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#1 RISDMAC

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Posted 18 February 2015 - 11:06

I just had a thought based on something I remembered from another game that I thought my by worth throwing about - 

 

We always see gatherers crying in TA complaining in chat when someone comes along and relieves them of their items, so I was thinking that maybe a special potion could be introduced into the shop that costs EP or loyalty points and only and lasts 15 min - this potion would provide "protection" in the form of a buff that reduces the amount of items lost when killed on TA by 95% - It would also be a once off buff, not like a skill booster, so if you are killed, you would lose the buff.

 

The advantages of the buff would be that you would lose between 95% less mats however there would also be a disadvantage to using the potion:

* You would not gather any smuggled gold while the buff is active

* You would not "gather" any random tokens while the buff is active - you would still be able to pickup tokens from chests but you would not receive the random tokens that happen on TA

* You would gather 25% less items while the buff is active - this in turn would mean less xp per gather while the buff is on

 

Since this idea completely favours gatherers, to balance it out, anyone who has the buff active could sparkle a different colour (was thinking red ;-) ). If another player kills a player sparkling red then when they pick up what that player dropped they receive a certain amount of tokens, was thinking 5 but this seems a little high.

 

I was also thinking that kills are pretty pointless on TA unless you really enjoy PVP or are hunting the achieve - there is no real reward for actually engaging in pvp other than stealing mats from other players. I personally think that if we introduced something like killing a player -5/+5 levels around your level should grant an automatic token on the kill -  this is not placing a restriction on killing anyone, just adding incentive to kill closer to your own level. These "kill" tokens could either be deposited by the player that gained them, or are destroyed if that player gets killed, to prevent any exploit developing.

Alternatively, you should be granted the various title stages, such as "X" tokens for reaching rampage, "Y" for reaching unstoppable and "Z" for reaching immortal and these tokens could behave as regular ones. I just feel that people should be rewarded for pvp-ing in a pvp zone if at all possible



#2 Fizban

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Posted 18 February 2015 - 11:36

Or the gatherers could gather outside of TA :lol:


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#3 RISDMAC

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Posted 18 February 2015 - 11:47

Or the gatherers could gather outside of TA :lol:

There is that but we all no people cant seem to read the warning going into TA  ;)

 

Plus I do think kills should have more of a reward somehow on TA, there needs to be more of an incentive than grinding for the achieve or taking smuggled mats for me, but maybe the smuggled mats is enough.

 

Just throwing it out there either way  :P



#4 3kings

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Posted 18 February 2015 - 15:41

Let me just take this time to say I can't stand the people who PK in TA and go after the gathers! They work so hard to earn their resources it is just so infuriating!! Not to mention whenever HolyGhost comes on and is in TA you automatically have to leave because you can't beat #1!!! All joking aside:

 

 

Your smuggled mats are enough! Not really, i would also like to see an incentive to kill people like at least 1-2 tokens... per kill. The potion idea I can see happening, but do i support it? Not really...


Edited by 3kings, 18 February 2015 - 15:41.


#5 RISDMAC

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Posted 18 February 2015 - 15:50

Your smuggled mats are enough! Not really, i would also like to see an incentive to kill people like at least 1-2 tokens... per kill. The potion idea I can see happening, but do i support it? Not really...

 

I think per kill is a tad too OP unless level restrictions apply - so maybe 1-2 tokens if they are within the same band and none if not - everyone seems to say +/- 5 levels when talking about bands so that is where this came from.

 

 

The potion idea is only there to soften the cough of suggesting getting tokens per kills or per certain number of kills, don't want all the people screaming that the gatherers will *cough* suffer *cough* in a pvp orientated realm  :lol:

 

I tried to make it as balanced as possible - > more tokens for pvpers counteracted with a gathering protection option that costs EP/loyalty to get people spending in the shop.



#6 AnonKali

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Posted 18 February 2015 - 17:05

I'm totally against people pking in T.A. i think it should be a gather zone only.

 

And it is a pretty nice idea. The potion and the token one.



