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Further Achievement Info.


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#61 Zordor

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Posted 09 September 2012 - 06:55

I think it would be nice to see recognition for completed bounties, but to make that really interesting you'd have to get the bounty board energized again. Last time I saw it blow up proper like, was before smasher hits were relegated to the board. I hate to connect this to that, considering the drama that always accompanies it, but there's a connection there and I can't ignore it.


Erm, isn't there a medal for that already?

#62 reapernb1

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Posted 09 September 2012 - 09:51

I was thinking about an achivement for X number of kills for each titan. i'm giving as example skaldir if u get like 2k kills on skaldir only u get an new enhacement that gives a 10% chance to freeze the enemy(creatures only...cuz in pvp would be troublesome)..i think it sounds good so i was curious if u guys think the same :D
Anyway great job with the achivements until now . Keep it up :D

#63 fs_kimpac

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Posted 09 September 2012 - 14:49

Interesting... Everything I do in the game is an achievement now. I should get an achievement for typing more than 500 characters in the chat box less than a minute. Maybe called it "barking dog"?

#64 MummRa

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Posted 10 September 2012 - 10:09

I'm a Big Boy Now! Spend 50000 stamina without having a buff cast on you by another player


I like that, but potions will count? and the number of stam use can be less than 50k, cuz I have only 8k ;)
But I like your idea


So buffing other people would count towards 50,000.. This would def result in people just buffing strangers which might be more social but also could result in 2 players just trading useless buffs until they hit 50k.

#65 Maury Bund

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Posted 10 September 2012 - 13:22

Yeah, I was thinking on that since my post, and I think you are correct that casting skills on others, or yourself, would have to be excluded. Potions would not count towards breaking it. PvE, PvP, or GvG should all count towards the goal. The stamina should be consecutive use despite max stamina (roll over from each play) and buffing self or others should not break the streak, but just be ignored. Walking should be allowed as it should make minimum change. 50K walking with no other benefit would be an awesome gold sink. lol

#66 BigGrim

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Posted 10 September 2012 - 14:31

Some crackin' ideas here everyone. Taken a bunch of notes.

#67 Billybob

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Posted 11 September 2012 - 01:22

X amount of bounties cleared with 10 or more deflects.

#68 akasha420

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Posted 13 September 2012 - 09:40

I think it would be nice to see recognition for completed bounties, but to make that really interesting you'd have to get the bounty board energized again. Last time I saw it blow up proper like, was before smasher hits were relegated to the board. I hate to connect this to that, considering the drama that always accompanies it, but there's a connection there and I can't ignore it.

Gold stolen I saw mentioned several times here, and that's a good one too.

I wonder if you could think of something funny for amount of times an open pvp hit ends in conserve or protect gold. Random I know, but it happens and it's actual pvp. "Oops I did it Again" or "I take it Back" Something like that lol. :P

I would love experience taken to be one, with a balancing achievement being exp lost. I know it's a fairly incendiary topic however.

I've never been the idea person, and I freely admit it. I'm more of an opinion person.



Cake! : #### of Experience taken in pvp combat

Mr/Miss Popularity: Bountied ### times

SPLAT! : Failed # of pvp hits

Potty Mouth: Deflected # times in pvp combat


I like the converve and PG ideas bunny had 8) And agree that the board needs to come back to life if we wish to see even more pvp achievements.



I like these ideas and I have one to add :)

How about an achievement for The number of levels lost on the bb or something along the same lines?

#69 Eleonora2

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Posted 13 September 2012 - 16:55

Please implement the Kill x Undead achievements soon, i have a couple of lvl with undead coming up :mrgreen:

#70 SgtWolf

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Posted 15 September 2012 - 18:03

Again,... Ick.. sorry, I'm not impressed with this at all.

This seems really useless. :(


What achievements would you like to see added?



This was suppose to be about guild achievements. So lets see real guild achievements. Things that a guild must accomplish together (mostly). Like:

Achieving the Top 250 Guilds; 100 Guilds; 50 Guilds; 10 Guilds
Achieving the Top 250 GvG guilds; 100 GvG guilds; 50 GvG guilds; 10 GvG guilds
Achieving a total of 100 Relics taken, 500 Relics taken, 750 Relics taken, 1000 relics taken
Achieving 100 placings in Titan victories.. 250.. 500.. 1000
Achieving the goal of keeping a relic for 30 days, 60 days, etc
Achieving keeping 50+ members active for 100 days, 300 days, etc.
The number of active members in the top 10 of their month.. 10, 25, etc
The number of places in the PvP ladder... 25, 50, etc...


These are things that Guilds must work together to "achieve"... It requires teamwork, buffing each other, teaching each other, groups with each other... etc.

I'm sorry,.. but how many deamons someone kills is just silly. Levelers will kill what they have to kill to get to the next level. So what? How does the number of deamons vs undead help the guild as a whole? That is not a "Guild" achievement.

I was excited about it when I thought it was going to brag about real guild achievements... but these are just silly. It seems to me you're grasping.. and not looking at what a real guild does to help their members succeed.. or have to band together to do.

Thanks
Moriah



I fully agree with this. Most of the Achievements I've been reading about are more for the Player not the Guild.

The Medals for the players have been around & some players have gone for them & some have not. Mainly because they just look pretty on your profile, only a few really show a real achievement you worked for. Most you just play the game & they happen.

Now, I've that the achievements might come with some type of bonus, it would be nice to have an extra % of whatever the achievement is for. IE: Undead Kills, you get +5% Damage against Undead for Tier 2, 10% for Tier 3, etc.

Now if there are any achievements that a Player earns while in a certain Guild, they should lose it when they leave the Guild & have to start over when joining a new Guild. IE: Rampage Achievement for "Achieve a combined Guild Kill Streak of X." Well if a person leaves 1 Guild for another Guild, they should loose this kill streak.

Also, a new players should need to be in a new Guild for X number of days before being able to use the Guild Bonuses or having that a be a Guild Rank Permission Setting.

PS: Also checkout what I typed near the bottom of this Forum Page:
http://forum.fallens...107721&start=45
Guardian Wolf of the Cross of Tortured Souls

#71 Morgwyn

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Posted 17 September 2012 - 09:08

Can achievements like "Killing x amount of undead" be made in such way that only kills of critters of ur own level count? A level 900 killing level 2 Zombies just to get his achievement easily, should not be rewarded imo.

Also, I wonder how the necrosis buff would affect the counting.

If you are adding achievements, at least make sure that they will be what they are named.

#72 Undjuvion

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Posted 19 September 2012 - 23:54

risky business? hold x amount of gold in hand(not bank) and also without pvp protection for x mins(or hours total).

#73 Wesleysdf

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Posted 20 September 2012 - 00:02

risky business? hold x amount of gold in hand(not bank) and also without pvp protection for x mins(or hours total).

this could be interesting for high gold aumonts :o :twisted:


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