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Balancing Arena Spawns


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#1 EpicPiety

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Posted 16 August 2018 - 23:12

Reminiscing in my ole mind of mine i remembered a day when the arena was out of 1200 levels and it was pretty balanced in terms of arenas spawning under 200-300 and 1000-1200. Would it be to much to ask for to guarentee a certain amount of arenas to spawn 500-, 1000-1500, 2000-2500 then 2500-EOC? Anyone else support this? I miss the days of low level arenas... The gear repertoire is the most unique in most all of the levels.

 

 

 

We used to have 50-70 arenas spawned at once with a 1200 level range now we have the same thing with ~4000 level range. the solution might be increasing the number of arena spawns by 3 fold. So instead of 50-60 active arenas have 150-180 active arenas.


Edited by EpicPiety, 16 August 2018 - 23:29.


#2 goolsby7

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Posted 17 August 2018 - 00:46

Reminiscing in my ole mind of mine i remembered a day when the arena was out of 1200 levels and it was pretty balanced in terms of arenas spawning under 200-300 and 1000-1200. Would it be to much to ask for to guarentee a certain amount of arenas to spawn 500-, 1000-1500, 2000-2500 then 2500-EOC? Anyone else support this? I miss the days of low level arenas... The gear repertoire is the most unique in most all of the levels.

 

 

 

We used to have 50-70 arenas spawned at once with a 1200 level range now we have the same thing with ~4000 level range. the solution might be increasing the number of arena spawns by 3 fold. So instead of 50-60 active arenas have 150-180 active arenas.

 

I 100% support this!

90% of the arenas that are usually out tend to be in the 1100+ range, and 80% of those are 2k+ (just throwing out guesses here based on what i've seen in the arena).

 

now i know, Grim, Youll probably say we have the novice arenas. . . but once you have all your combat moves you cant play in there any more lol! Having more chances for lower levels to get into the MAIN arena area would be good for those actual low level players and higher alike! Might even bring some extra value to some of the older low level sets lol. I know my lv 50 setup isnt super cheap, but nor is it expensive :P used to win a good bit of the time with it back when lv 50's showed up XD

 

Im sure someone will point at my level and say "but you can get into those higher arenas". Yes. Yes i can. BUT the lower level arenas are a lot of fun, you have more gear to think about, you have to think "what if" much more often then "did i have enough attack with my def to still be able to maybe hit someone" lol. sure some people use armor setups in the range i was playing in a few moths agi, but def was more common.

 

the lower levels were a lot more open to surprise in that sense imo. :P


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#3 Josh1404

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Posted 17 August 2018 - 01:07

I definitely disagree with any change in formula to make lower level arenas spawn much more. The balance in terns of % split below and above 1,200 is fine as is.

 

However if the % split remains the same but the number of arenas in total is increased I could get on board with that. Even if it was just doubled that's twice the amount of arenas in the range.

 

There are many more higher level players these days. Adding more arenas in ranges where the majority of players don't have gear for is not increasing activity. Likely the opposite.


Edited by Josh1404, 17 August 2018 - 01:09.


#4 EpicPiety

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Posted 17 August 2018 - 01:18

I definitely disagree with any change in formula to make lower level arenas spawn much more. The balance in terns of % split below and above 1,200 is fine as is.

 

However if the % split remains the same but the number of arenas in total is increased I could get on board with that. Even if it was just doubled that's twice the amount of arenas in the range.

 

There are many more higher level players these days. Adding more arenas in ranges where the majority of players don't have gear for is not increasing activity. Likely the opposite.

Technically speaking if we increased the amount of arenas by the factor we have increased the level bracket it will be the same as it was before.



#5 atta222

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Posted 17 August 2018 - 14:26

I definitely disagree with any change in formula to make lower level arenas spawn much more. The balance in terns of % split below and above 1,200 is fine as is.

However if the % split remains the same but the number of arenas in total is increased I could get on board with that. Even if it was just doubled that's twice the amount of arenas in the range.

There are many more higher level players these days. Adding more arenas in ranges where the majority of players don't have gear for is not increasing activity. Likely the opposite.




I always believe there is a solution for everything. But for real. The amount of arena I can play is limited. Not to mention I don't have the gear, even my guild lacks gear. And if it has it it might not be FF/Perf.

Increasing the variety in the lower levels would be nice...

Every action ofc. Has downsides as much as advantages...

First of all, I doubt HCS want to flood the game with gold or Arena items. That might be the main reason. It was why composing was invented and encouraged.

And I believe HCS want to keep the FSP price at a fixed rate.. so increasing the arena will no doubt increase the gold in players hand which will require HCS to make us something to drain that gold.

Another downside, People with gear might not allow the newbies to compete with them competing between each other...


Well I don't know but here is a solution that popped to my mind. Maybe there is better....
Probably we should limit the amount of arena joined per day per level range if arena Nr increased?

