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The Making of Eldevin


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#1 King Paradox

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Posted 29 March 2013 - 17:17

First of all, this is my first post, so if anything's incorrect, please correct me.

 

Secondly, "Hello", this is my first post. I've been monitoring this website for the past year (April 2012) and have only recently rediscovered it after a few months of intense studying - mainly exams.

 

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I hope the title of this thread isn't too misleading, but in my spare time I'd love to be able to contribute to a game like Eldevin, but I'm not all that keen on scripting, e.g. working with java, unless there's no alternative.

 

How is a game like Eldevin created?

 

What are the necessary building blocks to constructing and finalising a game like this?

 

I've had experience of environment/level mapping in the sense that I've used programs like CoDRadiant to make Call of Duty maps. Of course this is completely different, but can any similarities be drawn between the two? How are the various environments of Eldevin made? This is something that interests me!  :)

 

Kind Regards,

 

King Paradox.



#2 Macey

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Posted 29 March 2013 - 22:55

I believe they used Java and coded it from the bottom up purely in Java themselves. Hence why it took a while and also why it's completely browser based :) other than that you'll have to wait for a HCS guy/girl to reply :D



#3 King Paradox

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Posted 30 March 2013 - 10:31

Thank you for the quick reply.

 

So the whole game is completely based on Java code? But how are things such as textures and environments created when you cannot see what you're creating? Surely creating a game by coding/scripting alone is merely guesswork as to what will appear in the finished product.

 

Kind Regards,

 

King Paradox.



#4 Macey

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Posted 30 March 2013 - 23:51

Why is it guesswork? They plan what they want in the game and code it. O.o



#5 livingtarget

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Posted 02 April 2013 - 10:04

We're definitely not creating textures/models with java tools, that's firmly in the photoshop/3D max realm. The editor, server and client however are all written in Java. The editor is just like any other world editor like CoDRadiant, Unreal Editor etc. you just link the models/textures in there as resources.

 

It's unlikely at this stage that we'd ever release tools for the engine to the public, but you never know.




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