#7 3kings

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Posted 18 February 2015 - 19:55

I think per kill is a tad too OP unless level restrictions apply - so maybe 1-2 tokens if they are within the same band and none if not - everyone seems to say +/- 5 levels when talking about bands so that is where this came from.

 

 

The potion idea is only there to soften the cough of suggesting getting tokens per kills or per certain number of kills, don't want all the people screaming that the gatherers will *cough* suffer *cough* in a pvp orientated realm  :lol:

 

I tried to make it as balanced as possible - > more tokens for pvpers counteracted with a gathering protection option that costs EP/loyalty to get people spending in the shop.

 

You got an amazing point there! you would get 1-2 tokens per kill in their level (and yeah usually/- 5). I like that alot!



#8 Spirit

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Posted 18 February 2015 - 20:29

Not that your potion idea is bad but I just don't get why people complain. Don't they know it's open PVP? lol And I was told you keep 50% of the resources, and that doesn't sound so bad. I originally thought it was 10% for some reason.

However this idea sounds ok (I wouldn't know - I really need to try out TA sometimes) but would there be a cool down timer for it? Maybe I misunderstood in the post but I can't imagine people using the potion over and over. Seems a little unfair in a way.

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#9 Steve1973

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Posted 18 February 2015 - 21:11

I personally like the idea, but, Could a potion like this just encourage more players to take their chance with TA and possibly lead to more moaning. At the moment people moan when they lose, I am guessing only about 50%ish of their gathers stuff. I think after a week or so the a potion, will they then moan if they lose just 5%. Ontop of that, there will still be moans from those who either feel the potion price is too high, or moans from those who haven't bought the potion that there is still pvping taking part on the island.

 

Rant time ;)

 

Everyday, there are loads of moans about people killing and being killed on TA. There is a warning when players enter TA, that they must click accept before entering, so they can't say they were unaware it is a pvp island.

Several other nonpvper players even point out to the ones who moan it is a pvp island and what this means, but from then on these nonpvpers get referred to in the same regard as the players who were actually doing the pvping.

 

I think the present set up is already favoured to the gatherer enough.

For the large part, they can gather freely and get stacks of 999, then occasionaly a high lvl pvp player will turn up and start killing. If one or two people are killed by a single pvper, there is a large yellow post and an audible warning (i forget what the words are) to give all the other players notice to leave the island so the majority get away with all their goods anyway. For those that are killed, they only lose, I am not sure of the percentages but I undertsand it to be around 50% give or take. This means, even though they lost, they still walk away with half their proceeds, plus the plaer who die do not have to pay for any repairs to their armour or weapons.

Considering they could have lost everything and also been forced to pay for repairs, I think it is a pretty cushy deal for gatherers.

 

Unfortunately, with a game like this, unless the pvp and pve parts of the game are completely seperated, I feel there will always be people moaning no matter what is done, as some players are not willing to take responsibility for their own personal actions by entering a pvp island and then moaning about being killed.

Rant over :)


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#10 RISDMAC

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Posted 18 February 2015 - 23:29

Not that your potion idea is bad but I just don't get why people complain. Don't they know it's open PVP? lol And I was told you keep 50% of the resources, and that doesn't sound so bad. I originally thought it was 10% for some reason.

However this idea sounds ok (I wouldn't know - I really need to try out TA sometimes) but would there be a cool down timer for it? Maybe I misunderstood in the post but I can't imagine people using the potion over and over. Seems a little unfair in a way.

The potion would only last 10 - 15 minutes but if the player is attacked and killed they would lose the buff so they would have to buy a new potion to gain their protection again. The price would be costly enough (I would hope) that it would be a nice spending source for HCS if someone did just wanna repeatedly pot up.

 

Plus repeatedly using the potion would also make that player a valuable source of tokens if the second part of the idea is implemented so the player who just keeps applying it would become a big target  ;)

 

I personally like the idea, but, Could a potion like this just encourage more players to take their chance with TA and possibly lead to more moaning. At the moment people moan when they lose, I am guessing only about 50%ish of their gathers stuff. I think after a week or so the a potion, will they then moan if they lose just 5%. Ontop of that, there will still be moans from those who either feel the potion price is too high, or moans from those who haven't bought the potion that there is still pvping taking part on the island.

