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#101 Tilley10

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Posted 23 January 2022 - 20:01

Looking at this thread and playing arena I realize that nothing is actually wrong with the current arena. Concentrate your efforts elsewhere in the game, arena is running just fine and I see no need to change anything.  If anything the restrictions should be only 1/8 or 2/16 guild members in same arena, as they are currently there's way too much room for collusion as shown by what happened last year.


Let me unpack the statements here as I feel they would hurt the game. If the restriction was lowered to 1 person from a guild to enter an arena, arena activity would fall to all time low. I guarantee people will quit the game entirely (your guild wouldn’t be excluded from this), which is the opposite of what everyone wants. What happened last year? I legit have no idea what you mean by this, please expand on this.

You're taking the proverbial piss right? What advantage among all the guild tagged gear?
 
The same that's been going on for ages. You assume that your guild players enter with the most outright gear to win.

Hi, I enter every arena with my own gear - I don’t use guild tagged gear. So, why should I not be allowed to enter an arena, with my personal gear? Arena is a solo activity, it isn’t guild based. There is no “most outright gear” as arena is rock-paper-scissors.

#102 Grumpy Grey

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Posted 23 January 2022 - 20:59

I did find all the statements about fixing the arena (rigging it ) on discord funny 

I have been hearing  that this is going on so the gossip may very well be true,

 

Simple solution to your problem, join a smaller guild ;)  



#103 EpicPiety

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Posted 23 January 2022 - 21:29

I have been hearing  that this is going on so the gossip may very well be true,

Who? I'm interested to know, think we all are.


Simple solution to your problem, join a smaller guild ;)  

Your guild should dictate a solo activity?

 

If you are joining with your own personal gear i don't see how this has anything to do with the guild (This is good for the item market aswell ;) ).

 

Will leave this up to the Game Designers. Things were spelled out pretty clearly already.


Edited by EpicPiety, 23 January 2022 - 21:38.


#104 Grumpy Grey

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Posted 23 January 2022 - 22:01

Your guild should dictate a solo activity?

 

 

 

If you like arena just like any other aspect of the game , Choose your guild carefully.

Personally I would much rather see some tweeking to ladder to end free riding it, Put an end to doing nothing and being rewarded for it.
Eg no combat no dominance



#105 EpicPiety

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Posted 23 January 2022 - 22:09

If you like arena just like any other aspect of the game , Choose your guild carefully.
 

We can agree to disagree at the very least, solo activities shouldn't be a matter of guild.

I can agree ladder needs a change, something like PvP seasons we saw before. Rewarded activity rather than afk.



#106 Undjuvion

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Posted 24 January 2022 - 02:09

If you like arena just like any other aspect of the game , Choose your guild carefully.

 

 

 

Simple solution to your problem, join a smaller guild ;)  

 

perhaps, perhaps not, i find arena is a solo activity, im sure hcs deems it a solo activity, so why should size of guild dictate OR have any impact on these solo players, i fail to see the connection.



#107 Undjuvion

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Posted 24 January 2022 - 02:13

The worst message to receive: “ Unable to join as 2 of your guild have already entered in this tournament. A maximum of 25% rounding up of the total participants may be in the same guild.”

 

seeing this msg is quite a let down, people use fallen sword to unwind and de-stress!



#108 Undjuvion

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Posted 24 January 2022 - 02:17

Elaborate? You mean asking people to intentionally lose arenas. This is currently possible and very easy to coordinate we live in 2022, age of communication.

As stated before i am 100% in favor of this being made TOS. Read up, lots of pages here.

 

This!

 

If you see something suspicious report it and thus let arena flourish!



#109 EpicPiety

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Posted 24 January 2022 - 15:44

This!

 

If you see something suspicious report it and thus let arena flourish!

The problem is, that "organizing and intentionally losing" in arena AFAIK is not against the rules. Would be fair in favor of some clarification on this maybe an announcement! Integrity of arena is important.

There will always be naked DQ joiners though (Unless they make it so you can't join naked).

I fail to see why joining with your own personal gear has anything to do with your guild. Should bypass the rule in this case.


Edited by EpicPiety, 24 January 2022 - 15:57.


#110 BadPenny

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Posted 25 January 2022 - 04:35

The problem is, that "organizing and intentionally losing" in arena AFAIK is not against the rules. Would be fair in favor of some clarification on this maybe an announcement! Integrity of arena is important.

There will always be naked DQ joiners though (Unless they make it so you can't join naked).

