Proposed RP Packs.
#1
Posted 08 January 2024 - 16:34
- LordOfRuin likes this
#2
Posted 08 January 2024 - 17:05
I believe that the cost of everything except the Enchant Pack and levelling pack should be half. 400 stalker would be the highest in the game so I guess it is worth 200. Is there higher? I can't remember.
I was hoping for some new inventible RP items. Will there be any in the near future?
#3
Posted 08 January 2024 - 17:09
I was hoping for some new inventible RP items. Will there be any in the near future?
Later. Sorting buff packs first.
~ Grim
#4
Posted 08 January 2024 - 17:47
RP is worth approximately .8 fsp.
200 RP = give or take 160 FSP or more. Will people want to spend that much on temporary buff backs with 0 chance of recouping cost?
Prices may need to come down to see use.
#5
Posted 08 January 2024 - 17:51
Thanks for the update Grim, GvG RP is something which has needed some love for a long time and I appreciate the work to look at this.
As others have already said, the RP cost of these packs seems a little off. A few comparisons to help demonstrate:
Both packs above cost 20RP, when one gives access to level 400 buffs vs level 200.
Fortune looks like a good new pack, however when looking at pack C, I don't think this would be very popular given that for only 5 more RP, you can upgrade to level 400 buffs.
The legacy RP packs, such as Battle Pack A, Power Leveller A, and Fortune Pack A seem fairly redundant given that they offer buffs below level 175, which are so easily assessible for even new players via the buff market these days. I also wouldn't want to see guilds encouraging new players to hunt with such low level buffs, as it is to their detriment. I think these could be removed to reduce clutter.
The new Titan pack is a good idea, but looks very underwhelming after Teleport was removed. I understand why Teleport 200 was removed, but I think something else should be added, perhaps a Teleport that slots in between 175-200, else it will see very little use.
Overall, I think the prices of packs should be reviewed, and ensure that the price scales nicely with the increased strength of the pack, going from A -> B -> C -> D, and ensure each option offers a good choice for strength vs cost. I think most of the new packs currently at 200 RP are way too expensive, and should be massively reduced. RP is a valuable comodity and I don't think guilds would want to use these over using it to buy inventing components which can be sold for lots of FSP.
Thanks Grim!
Edited by Chooma123, 08 January 2024 - 17:53.
#6
Posted 08 January 2024 - 18:49
- Enchant Pack also interferes with a Chest Dropped potion and many invented potions, I believe the current enchant pack doesn't need updating, or at most increased to level 175.
- Leveling Pack cost could be increased, even a slight increase in a hunting buff has been proven to be extremely valuable (Overkill 1100 is 150fsp in the AH right now)
- Bounty Pack having level 400 Anti Deflect and 250 Spell Breaker doesn't seem to be an issue. It still makes more sense to use an Anti Deflect potion than it does to spend 200 RP to have a less than 100% chance to Anti Deflect. And nobody is going to be using the RP pack for the Spell Breaker when a potion costs less than 1fsp.
- Fortune Pack D needs a price increase and Fortune Pack C removed, I could be wrong but 400 Merchant is far above anything else currently in the game. 25 RP is basically nothing when you consider the buff may benefit 10-20 people over a 12 hour period. Maybe 100 RP would be a more reasonable ask.
What is really needed is some new inventable Epics with above +7 Stam Gain. It makes no sense to want your player base to play less.
#7
Posted 08 January 2024 - 19:13
#8
Posted 08 January 2024 - 21:40
Why was it decided that some buffs like treasure hunter, merchant, teleport would not be increased by buff enhancer as they would be too powerful, yet now its decided that they can be increased in rp packs to as much as level 400? Level 400 Merchant and Treasure Hunter seems way too excessive. This just widens the gap of big guilds vs smaller guilds who are already disadvantaged by the rules currently in place which does not allow them to enter gvgs or take relics.
Why cant small guilds be entitled to the same level of participation as larger guilds.
Edited by Melissa3, 09 January 2024 - 01:08.