 

Rant time ;)

:P ...peeps moan...  :P

Rant over :)

Honestly if the idea was implemented and people moan it would be off to the iggy list with them  ;)

 

As you said in the rant, TA is already overly geared towards gatherers, its time any new tweaks to it provided a good bump for people to try out the pvp aspect, which is what I'd like to see. Its all about creating a semblance of balance at the end of the day  :D



#11 IownUlose

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Posted 19 February 2015 - 07:54

+1  to Fizzy ! 


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#12 itsme0

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Posted 19 February 2015 - 09:02

As you said in the rant, TA is already overly geared towards gatherers, its time any new tweaks to it provided a good bump for people to try out the pvp aspect, which is what I'd like to see. Its all about creating a semblance of balance at the end of the day  :D

The problem I see with this is if pvp is more encourages what's that do for the lower level players? nothing. An area that should be good for all levels becomes only good when you finally reach the end game.

 

If the focus wanted to be more on pvp then I think it should restrict the levels. I mean really, what part of the pvp aspect is good about a level 45 killing a level ~20? There's no good pvp with that, it's only for the resources for those people.



#13 RISDMAC

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Posted 19 February 2015 - 10:41

The problem I see with this is if pvp is more encourages what's that do for the lower level players? nothing. An area that should be good for all levels becomes only good when you finally reach the end game.

 

If the focus wanted to be more on pvp then I think it should restrict the levels. I mean really, what part of the pvp aspect is good about a level 45 killing a level ~20? There's no good pvp with that, it's only for the resources for those people.

I do not want to restrict any of the current aspect of PVP - it is open world PVP, you enter at your own risk and receive multiple warnings of same upon entering.

 

However, introducing a +/- band reward for killing players within your own level band would mean level 45 would only get rewarded with kill tokens if they killed players level 45 and above.

 

This would mean that theoretically level 45 players would hunt their own band first before killing an lowbies  ;)



#14 Fizban

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Posted 19 February 2015 - 13:31

The problem I see with this is if pvp is more encourages what's that do for the lower level players? nothing. An area that should be good for all levels becomes only good when you finally reach the end game.

 

If the focus wanted to be more on pvp then I think it should restrict the levels. I mean really, what part of the pvp aspect is good about a level 45 killing a level ~20? There's no good pvp with that, it's only for the resources for those people.

Or the gatherers could gather outside of TA :)


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#15 scorp

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Posted 19 February 2015 - 13:37

Let me just take this time to say I can't stand the people who PK in TA and go after the gathers! They work so hard to earn their resources it is just so infuriating!! Not to mention whenever HolyGhost comes on and is in TA you automatically have to leave because you can't beat #1!!! All joking aside:

 

 

Your smuggled mats are enough! Not really, i would also like to see an incentive to kill people like at least 1-2 tokens... per kill. The potion idea I can see happening, but do i support it? Not really...

Hard to earn res in ta?Dont make me laugh,ta is  basically easy mode.Even if you get killed you remain with around what you have gotten if you were gathering outside.

I'm totally against people pking in T.A. i think it should be a gather zone only.

 

And it is a pretty nice idea. The potion and the token one.

No risk,no gain.

 

Also about the pot idea sure why not,let the rich get richer.About buying with loyalty for those of us who doesn't have a lot of friends or none ,it will be little bit unfair.If you want better pvp island,one is being currently worked on.


Edited by scorp, 19 February 2015 - 16:48.

Fire,i like fire.

#16 Blissy

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Posted 19 February 2015 - 17:45

omg this is gonna be a long post.  I started to write what I thought was going to be a short one but looks like a 'rant' if rant means longggg post so here it goes lol.   if you actually read it thank you for baring with me and there are cookies in it for you if you get to the end of it.

 

I can't speak really on all the pvp stuff since I am not pvp player. 

 

but in another game I played they had open pvp in a few maps where all levels could go (actually they had limits as to starting level for each map but that still left you with many different levels being able to have entry once you hit the minimum level to enter)  and basically instead of maps that had smuggled goods it had free roaming world bosses spawn as well as daily quests players did and other quests which they just had to do one time.