I fail to see why joining with your own personal gear has anything to do with your guild. Should bypass the rule in this case.

look at you, giving the dev team big ideas....  have you never heard of Murphy's Second Law?


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#111 shindrak

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Posted 30 January 2022 - 18:09

I did find all the statements about fixing the arena (rigging it ) on discord funny 

I have been hearing  that this is going on so the gossip may very well be true,

 

Simple solution to your problem, join a smaller guild ;) 

 

Small guild also can be restricted from playing arena if 2 players joined  then others will be restricted :)

 

I would like to play with active players not just 2 player's guild...

 

Less players interactions means i will go inactive and same goes to many players who went inactive in small guilds



#112 EpicPiety

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Posted 14 February 2022 - 18:31

Interested in HCS opinion about the 25% guild rule to not include those using personal gear. If you are using your own personal gear I don't get why you shouldn't be able to enter. This would even have a positive effect outside of arena. People might decide to buy more gear instead of relying on the guild. This trickles down into positivity for many things arena included.

This was initially what I posted about in the OP and I'd prefer it to increasing rule to 50% or removing entirely.


Edited by EpicPiety, 14 February 2022 - 18:34.


#113 Undjuvion

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Posted 14 February 2022 - 20:05

The problem is, that "organizing and intentionally losing" in arena AFAIK is not against the rules. Would be fair in favor of some clarification on this maybe an announcement! Integrity of arena is important.

There will always be naked DQ joiners though (Unless they make it so you can't join naked).

I fail to see why joining with your own personal gear has anything to do with your guild. Should bypass the rule in this case.

 

what i mean is it should be added to ToS and thus then can be reported for investigation, surely peeps should be trying to win in a game, no reason they shouldnt have stats comparable in number, laziness is no excuse to ruin the arena flow!



#114 EpicPiety

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Posted 20 February 2022 - 00:57

Interested in HCS opinion about the 25% guild rule to not include those using personal gear. If you are using your own personal gear I don't get why you shouldn't be able to enter. This would even have a positive effect outside of arena. People might decide to buy more gear instead of relying on the guild. This trickles down into positivity for many things arena included.

This was initially what I posted about in the OP and I'd prefer it to increasing rule to 50% or removing entirely.

bump



#115 shindrak

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Posted 20 February 2022 - 16:41

INFORMATION

Unable to join as 2 of your guild have already entered in this tournament. A maximum of 25% rounding up of the total participants may be in the same guild

 

 

This message will lead players to go less active or quit the game  ...

 

I hope HCs reading this thread to consider a solution very soon

 

 
 
 

 



#116 BadPenny

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Posted 20 February 2022 - 17:06

Isn't that a bit melodramatic, Shin? 

I mean, I understand that changes need to be done and are way overdue, but tbh, there are many, many players, including myself, that only play the arena when they have a DQ. 

But the arena is just one facet of the game...  A lot of players quit when PvP was changed, a lot more quit when Personal Cooldown was initiated... but still, a lot of us are still here.  I'm not sure of the statistics, but quite a few of the veterans that returned from retirement that I knew then and know now left mostly for personal reasons... i.e. RL happens...  others just because they became bored with the same-old same-old and moved on to something more engaging and exciting...

 

Yeah, the arena needs an overhaul, but so does GvG, composing, and even the methods of adding new content...  Almost all of FS has become stale and predictable, and this just makes the flaws therein more noticeable...  The overall makeup of the arena and the problems behind them are so much more that the 25% rule (which , iirc, BG has said countless times will remain in place regardless of the many protests against it).


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#117 Tilley10

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Posted 20 February 2022 - 20:24

Isn't that a bit melodramatic, Shin?

I mean, I understand that changes need to be done and are way overdue, but tbh, there are many, many players, including myself, that only play the arena when they have a DQ.

But the arena is just one facet of the game... A lot of players quit when PvP was changed, a lot more quit when Personal Cooldown was initiated... but still, a lot of us are still here. I'm not sure of the statistics, but quite a few of the veterans that returned from retirement that I knew then and know now left mostly for personal reasons... i.e. RL happens... others just because they became bored with the same-old same-old and moved on to something more engaging and exciting...


Yeah, the arena needs an overhaul, but so does GvG, composing, and even the methods of adding new content... Almost all of FS has become stale and predictable, and this just makes the flaws therein more noticeable... The overall makeup of the arena and the problems behind them are so much more that the 25% rule (which , iirc, BG has said countless times will remain in place regardless of the many protests against it).

