I really don't care what happens with the guild rules for items but there needs to be more arenas, you can't split a near 5k range (well, if updated) over 100 options and say, yeah, that'll do.
Posted by Prop on 11 September 2021 - 05:26
It used to be like that if you were solo'ing a SE that was above your level in a low level area. That was fixed. As was the group effort using AS with the higher player on an Elite using a group and the lower level players benefiting.
Now it works as shindrak describes.
Lil edit Just to add my thoughts on things proposed pot wise instead of posting again.
Distil 250, the cost is high I get it, but combined with an Easter flinch pot, added to fumble 175 you're looking at 95ish % reduction to enemy attack. Along with the current dark curse nerf, there would be no point trying unless you want to spend your exasperating time waiting for fist fight, the 2% or sealed to negate it.
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