 

the problem was that for the most part you had no choice not to enter if you wanted to get  your quests done and of course if you were low level you could be picked off by high levels. 

 

the only point for higher levels to kill there however was kill points but that was the goal of pvp players to gain kill points. 

 

I don't remember if there was some other point to it like so many kill points got you some reward or not.

 

anyway at first they had no restriction to what level could pk but later they implemented a level limit.

 

how it worked was that if you were like 5 levels ( could have been 6 or 7, can't remember) below the level of a player that the higher player could not attack you.

 

 however if you were 5 levels below them and attacked them first whether it was accidental or not you were then 'flagged' which meant the higher level player could attack you and anyone that may be in your group if you have a group there with you was flagged as well so it was open season for the player you accidentally attacked if they wanted too.

 

once you left the area though you were no longer flagged.

 

now they could do something like this but add like some kind of time limit to where if you get flagged you would have like a 30 minute or hour timer on you so even if you left if you re-entered within that time you could still be attacked by a high level player.

 

also I can't remember if once a lower level player got flagged if any high level could attack them or just the player they hit but it could be like that so there is more risk if a lower level hits a player within that 5 level difference.

 

this did help give lower level players a chance to do their thing without higher level players constantly going there to pk and it still allowed a host of activities there for players. 

 

world bosses could still be competed against by groups and/or guilds as you could still have guild wars or whatever and individual players could still pvp and even pk randoms just helped protect lower levels more from capped players or higher to pick on them.

 

  I believe in that game world bosses being on open maps also could be stolen even if hit by another group and they had some bosses specific to each map spawn while there were some that spawned in the pve area maps as well.

 

I think the simple solution is keep TA as is but just program it so there is even like a 5 level difference to what level of player you can pk/pvp.

 

this would still allow for players to do their thing whether it's pk for gain, pvp for fun etc. 

but leaves some players at slightly less risk of being pk'd by high levels.

 

keep in mind with just a 5 level limit there are still players higher then you or lower then you so it doesnt' mean there aren't players not in their 40's that won't pk. 

 

and 45's will then be more inclined to do pvp or try to pk players within their 40's which is at least a more fair way to do it. 

 

I am not sure being cap is only 45 still if it's doable with a 5 point lvl spread. 

the other game started with I think level 50 and they raised their caps pretty frequently for the 2yrs it was around (yup game closed, didn't survive long) and final cap was 70 or 75, can't remember now lol.

 

so maybe it would have to be like slightly lower number and just raised when cap level raises, don't really know.

 

I have to agree with others about no point in being upset when you get pk'd because while it's annoying to some and seems unfair to be killed while skilling/gathering or doing PL or dailies it is one map that is designed with pvp in mind.

 

we have other places to skill and gather if we choose.  

 

we may not have PL but then ofc all of that is a choice. 

 

you do have other ways to get valor besides TA I believe?  

 

PP we can get from dailes so the treasure we get every time we kill PL gives us rings and charms we may or may not use, rest is npc makes us bit of gold other ways we can make that too,

bags with gold, pp, which maybe we get both or one of the other and bags for vp again random if we get it or not from it.

 

players want the mount I know so if your lucky you get the one treasure box that contains it. 

 

for anyone that doesn't know already it's not what rank you get when you kill Pl  that gives you the disc. you can be rank 4 and still get it or rank 10 and still get it. 

 

I got two of those and was a different rank each time.

 

 I  forgot the name of the box that contains it but it's one specific one I believe and not sure if it always contains a disc or not?

 

and I digress as usual lolol ^_^ ...

 

when I joined we didn't even have that map yet and we did all our skilling and gathering without smuggled stuff that stacks.

 

it's just a perk if you want to venture there.

 

TA was more peaceful generally at times with such a small community pre steam but having the game gain players is really what will help keep this game going and the developers doing their thing to keep it going so we seen maybe a bit of increase on the pk front but whatever level we are that's the risk we take if we go there.

