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Farming Overhaul


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#21 Spirit

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Posted 24 March 2015 - 21:52

You know, I've wondered why Farming has disease when none of the other professions have anything that causes you to get less resources?

 

Farming is probably meant to be more about realism - growth/disease/water - but eh. Just a thought that popped into my head.

 

Like say for Fishing - it does happen that a fish nibbles and bites, but it doesn't mean you get the catch 100% of the time. If Fishing was like Farming - then there's a chance you get no fish or like one fish.


9izzGSr.png Feb. 27th 2015 - First level 45 :)

 

 

 


#22 Falbal

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Posted 24 March 2015 - 23:12

You know, I've wondered why Farming has disease when none of the other professions have anything that causes you to get less resources?

 

The other professions have more varied outcome, where farming would be almost the same every time if it wasn't for disease. For things like ores, logs, fish, skins etc. you can get anything from 1 to 4 per gathering I think, but with farming it is pretty constant at 24 per harvest. I would prefer it though if 24 was only the average, and we could get anything from 12 to 36 per harvest for instance, and there was no disease.


Edited by Falbal, 24 March 2015 - 23:15.



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