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#21 Lagenia

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Posted 15 January 2014 - 10:43

Funny how its players who are lvl 40 that want the money reduced...think about the lower level players that don't make much money spending what they do get on crafting mats, repairs or trying to buy items from other palyers.

 

 

If you would read the Post Qao made, you would have read this sentence: "...reduce our gold resources at higher levels, this problem should not touch the players below level 35."


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#22 Irradiated

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Posted 15 January 2014 - 13:11

I want gold gain reduced only on lvls 30-40 to keep property economy. ;)

Too late.  Change it now and everyone who has not already reached those levels is penalized.

 

I haven't had huge amounts of time to play (seems I'm AFK more then there even when logged in).  And the time I do play is split with crafting.  But I've been looking forward to reaching 30+ and starting to rake in the money.  Being able to afford components form the component vendor.  Bidding on the high end auctions.  Buying EP with gold.

 

Just because I didn't rush to level does not mean I should be at a permanent disadvantage.  Unless you want to take some of that gold away from the already existing 30+ players, it's too late to make a major change in the economy like this.


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#23 D4VYJONES

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Posted 15 January 2014 - 16:53

Guys, if you observe carefully most players who support this crap blindly are powerleveled by Qao.

 

5. The speed in making gold is too fast, we need something that will stop inflation and reduce our gold resources at higher levels, this problem should not touch the players below level 35. with my skills and gear i have i can make 150-200G per H with drop potion. So I propose remove drop potions, or reducing the values of green items in lvl range 30-40+.

ec85.jpg

Qao used all of her loot potions and then suggest it to be removed because she already benefit from all of her current loot potions.

Qao hoard gold, then say "Noooo we don't want people to hoard gold and ruin economy like this". Actually Qao don't want other to be as rich as her.

Qao touch nothing about AoE grinding being too overpowered.


Edited by D4VYJONES, 15 January 2014 - 16:53.


#24 ZooksterGaming

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Posted 15 January 2014 - 17:07


Qao touch nothing about AoE grinding being too overpowered.

 

You do realise Qao has some pretty good gems on him right?
And its not AoE grinding thats OP its the high tier Almandine gems he has.

I suggest you stop bashing on Qao in public and send a ticket if you think he's doing something thats against HCS terms.

That said I can tell you I dislike this powerleveling just as much as you, but theres nothing we can do about it yet.


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#25 Qao

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Posted 16 January 2014 - 00:53

And again cry from the annoying guy;). U guys doing noise like  I plvl'ed half Server meanwhile i plvl'ed 3 persons to  30-34 level. All this 3 persons join our community 2-4 weeks after server starts. I give them also some basic knowledge about the game and advice about quests and build of characters what they may like and i'm happy to see them everyday  because they didn't leave game due to the large advantage of other players. So i dont feel guilty... even if it's legal now.



#26 Qao

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Posted 16 January 2014 - 00:57

Qao hoard gold, then say "Noooo we don't want people to hoard gold and ruin economy like this". Actually Qao don't want other to be as rich as her.

Used 70% of this gold for my gems. 



#27 HappyDays

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Posted 16 January 2014 - 02:44

So qao, you do need the gold........ as you needed a lot for gems......... right ?? you used 70% of it on them. So with all of us who are not even 40 and with your idea to have us making very little gold. How will we pay for these gems that you needed all this gold for.  I am lvl 35 and for the most part don't know that many people, I have to survive on my own. Try to look after myself, so far I am not rolling in gold. I suggest a tonne of more people get to lvl 40 and then we see where the gold situation is. The people with good connections to do group runs, trading etc have an advantage on us loners. :P spare a thought for the little guy.


Edited by HappyDays, 16 January 2014 - 02:46.