 

also not sure why though I haven't seen it myself players would blame other players for agreeing that with the fact we all go at our own risk even if we are not pk/pvp players ourselves.  

 

we are just being chill about understanding the mechanics of it.

 

I personally don't pk anyone and have no interest in stealing goods from other or killing lower level players for their stuff or for any reason. 

 

I'm also not interested in attacking levels closer to my ranger's level because as stated I'm just not a pvp player but I know TA is designed this way and if a player wants to do that then they have that choice just as I or anyone else does of going there or avoiding the place.

 

I have a friend in game who has never once been there ever!

 

more props to her ! lol. 

 

she had leveled her skills and gathered what she needs the old fashioned way of non smuggled goods.

 

I doubt she even ever bought some to save her time and work though maybe she has but I still know how much she does for herself in game with patience and all she gets it done. kudos to her indeed :D

 

just saying it's possible to do without TA if you feel badly going when someone comes along and pk's you.

 

players will make their own choices how they want to proceed there.

 

I don't particularly like being pk'd though since pre-steam I don't really go to ta much anymore to gather and maybe been there for PL half a dozen times since steam launch.

 

if I do get killed there at PL I just wait after I respawn till it's dead and poof I got my daily done.  then I just continued  off TA to do other things since I know after there is a bunch of pvp going on if there are lots there lol.  

 

as to just being attacked in general there must be really boring to pk me cause I just am not a pvp player so I either just die cuz I"m like eek what's happening :o and it's too late lol

 

or I try to leave which ofc usually fails before I die anyway ( you can't leave once hit rofl) so can't see the fun if there is no real pvp action between the two but no biggie, have at it if you must lol.

 

also losing stuff, while sure it's a little :o :( because we took the time to be there collecting isn't so horrible that there is a reason to be upset about it in world chat or at all. 

 

you won't lose all of what you collected.

 

you will lose any smuggled gold, yes,

you will lose tokens ( if you want to keep them every time you see you got one just head to the depo and deposit it or risk someone coming along and getting the bunch if you haven't but that's a better way to do it then just have none if someone comes along)

 

but it's not the end of the world. 

 

you can go do something else and come back and try another time and you still will have some of your smuggled stuff (depending how long you were there already) and any gained xp you had while fishing/mining/foraging.

 

so just come back another time, try a different server or put them on your friends list and keep your eyes on the little map in case you don't catch the log ons and then just leave if you see a red dot or if they log on just leave and come back later.  

 

oh and never afk there.  go off ta if you need to afk.

 

that said, those that  are the pk'rs and feel the need to shout about it in world chat to brag or goat those you pk'd, it's so unnecessary to that. 

 

your being immature and just as bad as those that react in world chat after being killed.

 

just see no reason to do either thing.  I know that won't stop certain players from doing this but your not really saying much about how you may be in other situations in game such as working with a group in dungeon for example.

 

Players shouldn't QQ in world chat because of pk in TA since that was the intention of the design of it. 

 

like others have said, was a risk for a gain not a place that had no risk for easy stackable goods and xp.  that is why we still can gather and skill in the rest of the game without the risk if we want too.

 

That said in the same light Players who PK who start trashing, mouthing off or goating those they pk in TA. are just as bad as those that get angry in world chat for being killed so please if your one of those players that act that way you really don't have a leg to stand on about it either.  

 

have a little maturity about PVP and it still can be fun for you and you still gain what your after if you PK there but let the player you PK leave without commentary and everyone will have less drama in general.  jmho ofc.

 

PVP stands for Player versus Player. 

or could be a Players vs Players like a group pvping with another group.

 

maybe I'm wrong but from what I have seen in some cases in game it was intended for friendly fun competition.

 

well that's my guess anyway.

 

 for players who enjoy battling it out with other players rather then just npcs. 

 

so they can compete using their skills, something they can work towards by building up their characters and testing it out.  

should have some honor and respect to each other.  

 

have fun :) , say thanks for a great fight. ;)   'shake hands' B) discuss what could be better or whatever and it can be just as much fun then creating some of the uhm well bs I've seen that can occur sometimes with these things. 