Also I hope to see the arenas below 30 spawn more often. It's easier for newbie arena players to start gathering the gear from down the levels then going up... Below level 30 is a good start for them, numbers are small, gear is cheap and available everywhere. Limiting it to Basic won't do the trick. It would be nice to get the rewards from the standard arena ...

#6 Corrupted

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Posted 17 August 2018 - 16:33

I think limiting or restraining the # of arenas joined wouldn't be too great.

I think that the best way to go is to increase the # of Arenas. Yes, there may be more rewards (gold/tokens) circulating, but I'm sure that at some point they could come up with new stuff that is expendable (potions/resources/crystalline) that would eventually drive people to use these things often.


#7 Josh1404

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Posted 17 August 2018 - 17:17

Stuff

Arena doesn't increase gold. The gold tournaments sink more overall than they pay out. Increasing gold tournaments in the arena is an effective gold sink.

 

100% against restraining anyone from entering arenas. This just decreases activity. So many already disillusioned with things at present adding a whole load more people to that isn't wise. Anyone should be able to participate when they wan't to. 

 

I agree with epic and SS. If the number of arenas was simply increased to match the amount of levels we now have it would be a simple fix. Or just add 20 or 30 more arenas into the game that is specific to 1 - 500. Not replacing any existing range. No need to break what isn't broken. :)



#8 goolsby7

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Posted 17 August 2018 - 22:17

Arena doesn't increase gold. The gold tournaments sink more overall than they pay out. Increasing gold tournaments in the arena is an effective gold sink.

 

100% against restraining anyone from entering arenas. This just decreases activity. So many already disillusioned with things at present adding a whole load more people to that isn't wise. Anyone should be able to participate when they wan't to. 

 

I agree with epic and SS. If the number of arenas was simply increased to match the amount of levels we now have it would be a simple fix. Or just add 20 or 30 more arenas into the game that is specific to 1 - 500. Not replacing any existing range. No need to break what isn't broken. :)

 

Much here agree with i do.

 

Perhaps we could have a sort of bracket system in place? Think of it kind of like pvp band in a way. So many arenas for each level range, but without the restrictions. So say, 1-250, 251-500, 501-1000, 1001-2000, 2001-4000 or something like that, so that each range has X arena slots that it can have. would prevent the massive build up of 2k+ arenas that keep a lot of lower levels discouraged (imo)


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#9 BadPenny

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Posted 17 August 2018 - 22:35

Much here agree with i do.

 

Perhaps we could have a sort of bracket system in place? Think of it kind of like pvp band in a way. So many arenas for each level range, but without the restrictions. So say, 1-250, 251-500, 501-1000, 1001-2000, 2001-4000 or something like that, so that each range has X arena slots that it can have. would prevent the massive build up of 2k+ arenas that keep a lot of lower levels discouraged (imo)

We need MORE arena activity.  Any limitations, including bands, would decrease already low activity.  Just the other day I won an arena I can't remember entering.  It had to be a DQ, but that was weeks ago.  When arenas take ages to fill, it mostly means activity is at a minimum at best.   Randomization was supposed to be good for the arena, but it leaves lower to mid levels wanting for something to enter much of the time.   

 

The novice arenas should be reworked to include prizes other than moves, since moves can be bought with tokens....  Maybe just make it tokens only?   


Just one old lady's opinion

 

 

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#10 goolsby7

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Posted 18 August 2018 - 04:44

We need MORE arena activity.  Any limitations, including bands, would decrease already low activity.  Just the other day I won an arena I can't remember entering.  It had to be a DQ, but that was weeks ago.  When arenas take ages to fill, it mostly means activity is at a minimum at best.   Randomization was supposed to be good for the arena, but it leaves lower to mid levels wanting for something to enter much of the time.   

 

The novice arenas should be reworked to include prizes other than moves, since moves can be bought with tokens....  Maybe just make it tokens only?   

 

I can see where your going, but i think we still need to find a way to make the spawns not so high end focused level wise. *edit* or at least it appears to be lol *edit*

and i agree with novice arenas. having had arena moves before it was released, ive never been able to finish out them XD the novice arenas capping at 50 is fine, but i definitely agree that it needs reworking and new rewards as well. 


Edited by goolsby7, 18 August 2018 - 04:44.

Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 


#11 EpicPiety

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Posted 18 August 2018 - 21:51

Yes so like stated the best solution will be adding the same amount of arenas relative to how much the level cap was increased... OR increasing the arena cap slightly and weighing it higher to 1000- 500- and 100- arenas



#12 goolsby7

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Posted 19 August 2018 - 22:41

just had a thought... how about faster burn times on unjoined arenas? i dont think theres anything like that for currently joined ones though :/ i feel like Grim has said before it wouldnt happen for arenas people have joined, but mayhaps a burn on them if they take too long, and it does a partial refund :o


Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)

 



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