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Guild gear managing


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#1 gapukas

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Posted 06 March 2019 - 11:26

An idea, that guild leader/anyone with the permission can equip gear to a player that is guild tagged in anyones backback/guild store(replaced item goes into the players bag or if theres no space in hes bag, your bag or gs and worse case guild mailbox if its a tagged item, non tagged item goes to the players mailbox for x5 the duration of a regular mailbox item) this would be great for example guild conflicts to equip offline players with a setup(offers some extra excitement in gvgs rather than just attacking offline members with bad gear), help newbies with gear equipping etc.


Edited by gapukas, 06 March 2019 - 11:31.


#2 BigGrim

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Posted 06 March 2019 - 11:36

No. If you want to defend a GvG hit or the like, co-ordinate with your Guild.

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#3 EpicPiety

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Posted 06 March 2019 - 13:03

Rather than that... Make it transparent in a gvg who is attacking who.



#4 BadPenny

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Posted 08 March 2019 - 06:12

It's not real hard to figure out who is hitting from the opposing guild.  But this is why we have buffs, people.  My advice?  If you suspect somebody is being hit, cast good deterrent buffs on them (i.e. deflect and erosion, fist fight, smite and sealed).  Since many players throw on epics before logging out anyway, no sense wasting any strengthening buffs on them, but the first 2 I mentioned will discourage all but the most serious of GvGer's and the last 3 could spark a miss on their part.  And by all means, return with a defend... even a tie nets your guild RP, and that's good for the guild even if you just buy those mass buffs with it.... If you're concerned about repair costs, cast unbreakable on suspected targets to minimize their costs.  Other than that, being hit and losing durability, that's the cost of playing this game... Be glad some haven't gotten their wish and had gold loss added to the mix (I believe that last bit's on the "List of things that will never happen" btw)


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#5 activeh1

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Posted 11 March 2019 - 08:58

just make it you cant be hit if not online simple


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#6 BadPenny

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Posted 12 March 2019 - 08:29

just make it you cant be hit if not online simple

umm, that would kill PvP/GvG forever.....  the <7 days rule is fine enough.  Used to be we went offline in a PROPER offline set, one designed as a defensive measure, and epics were only used in the last hours before full stam to top things off a bit more and faster....  Guildmates looked after each other during a GvG (we at SA STILL do) and buffed suspected targets accordingly.  

 

Now people squawk about spending a few thousand for repairs because of GvG hits while they were offline.... yet anybody >500 makes that back after 3 critter kills with the average DBL used +TH and Merch. 

 

It's a game people, don't take this stuff so seriously.  We don't need an easy button or to nerf what's left of what USED to be a rich and FUN PvP system any further! If you want an easy game with a sure WIN button, try a kid's game, hear there's a plethora of them on FaceBook....

 

 

Otherwise:

 

Sit back, enjoy yourselves and have fun with it... 


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