( and I"m not saying I seen a lot in this game, actually I haven't seen that much of it compared to what I seen in other games but just putting it out there, food for thought is all)

 

like those tornies some have put together.  have to give props for going to all that effort for their fellow pvp'rs to get some fun about it in a friendly competitive way.

 

but for some in games pvp is a way to give them opportunity to trash another, think they are working out something else in game lol. 

they get angry, they insult one another.   eek it's a mess.  

blah was one reason I personally didn't like pvp, the other is I just plain suck at it lol.

 

oh I promised cookies at the end !

 

p.s : wow look what happened when I tried to post lmaoo

'You have posted a message with more emoticons than this community allows. Please reduce the number of emoticons you've added to the message' 

that's a first for me rofl!

 

[attachment=3444:images.jpg]

 


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I'm just taking it slow, not sure about the steady.

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#17 Fizban

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Posted 19 February 2015 - 19:10

Or gatherers could gather outside of TA :lol:

 

PS, got through 1/2 the post Mistress Bliss, do i get 1/2 a cookie :P


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#18 HappyDays

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Posted 19 February 2015 - 19:33

Here is what I insta think will happen. Guy pops potion, heads in. Has some guy eagerly waiting to kill him. He insta dies. wasted ep or whatever on said potion. Needs to buy again....... the trolling would be so off the scale. Eventually you would end up in a situation of nobody would use the potion from trolling, because some will just love people wasting ep gold or whatever on protection.  If anything this will perk the interest of hunters to kill gatherers even more for fun and you said they get a boost token drop also.

 

Gathering was brought to trappers to try and save the dead pvp area. It created more probs than it ever solved. I think we need to stop building on top of the shaky foundations hcs built.  The gatherers are like sacrificial lambs to please the few pvp players that actually go there.  Then they get upset and quit or whatever, because they just wanted to do something faster than spending ages gathering crappy mats outside ta.

 

Simply put, grinding skills is boring, of course gatherers will go to ta to pick up mats in TA as it has extra mats and is faster. I laugh so much every time someone acts smug and says well they should go somewhere else and gather. You would be alone by yourself more than likely if mats were not in there. Also it is crushing for them even if they know there is a chance they will loose stuff. Espec if it was a lot and people will get upset. I remember in there I lost a lot months ago, more than 50%, more like 90%, unless it was broken for me or changed since then.

 

But fair play for trying to think of an idea. But any idea is putting a tiny plaster on a gaping wound which is TA. HCS never had a clue what they were doing with that place and like most things. They plaster over the cracks and move on to not revisit because they are so heavily burdened with the next things they need to move on to.

 

Edited : for a spelling and to clear up a point.


Edited by HappyDays, 19 February 2015 - 19:43.


#19 lester

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Posted 19 February 2015 - 20:59

First of all TA is mostly PvE , be honest what are you most likely to see people doing there? Killing ? I wish, no they are usually running around collecting PvE mats and tokens with their mounts which is another thing that i don't agree on being implemented in TA, which is something that was brought into the game to travel from location to location in the PvE world and is enabled in TA something ya call "PvP".

 

Shoot if mounts are enabled in this heavily "PvP" dedicated island why not enable them in group pvp? I'm guessing group pvp is "More" then TA

 

And for your idea, no.I want them to lose as much as possible and if they cry about it good kill them again ,shoot make a video out of it.


Tenzo - Ranger
Agnar - Assassin

Best Tv Shows-Gotham,Flash,Arrow,TheBlackList,TheLastShip. :D

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#20 Blissy

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Posted 19 February 2015 - 21:02

Or gatherers could gather outside of TA :lol:

 

PS, got through 1/2 the post Mistress Bliss, do i get 1/2 a cookie :P

LOL, yes I did say that in my post too but told you what was short to begin with turned into a rant though I prefer book! lol.

 

hey my post there isn't for the weak, I know I know but you can have a full cookie because cookies should not be denied ! :P

 

then again you should get 1/2 a cookie for calling me Mistress in forum now too :unsure: lol


Slow but steady wins the race or something like that.

I'm just taking it slow, not sure about the steady.

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*Joined Spring of 2014 *

 

 

 



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