BadPenny you said this:
What I want to know , Dulch, is why opt in unless you're going to attack? Makes no sense whatsoever...
Which is why I quit an otherwise inactive ladder.... I want the old way back, tyvm
in the end of the day you guys want more targets he sits in there and by doing so becoming a target for the rest of the ladder
quitting the ladder because it is inactive would make it even more dead .
so on keeping the pvp ladder alive a bit sitting in there would be better than not sitting in there.
so seeing somebody lose exp and getting deleveled is thrilling?
is this always the case because i would imagine that killing some1 who is fully buffed up and of equal/higher level would indeed give me a feeling of satisfaction seeing that you bested that person and gave that person a little nipple twist to make him/her know that he/she has to step up his game next time would indeed thrill me in any other case it wouldn't thrill me that much
the
xxxx was defeated
cripler was victorious would be a nice amount of satisfaction already for me personally
Grim
WHY is XP loss in PvP so important? What does it add?
the only possible thing i could think of would be to get higher in the level ranks
other than that i can only see it as a way to show the evil side of your character
it kinda makes me think of this lord of the rings game that i once played where i could play as either the bad guys or the good guys.
so there kinda is a levelers vs pvp'ers.
in my opinion it feels like the leveling guilds are standing alone on their own because their goal would be leveling while pvp'ers have a bigger group because they tend to work together with alliances to their same goal defeating and deleveling levelers. and because of the latest additions it kinda gets easier for the pvp'ers to make sure to stay ahead of the levelers since most pvp'ers stick to a specific level and thus are ahead of new leveler players who are crossing past that to get taken out.
i do agree there should remain a way to punish someone with exp loss the bounty board would be a fitting place for this but how big should the punishment be? what are the qualifications to get a punishment? because some1 who wants to poke his head into pvp with a 10 stam and getting dropped 5 sounds ridiculous to me...
someone said that exp loss was the most important factor
i personally think that outsmarting the opponent and trying to remain undefeated would be the most important factor .
if dropping exp from someone who has a goal to gain exp in the game then you are in my opinion a bully.
i would love to see some sort of counter with defended pvp wins initiated pvp wins and pvp defeats and add a ranking to it?
allocate pvp prestige points as a reward for defeating a player and when defeated you lose an amount of prestige even going negative.
and players who gain the most prestige in their bracket gain rewards?
use the ladder as a way to get ahead of others faster by for example getting x5 the points with a set percentage of exp loss? and the hits between ladder players would be bountyable and any player taking a bounty could still be bountied? you risk your exp for a lot of points kinda ish idea?
if everybody starts hitting eachother the safe way gear will be damaged a lot more, a lot more gold will be stolen and if people like it they can enter the risky rewarding zone with the hopes to not get bullied down the way it is right now ( by this i mean trying to do some pvp hit the wrong player and drop 5 for a hit where most pvp players claim not to care about losing stam and instead of keeping a buddy to play against they scare that person away pretty fast.)
clock you said the following:Thought that this was a "PvP game" so you must have the risk of getting attacked any second.
you can get attacked any second only the exp loss wouldn't be there anymore.
now that levelers dialog of yours with the prestige trading?
if you steal prestige for example you gain 15 prestige for a succesfull win and the other loses 10 ?
then how would it be rewarding? especially if pvp players also steal some of that prestige and other players come on by and steal some?
if people want to abuse something they will abuse it and new ways to stop it will have to be found.
don't bother about that right now that can be dealt with really fast.
mzzery like i opted for earlier pvp could be a prestigious thing: you are the strongest in your level area all the time, i've defeated all these players while defending and killed this many players! and i only died this many times we can add prestige points to reward these pvp players and players who take the risk to get move of these points will be able to lose their non-valuable exp to get even more points and we already have a thing to show off that you are #1 of your band with the dominance medal.
and yes there are ways to protect your exp but getting hit and then hitting back to get dropped 5 (what happens quite often in my opinion) is not protectable there is no way to defend yourself from that and since a leveler doesn't take the risk to lose 5 in most cases the leveler always loses on the pvp side
Nikita90
how is pvp'ing not senseless clicking then?
as a leveler you have to get all your buffs figured , sort out good leveling gear find out where to hunt what to hunt etc etc
as a pvp'er you have to get all your buffs figured , sort out good offensive gear find out who you can take out with a certain setup etc etc
now please tell us what makes the exp loss so exiting to you? that helps out on grim his question earlier aswell.
this is just my opinion of things i do not represent anyone else it's just the way how i experience things at this very moment
Edited by crippla, 22 September 2014 - 20:10.