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Cult

Member Since 23 Feb 2014
Offline Last Active Mar 10 2021 18:21

#870956 Exploit : instant node in trapper's

Posted by Cult on 31 May 2014 - 13:44

It made gathering in general so much more fun to do it in trappers atol. The risk of gathering, and willing to survive made a boring Job exciting again.

Before the 1.13a update, with the quickspawn nodes, it made trappers atol attractive to go to. Now I had a good reason to go to TA. It was well worth the risk.

I never been there before.

So us pve players had a good reason to go there. With all the easy preys, pvp players do get their statisfaction too! Because there is more to kill, and more to do pvp wise.

I found it a very very clever way from you Hcs, to make both pvp players and pve players happy.

Now, with the 1.13a it's all ruined again. It's not worth the risk anymore.

With all the risk and hunting around you, the quickspawn nodes are FAR from overpowered like the TS stated. You have to stay alert as a lowlevel pve player(actualy everyone Has to stay alert), and run when someone gets close ... This stops us from gathering anyway! Heck, I believe if you use the quickier nodes outside TA your overall gathering would be higher (Because you dont have to find savespots every 5 min)

Your argument about botters exploiting the Quick nodes at Ta are invalid. Kill them to stop them. It's THAT easy!! So in my opinion, thats a rediciolous argument...


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