#9
Posted 09 January 2024 - 01:23
This thread isn't about relics or the size of a guild for conflicts. You've brought that up in multiple threads over the years. I'm sure the majority, who still play this game, know you have 2 members in your guild. Add 2 more.Why was it decided that some buffs like treasure hunter, merchant, teleport would not be increased by buff enhancer as they would be too powerful, yet now its decided that they can be increased in rp packs to as much as level 400? Level 400 Merchant and Treasure Hunter seems way too excessive. This just widens the gap of big guilds vs smaller guilds who are already disadvantaged by the rules currently in place which does not allow them to enter gvgs or take relics.
Why cant small guilds be entitled to the same level of participation as larger guilds.
Edited by Maehdros, 09 January 2024 - 01:25.
#10
Posted 09 January 2024 - 09:39
Hi there.
1. For those saying 12 hours is to long, all existing packs are 12 hours. These are supposed to be long duration.
2. The costs have already been reduced due to previous feedback. We want to add value to RP, not allow those who have banked up loads to cast these for forever after launch!
3. Seems some people need reminded that these are cast on the entire guild. Comparing them to individual potion use is inaccurate.
~ Grim
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#11
Posted 09 January 2024 - 18:43
Hi there.
1. For those saying 12 hours is to long, all existing packs are 12 hours. These are supposed to be long duration.
2. The costs have already been reduced due to previous feedback. We want to add value to RP, not allow those who have banked up loads to cast these for forever after launch!
3. Seems some people need reminded that these are cast on the entire guild. Comparing them to individual potion use is inaccurate.
~ Grim
Comparing them to individual potion use is very accurate, since we can ascertain the value of the buff packs for each individual based on the cost of the potions with similar effectiveness or use. I would not see an issue with the better leveling packs being priced around 1000 RP, as they'll likely only be used twice a year and the market has proven that people will pay the price.
Keep in mind that everyone else here actually plays the game you're collecting feedback for.
#12
Posted 09 January 2024 - 21:03
Hi there everyone.Below are augmented versions of the above with RP costs. Still 12 hours duration.Name: Battle Pack C Cost: 15 RP (Good adjustment, but dont think a lot will use)Contents:Rage 300Berserk 300Fortify 300Name: Power Leveller C Cost: 20 RP (Good adjustment, but dont think a lot will use at these levels (450 is min to apply to masses)Adept Learner 300Librarian 300Doubler 300Name: Battle Pack D Cost: 30 RP (Good adjustment, but dont think a lot will use)Contents:Death Wish 400Death Dealer 400Wither 400Name: Power Leveller D Cost: 20 RP (Same as C, maybe make this 1 550)Contents:Adept Learner 400Librarian 400Doubler 400Conserve 400Name: Fortune Pack C Cost: 20 RP (This wont get used if D is available)Quest Finder 300Merchant 300Four Leaf 300Find Item 300Treasure Hunter 300Name: Defense Pack C Cost: 20 RP (Good adjustment)Contents:Fortify 400Aura of Protection 400Force Shield 400Fortitude 400Name: Fortune Pack D Cost: 25 RP (Good adjustment maybe even a little powerful)Contents:Quest Finder 400Merchant 400Four Leaf 400Find Item 400Treasure Hunter 400Name: Defense Pack D Cost: 20 RP (Good adjustment)Contents:Evade 400Absorb 400Flinch 400Rock Skin 400Here, we have Toreth's suggestions. We've posted them below with possible costs. Additionally, we have noted where certain buffs and potion ideas confict with existing potions from around the game. Those are buffs are unllikely to be put in place.Name: Enchant Pack Cost: 75 RP (Good adjustment, a bit expensive. If you add epic craft and Epic forge to this I can see a lot of guilds using this for GVG and stam booster near XP events)Contents:Enchant Amulet 200Enchant Boots 200Enchant Helmet 200Enchant Ring 200Enchant Rune 200Enchant Shield 200Enchant Weapon 200Enchanted Armor200Iron Fist 200Name: Titan Pack Cost: 200 RP (Way too expensive for buffs offered below. All of those are easily obtained by casting or composing. Adjust Doubler to 400 LF to 1000 and you may get some use from it. I also agree Teleport 200 should remain in this pack. My reason is Teleport 200 in an RP pack is locked in at 200 (so 25 second cool down) Teleport on a potion and be combined with Distil to make level 230 with no cool down. Therefore potions are still much more powerful and dont lose their use)Contents:Titan Doubler 200Light Foot 600Avert Gaze 200Name: Leveling Pack Cost: 200 RP (Useless for 200 RP)Contents:Stalker 400Sacrifice 300Overkill 350Animal Magnetism 400 - 350Name: Defense Pack Cost: 200 RP (I think this is overpriced as well, but maybe someone would use?)Contents:Avenger 300Stalwart Heart 300Fortitude 200 (300 interferes with Promo and Arena potions.)Name: Bounty Pack Cost: 200 RP (I think this is overpriced as well, but maybe someone would use?)Contents:Anti Deflect 300 (400 interferes with Promo potions.)Spell Breaker 250 (Invalidates invented potion?)Retaliate 300Undermine 300Name: Fighter Pack Cost: 125 RP (I think this is overpriced as well, but maybe someone would use?)Contents:Fist Fight 200Critical Strike 250Side Step 250Riposte 200Sharpen 200I hope this is all makes sense. We look forward to discussion and feedback plus any suggestions regarding other possible packs.~ The Fallen Sword Team
#13
Posted 10 January 2024 - 09:32
It's not as this is cast on the entire Guild. You cannot use potions on your offline Guildies who may be target in attacks or who are going to be late to an event that the pack is being used for.Comparing them to individual potion use is very accurate.
