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INDeeDO

Member Since 27 Mar 2017
Offline Last Active Jul 09 2021 02:49

#981774 Ever going to address the game imbalances?

Posted by INDeeDO on 15 June 2017 - 08:00

Hey Buffarilla,

 

We're actively working to update the game on a regular basis and make improvements that allow all players to enjoy the game. We're also happy to listen to any suggestions you may have, a good number of the recent features we've added have been based on player feedback. One of which was the recent improvement to rallies, if rallies are still not effective enough against large players, we can certainly investigate this further.

 

Our 1.7 update is indeed in the works and we'll be sharing more on that soon.

Tell me admin,how do you propose to take down a 100-200m+player,without huge losses(months of training)




#981419 Can we get an update on the update?

Posted by INDeeDO on 03 June 2017 - 10:57

Please follow through with the promise to do something about the imbalances in the game, by actually doing it, not just saying it.

And do it soon,not in 2months+,by that time you will have lost more players then you have gained




#981407 Can we get an update on the update?

Posted by INDeeDO on 02 June 2017 - 23:29

Heres some info of upcoming update onto forums

Please admins make it so that all the players that participate in a rally against a npc get a share of the rewards-this is just common sense,-is it possible to have this implemented with 1.66?

it's sad to see updates/features that were/are added,and they don't really get used for what they were meant to,or were not at a level that is much better(the above is an example,and also nuke silos)




#981369 Alien Chaos

Posted by INDeeDO on 01 June 2017 - 19:48

I understand the Aliens being used to keep the alliance maintaining the land but could the spawns be lowered for them? It is insane how many I see on our land a day.

kind of a catch 22,many aliens are needed for the upgrading of buildings,so yea =/




#981356 Alien Chaos

Posted by INDeeDO on 01 June 2017 - 11:19

It's worth pointing out that Aliens have always been intended to be a method of making alliances continue maintaining their territory. It's not supposed to be "claim and forget", you need to go back occasionally and make sure everything's still as it should be. As far as we can tell, this seems to be working well. You need to go back and patch holes to make sure your enemies don't have a foothold in your territory.

as you get bigger it gets harder to maintain(occasionally becomes a daily thing),and when ur not the power alliance and the big guns keep killing aliens in your land and not their own,it becomes impossible,not to mention it makes it waaaaay to easy for them to zero your whole alliance in minutes,so unfair,but i do see your point....

 

also it isn't working as well as it may seem,i'm pretty sure you've heard about the multiple noob accounts being used to break up land. 

 

I'd also like to point out that in one of our next patches we're intending to let you rally against higher level alien targets. This should give alliances a chance to remove them quickly and patch up their territory.

 

on this note,how will rewards be given out when rallys fight these higher level targets ?




#981340 Activate Location?

Posted by INDeeDO on 31 May 2017 - 06:15

if your alliance happens to capture an nuke silo,co-leaders+ can launch the nuke


  • Zue likes this


#981182 Dead as a tomb in here

Posted by INDeeDO on 24 May 2017 - 10:29

There were times that i considered quitting,because there was no end to attacks from the big guys,that just kill an alien(using boosts) and teleport in,this way they can smash a whole alliance in hours. I'm pretty sure i have lost 20 or so players(the server's population went from medium to low in the past month,) just quitting the game because of this.While these actions have calmed down(at least on my server),it is still an issue,there is absolutely no protection for the small players against big-(eg. 20m or less vs 200m or more).One way to solve this is have aliens no longer break territory.

But it is true,a change needs to happen with balances soon,or you will loose your longstanding free players 




#980997 Map Direction

Posted by INDeeDO on 18 May 2017 - 02:00

There seems to be some confusions of map direction,like which way is N,E,S,W and the compass does not fully represent which is which.

 

This is the way i view

Is this correct Admin?

 

To help with this could you make the compass more descriptive




#980904 Mission Silos Event

Posted by INDeeDO on 15 May 2017 - 19:24

Thanks for your feedback on this, the idea behind the silo was to create healthy competition between alliances, Silos are something we could certainly improve in the future.

if this is to be so,the silos need to be buffed somehow,because in my experience the silos are not fought over,and it's not healthy because any troops that are lost,are lost for ever




#980688 Player Suggestions

Posted by INDeeDO on 10 May 2017 - 06:20

To balance combat, reduce the time/cost of producing and healing t4 troops. I think it would promote more level 22 fighting instead of it being pointless, as it currently is. Even a few t4 units decimate t3 units so the point being if the t4 are cheaper it wont be so bad to lose them in a t4 on t4 battle.

how about doing this for all tiers? healing times are really long




#980487 Player Suggestions

Posted by INDeeDO on 05 May 2017 - 13:18

This game it about killing aliens,removing them from the earth right?,well how about having the aliens actively attack us.Also for the safety of players against players who cannot be defeated, make it so that aliens don't break contested territory,players dont fight aliens as much,because it leaves them vulnerable to attack.




#978900 Upcoming NAP update

Posted by INDeeDO on 05 April 2017 - 08:27

Hey Admin

 

What rules/restrictions will the nap features bring,can you allow them to be customizable?

 

one thing that has been bothering both sides of naps i know about is gathering,and hit aliens in each other's land,is it possible for these 2 things to be blocked?,along with not allowing attacks,and such.

 

also did you revise the decision on troops not going to medical bay when killed on a gather mission?

 

here are some partial answers if players are interested




#978557 Permissions Needed to Start a Rally?

Posted by INDeeDO on 29 March 2017 - 09:41

Hey Eldevin

 

The black ops event should happen more frequently,say every 2nd week end?,along with the other 2 events,shard fall and Nuclear winter,maybe stagger them,1 each weekend.

 

what was the reason of only allowing officers+?,i can only see a slight one,so that a member does not lead many troops to their doom?
maybe allowing veterans also do it might be a better idea,but for me personally i have not found much use for rallies,yet






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