#28 Neon

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Posted 16 January 2014 - 03:40

5. The speed in making gold is too fast, we need something that will stop inflation and reduce our gold resources at higher levels, this problem should not touch the players below level 35. with my skills and gear i have i can make 150-200G per H with drop potion. So I propose remove drop potions, or reducing the values of green items in lvl range 30-40+.

ec85.jpg

 

I think the items and potions are fine how they are, what will happen in time is that the value of gold will decrease and the value of EP in Gold will increase, it was going to happen anyway. Theres nothing wrong with gold as of now, you've just been focusing on aoe farming with supporter, potions, the best aoe grind class and fully geared. I'm sitting at around 1.3-1.7k gold at any one time, my only income comes from selling TR equipment and occasionally gems for 50-100g (t4-t5) aswell as the tips I get for crafting services. 


Edited by Neon, 16 January 2014 - 03:41.

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#29 daggar

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Posted 16 January 2014 - 03:49

removing potions and npc sells only makes your pockets grow and i think they should stay the potions are limited and you can still make better ones, as far as npc sells we would end up with a bunch of stuff that doesn't sell anyway that we get pennies for away but at least we get something



#30 Dillias

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Posted 16 January 2014 - 04:58

I swear every single post D4VYJONES makes is just aimed to hassle Qao.....


Edited by Dillias, 16 January 2014 - 04:58.

Selling friendship, 50 ep per hour.

GET IN FAST


#31 Lucid

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Posted 16 January 2014 - 05:39

most of you arnt doing anyting to help the situation. u keep it going...back to original topic...

Suggestions i'd like to hear feedback on and possibly see implemented.
-Able to toggle combat text and/or experience/loot text from general chat or customizeable tabs.
-Right click sell all from Sacks...not commonly used but for some who are just grinding exp this is handy.
-Craft all feature

-Fishing this is a big one for me...the initial fishing spots in my opinion need ot have the time before they change locations extended. im not talking a massive increasive just somthing so the majority of the time isnt spent running between locations some fishing location can be quite far apart.

as i remember them i will add!
-second hotbar have F1-F12 keys assigned as hotkeys
-Fusion Powder Roll... Some players are ninjas and those who prefer not to grind and only means is from dungeons...this can be a real hindrance to gem upgrading.
-


Edited by Lucid, 16 January 2014 - 09:43.


#32 Irradiated

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Posted 16 January 2014 - 12:10

most of you arnt doing anyting to help the situation. u keep it going...back to original topic...

Suggestions i'd like to hear feedback on and possibly see implemented.
-Able to toggle combat text and/or experience/loot text from general chat or customizeable tabs.
-Right click sell all from Sacks...not commonly used but for some who are just grinding exp this is handy.
-Craft all feature

-Fishing this is a big one for me...the initial fishing spots in my opinion need ot have the time before they change locations extended. im not talking a massive increasive just somthing so the majority of the time isnt spent running between locations some fishing location can be quite far apart.

as i remember them i will add!
-second hotbar have F1-F12 keys assigned as hotkeys
-Fusion Powder Roll... Some players are ninjas and those who prefer not to grind and only means is from dungeons...this can be a real hindrance to gem upgrading.
-

Apologies, as I also joined the off-topic fun ;)

 

-Customizable chat was mentioned by HCS.  I don't believe they gave a date or details, but hopefully it will allow what you're asking for.

-You can sell all from sacks, just move the entire sack into the trade window.  The sack itself is only sold if it is empty ~so remember to take it out after the sale~.  If you mean a sell all of this item from all sacks, then I agree.

-I just started tuna, and have think the fishing is fine.  Sickleback was very fast to level.  On trout you have very fast respawn rates.  I'm more concerned about tuna, as so far I haven't found any spots without hostile mobs.

-I agree with hotkeys for the second spell bar.  F1-12 are in use, so I suggest shift-1 to shift-= as the default.

-Guess rolling on powder makes sense, as all other greens or better require a roll.  For now I've found most people will split opening green bags if you mention it.  I think many become ninjas on fusion powder simply because so many other players seem to ignore it.


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