Thank for the feedback!Stuff!
~ Grim
#14
Posted 10 January 2024 - 13:11
Name: Fortune Pack D Cost: 25 RP
Contents:Quest Finder 400Merchant 400Four Leaf 400Find Item 400Treasure Hunter 400
Great pack, this will be used year round.
#15
Posted 12 January 2024 - 14:50
You said these that I removed wouldn't change, so I removed from feedback. That said, based on the below, aside from the promotion items, the others can be scrapped.
Below are augmented versions of the above with RP costs. Still 12 hours duration.Name: Battle Pack C Cost: 15 RP (Won't see much if any use.)Contents:Rage 300Berserk 300Fortify 300Name: Power Leveller C Cost: 20 RP (Same as above. These buffs are used by active, online players. They'd just pop composing potions at minimum.)Adept Learner 300Librarian 300Doubler 300Name: Battle Pack D Cost: 30 RP (Same as Battle Pack C. No use here.)Contents:Death Wish 400Death Dealer 400Wither 400Name: Power Leveller D Cost: 20 RP (Same as Power Leveller C.)Contents:Adept Learner 400Librarian 400Doubler 400Conserve 400Name: Fortune Pack C Cost: 20 RP (Same as what Leos said. Redundant Given D.)Quest Finder 300Merchant 300Four Leaf 300Find Item 300Treasure Hunter 300Name: Defense Pack C Cost: 20 RP (Yeah, sure. This looks fine. As a believer in Level Up Point Distributions mattering, this looks fine)Contents:Fortify 400Aura of Protection 400Force Shield 400Fortitude 400 (Huh? 28 March 2023 @ 10:09 EST (15:09 Your time), and I quote "300 interferes with Promo and Arena potions," but here we are with a 400?" I'm all for the level 400, but let's maintain some consistency here with what we believe to be a good idea and a bad idea.)Name: Fortune Pack D Cost: 25 RP (Good pack. Brings value around here. This one is needed.)Contents:Quest Finder 400Merchant 400Four Leaf 400Find Item 400Treasure Hunter 400Name: Defense Pack D Cost: 20 RP (Pretty good here. I may would toss in Great Vigor as a bonus on this one to round it out and make it an all-rounder.)Contents:Evade 400Absorb 400Flinch 400Rock Skin 400Here, we have Toreth's suggestions. We've posted them below with possible costs. Additionally, we have noted where certain buffs and potion ideas confict with existing potions from around the game. Those are buffs are unllikely to be put in place.Name: Enchant Pack Cost: 75 RP (Again, pretty good. As Count said, it does interfere some with the chest obtained potion of enchantment if you wanted to look at that; if you were to compare, though, I would suggest only lowering to 175 given that if someone happened to pop that potion, it puts the levels at 202.)Contents:Enchant Amulet 200Enchant Boots 200Enchant Helmet 200Enchant Ring 200Enchant Rune 200Enchant Shield 200Enchant Weapon 200Enchanted Armor200Iron Fist 200Name: Titan Pack Cost: 200 RP (As others have said, without any Teleport at all, this won't see use. Even with what Shin said and reintroducing at 185 so it has some level without invalidating some things would be good.)Contents:Titan Doubler 200Light Foot 600Avert Gaze 200Name: Leveling Pack Cost: 200 RP (Lowering AM is moot. As AM already exists at level 400 and above from a plethora of different areas, Serum of the Hunter, Globals, Loyalty Potion, even Composed. It doesn't really matter. Aside from that, this looks fine and good.)Contents:Stalker 400Sacrifice 300Overkill 350Animal Magnetism 400 - 350Name: Defense Pack Cost: 200 RP (See Defense Pack C for feedback on Fortitude. Just leave it at 300 here. If you're going to lower it based on Defense Pack C, Raise Avenger and Stalwart Heart, then, otherwise this likely sees little to no use given it'll invalidate one of the key features of the pack. While Fortitude exists in level 300 and even 400 (345 and 460 post Distil), the Arena