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Akadria

Member Since 25 Jul 2013
Offline Last Active Jun 25 2015 13:03

Posts I've Made

In Topic: so gear/weapons in inventory get dmg upon death...

10 May 2014 - 12:20

hi,

so I posted a thread in another section and was mentioned on there maybe it's a bug.

I don't know if it is. I"m new but thought I'd post here in case it is and the devs read this section mostly.

 

I noticed gear and weapons that may be in my inventory lose points upon death etc. 

I"m not sure how this works. I know we lose durability from our stuff upon death, assumes we do from usage for the items were are wearing too but I noticed if I have gear/weapons in my inventory that it has also lost durability to it.

 

I noticed this when I died and went to repair stuff and an item or two from my inventory was in the repair section too.

 

seen this several times so I know it's not gear/weapons that needed it.

 

I don't know if it is intended to be like this or a bug or something so reporting it as a bug.

thanks

 

If you're sure you hadn't used those items at any point then yeah, they should not lose durability.


In Topic: Eldevin Army/Mage Quests

24 March 2014 - 05:18

The storylines contradict each other because they weren't originally meant to be available at the same time; I would rather have these contradictions rather than being limited to only one of these story lines per character.


In Topic: Quest starting locations need to be obtainable from Quest Journal

22 March 2014 - 06:56

Or it could be left up to fansites and such (like this forum) to help you locate quest points that you really can't find on your own. To have it all available in your quest journal might be a little too easy. The Bulletin Board quests already point you towards new quest locations in places you might not think to visit on your own.

 

The Eldevin Wiki quest articles will all have their starting point listed (example), but most quests don't yet have articles...


In Topic: Pets and Emotes

19 March 2014 - 13:46

I completely disagree with this idea! Not only from the perspective of loss of value ( I have multiples just like Mongo that I paid plenty for) But also from the stand point of role playing and character building. I consider my alts to be separate. I build them all different. Equip them different. The only sharing they do is with the skills,items and coin/EP that are not bound. Even if the sharing of those were eliminated, I would not be to upset. If I like and use a particular pet or emote everyone gets one. Would be a pain to have to run to the vault every little bit to return them so another alt could use. Needing only one pet/emote for all alts would drastically reduce the amount of EP/gold that I have spent with other players. Because that is what I spend the most on. Vary rarely purchase components from other players. Unless I have a special need for an item.

What do you mean by having multiples? Do you have the same ability (emote/pet) learned by more than one of your alts, or do you just have multiple scrolls of the same thing? If it's the scrolls then it's simple, you can sell them.

 

What do you mean your alts share skills? That's not even possible.

 

Pets and emotes are abilities, not items. You wouldn't have to keep putting them through the vault. Scrolls are items, abilities are not, and what we're saying in this thread is that emote and vanity pet abilities should be shared by alts of the same account.


In Topic: Need GM Look at this, Flame surage proc kill's npc

19 March 2014 - 10:26

This happened back in beta! I managed to kill a resurrection priest with my aoe. :D

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