Shin is speaking the truth. We have multiple guild members who are either going to leave the guild or quit the game due to this.

People entering for their arena DQ fill up a spot that is hard to come by in our guild. That’s even if they find open arenas to enter.

I agree, a lot of the game needs attention. It would be nice if the roadmap provided had game mechanic overhauls included. Or, actually follow the roadmap that is published. Not following through feels like false advertising and is upsetting.

How about we allow the admins to speak for themselves. They need to respond to either squash our hope or provide insight. Leaving everyone in the dark is a poor choice to make.

Edited by Tilley10, 20 February 2022 - 20:30.


#118 EpicPiety

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Posted 20 February 2022 - 21:01

I mean, I understand that changes need to be done and are way overdue, but tbh, there are many, many players, including myself, that only play the arena when they have a DQ. 

I suppose this is part of the problem, people are saying this about pretty much every aspect of the game. Starting with arena would probably be a good point. There are only three things the arena need and they are easy for the Devs to accomplish relatively speaking.

1. Bypass guild 25% rule when entering with your own personal gear
2. More dynamic spreading of arenas with guaranteed # of arena per level range
3. Unique arena components/pots/items spawning outright as a reward for winning an arena. These should be items not available in the arena store

 

 

The overall makeup of the arena and the problems behind them are so much more that the 25% rule (which , iirc, BG has said countless times will remain in place regardless of the many protests against it).

I've not heard this in regards to this specific request in the OP. I am 100% on the side of the guild rule remaining in tact for Guild Tagged gear. This is why it is there frankly to not let a guild of 100 people use 1 set of gear to enter arenas. However there should be a condition that if you enter an arena with your own non guild tagged personal gear it should bypass it. Sure someone can make an arguement that people could just tag and untag constantly, which i think is highly unrealistic however add a cooldown to when you untag gear 24-48H before it can be used in arena then.

 

--

 

I myself am very tired of having to make our own solutions as players to poorly designed systems. Do I really have to tell people if they want to play arena they have to leave the guild to join the arenas then join back? Seriously like come on. These systems that penalize activity are so counter productive to the growth of the game. We've spent about 2 years reforming our guild and encouraging our players to get involved in other aspects of the game aside from GXP grinding (Very toxic for the game imo). However we are now getting to the point of activity in these other aspects where it's detrimental. There are clear disincentives to encouraging your guys to be active that's just not right.

 

I am basically pleading HCS at this point to apply some common sense to the argument I've been bringing up. These core changes and rebalancing to core aspects of the game are what we really want outside of cookie cutter content/events. I'd trade them in an instant myself.


Edited by EpicPiety, 20 February 2022 - 21:02.


#119 vastilos

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Posted 20 February 2022 - 23:12

And what's to stop a guild from simply chatting this in guild chat:

 

"Hey guys, there's a bunch of new arenas and they all need 8 people. 7 join naked so 1 can join with gear and it'll be a for sure win."

 

It's that easy and abuseable regardless if using your own sets or guild tagged equipment, which I'm pretty sure that is why there is a cap and will always be a cap.

 

As I posted earlier in this thread, just create tabs for level ranges and make 20-30 arena's in each of those ranges. Problem solved.


Edited by vastilos, 20 February 2022 - 23:13.


#120 BadPenny

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Posted 21 February 2022 - 00:08

@Tilley:
By no means am I trying to disparage the needs to change the parameters of arena restrictions, I just think that focusing on one aspect is similar to treating one of a myriad of symptoms rather than working toward curing an entire disease.  Whether the 25% rule is good or bad isn't the issue so much as that the cows are rigid in keeping it in place.  I just feel that it's futile to keep debating this one point when there are a myriad of other things that the arena, among other things,  need to not only retain those of us who are still too stubborn to leave, as well as to light a spark in those that have already left and the new kids on the block.

@EP:

I'm just another minnow suffocating in this stagnant pond...  and I was responding to what Shin was saying rather than the entire topic the OP was about.  I can't say that I have enough knowledge of this aspect of the game to know what it needs, I can only see that the arena is ailing, and that it has many symptoms, not just the one. Which leads me to:

@vastilos:
+1 million...  It all makes sense, the only possible drawbacks I can see would be if it was too difficult for the dev team to implement.  

I will reiterate here:

There are many aspects of FS that need a hard refresh... Just about every facet has become routine, from Titan hunting to just plain leveling up.  The arena is not immune to this phenomena....
 


Edited by BadPenny, 21 February 2022 - 00:08.

Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?



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