potion isn't purchased as-is due to its existence in other potions already. All this does is help with defending.)Contents:Avenger 300Stalwart Heart 300Fortitude 200 (300 interferes with Promo and Arena potions.)Name: Bounty Pack Cost: 200 RP (Another one of those "Mainly an active, online player pack" which, when we factor that in, the Anti-Deflect level at 400 doesn't matter as even a simple composing potion invalidates it - same as the Spell Breaker. The highlight is the Retaliate and Undermine for offline players. AD and SB are easily overwritten by online players as they're online buffs.)Contents:Anti Deflect 300 (400 interferes with Promo potions.)Spell Breaker 250 (Invalidates invented potion?)Retaliate 300Undermine 300Name: Fighter Pack Cost: 125 RP (What happened to the strikethroughs on this one!? Originally proposed was Fist Fight 250 - 200 is too low given that all someone has to do is pop a BE potion from composing and buff everyone with Fist Fight 203. 250 gives it value given that online players who want to win will likely be using Fist Fight 345 (Empress Elixer). Originally Riposte and Sharpen as well, and if we look at those "win now" conditions, there wouldn't be interference given that someone would just use an XMas box for the appropriate level (518).)Contents:Fist Fight 200Critical Strike 250Side Step 250Riposte 200Sharpen 200I hope this is all makes sense. We look forward to discussion and feedback plus any suggestions regarding other possible packs.~ The Fallen Sword Team
As others have said - there also needs to be more to bring value to RP. As much as I dislike having a multitude of different currencies across the same aspect, maybe look at adding something extra to GvG so that way when the introduction of new gear (what's really needed) comes around, people can't just buy immediately with stored RP.
#16
Posted 12 January 2024 - 14:52
As others have said - there also needs to be more to bring value to RP. As much as I dislike having a multitude of different currencies across the same aspect, maybe look at adding something extra to GvG so that way when the introduction of new gear (what's really needed) comes around, people can't just buy immediately with stored RP.
+8 GvG epics, have the new currency be heavily throttled so only very few of them can be generated. Probably something that would be rewarded based on a theoretical GvG Ladder reset system.
Edited by EpicPiety, 12 January 2024 - 14:52.
#17
Posted 12 January 2024 - 18:56
+8 GvG epics, have the new currency be heavily throttled so only very few of them can be generated. Probably something that would be rewarded based on a theoretical GvG Ladder reset system.
and if it's a stand alone item, can have it be guild bound as opposed to guild locked
Edited by kingkillz, 12 January 2024 - 18:56.
- Grumpy Grey likes this
#19
Posted 13 January 2024 - 22:46
bad idea for game/economy. Needs to be tradeable, Incentivizes purchasing FSP too.
make the fsp from the sale guild bound so cant be spent by single player
after all it is guild vrs guild ,why get an item that can be sold by 1 person
make the item guild bound lev 1 +7 epic ,thay way anyone in guild can wear it
Edited by bloater, 14 January 2024 - 01:08.
- Grumpy Grey likes this
#20
Posted 15 January 2024 - 10:42
make the fsp from the sale guild bound so cant be spent by single player
after all it is guild vrs guild ,why get an item that can be sold by 1 person
make the item guild bound lev 1 +7 epic ,thay way anyone in guild can wear it
It will be sold by the guild founder then share fsps to the guild members, Unless you are in a guild with a founder you can't trust lol
this is not the discussion anyway....
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