- Enchant Pack also interferes with a Chest Dropped potion and many invented potions, I believe the current enchant pack doesn't need updating, or at most increased to level 175.
- Leveling Pack cost could be increased, even a slight increase in a hunting buff has been proven to be extremely valuable (Overkill 1100 is 150fsp in the AH right now)
- Bounty Pack having level 400 Anti Deflect and 250 Spell Breaker doesn't seem to be an issue. It still makes more sense to use an Anti Deflect potion than it does to spend 200 RP to have a less than 100% chance to Anti Deflect. And nobody is going to be using the RP pack for the Spell Breaker when a potion costs less than 1fsp.
- Fortune Pack D needs a price increase and Fortune Pack C removed, I could be wrong but 400 Merchant is far above anything else currently in the game. 25 RP is basically nothing when you consider the buff may benefit 10-20 people over a 12 hour period. Maybe 100 RP would be a more reasonable ask.
What is really needed is some new inventable Epics with above +7 Stam Gain. It makes no sense to want your player base to play less.
Corrupted
Member Since 08 Jun 2013Offline Last Active Feb 01 2024 14:12
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#1010197 Proposed RP Packs.
Posted by TheCount on 08 January 2024 - 18:49
#1005478 Fallen Sword Roadmap (Nov 2021-Feb 2022)
Posted by Arioche on 24 September 2021 - 14:24
You forgot to add the PvP event in the Roadmap
You forgot PvP event and Arena update .
As explained in the initial post, if there is an opportunity to add further updates onto the roadmap we will certainly take them. They are still relatively vague, though the end of the year gets quite busy for BG and our artist. If there are any major changes to the roadmap come December when we release the next one, we can list those as well
#1005472 Fallen Sword Roadmap (Nov 2021-Feb 2022)
Posted by Zue on 24 September 2021 - 14:05
Hello everyone!
This is the Fallen Sword Roadmap for November 2021 through to February 2022!
We've had to do a bit of reshuffling, such as moving the Loyalty Store Update and the Daily Quest update to November. As always, Halloween is quite a busy month, and while we are grateful for all the feedback we've received for the Loyalty Store update, we feel instead of rushing something out this month, we will save it for November.
Roadmaps serve as a guideline and are subject to change. Some things are secret, and if we feel we can squeeze something in we'll certainly try.
The Fallen Sword Mobile App is coming along nicely. We hope to give you more updates on that soon!
To view the previous roadmap (Jul - Oct 2021), just follow this link:
(https://forums.hunte...showtopic=77464)
Happy Hunting!
~The Fallen Sword Team
#1005443 Dark Curse & Arena Adjustments
Posted by Alisa on 23 September 2021 - 00:12
Thanks for revert the changes to Dark Curse.Wish more consideration also on the Shatter Armor. It’s a chance activation buff with very low activation rate already so deserves high reduction of Armor when it does active. I didn’t feel it was overpowered.As seen in the other thread, I'm not alone thinking this.Now when I looked at a few others skills. Skill like Wither at 0.2 affecting HP at 50%. Skills like Shock Wave can active multiple times per combat right? But only once per combat for the odds of Shatter Armor activating.
Might want to quote someone who actually plays the game.
Anything that reduces the effectiveness of armor shouldn't be added or changed.Beating armor with even Terrorize 700+ active is a lot easier than beating defense with Flinch700+. Most armor fights will drag on like defense builds but armor builds still has to deal with enchantments such as Piercing Strike(stronger with Sharpen buff) ,Critical Hit(stronger with Critical Strike buff) and buffs such as Shatter Armor and Smite. not sure if duelist would count towards the list but there is that too...
btw im assuming you are talking about PvP and not PvE.
- Corrupted likes this
#1005408 Dark Curse & Arena Adjustments
Posted by Arioche on 20 September 2021 - 16:32
#1005243 Proposed Loyalty Update.
Posted by shindrak on 14 September 2021 - 19:20
Thanks for the update BG and the team.
To keep it short and sweet, from the updated list, I would only spend my tokens on the BM500 potion. Doubler is ok but I hunt twice a year.
P.S. BM 500 will degrade the Fallensword experience for people involved in PvP, Bounty Hunting, GvG and Relic Combats. Increasing duration of potions and more specifically crystal or epic potions contributes to defender advantage. Someone who needs to defend their ladder rating or defend for GvG conflict can come online use BM 575 and remain buffed for 20 hrs with composing. There is already a degree of waiting out the buffs but now you may as well logout for the day.
This is what i'm talking about its not only downside for Arena shop also for the whole game ,
BM500 is not good for long term
If this introduced we might see less online players ...
We have BM200 from egg it is cheap affordable by players who cant buy BM300 for 5-7 fsps
not to mention Pride 200 pot from composing that increase pots duration ... i don't think game needs more pots duration .
#1005242 Proposed Loyalty Update.
Posted by Emperor Sidd on 14 September 2021 - 19:06
Thanks for the update BG and the team.
To keep it short and sweet, from the updated list, I would only spend my tokens on the BM500 potion. Doubler is ok but I hunt twice a year.
P.S. BM 500 will degrade the Fallensword experience for people involved in PvP, Bounty Hunting, GvG and Relic Combats. Increasing duration of potions and more specifically crystal or epic potions contributes to defender advantage. Someone who needs to defend their ladder rating or defend for GvG conflict can come online use BM 575 and remain buffed for 20 hrs with composing. There is already a degree of waiting out the buffs but now you may as well logout for the day.
#1005224 Proposed Loyalty Update.
Posted by DrSerigala on 14 September 2021 - 16:51
Just because you and most of other player rarely play arena is not a reason to "nerf" Arena.No disrespect intended, but not all of us play the arena, and even those of us that do for the occasional DQ don't have many tokens to spend.... Everybody has Allegiance Tokens, though...
And as everything in the Loyalty shop is Bound, exactly what competition is there?
Arena is one of the many aspect of this game, it is the job of game developer to make every aspect of the game fun and rewarding. BM 500 for 500 tokens will not make arena less fun, but it will make arena less rewarding since the demand of its best potion will be a lot lower.
- Corrupted likes this
#1005205 Proposed Loyalty Update.
Posted by BigGrim on 14 September 2021 - 15:18
#1005135 Proposed Loyalty Update.
Posted by uncola on 10 September 2021 - 05:05
Instead of Higher level buffs we have access to, why not just add NEW BUFFS that can be bought , even if they are only LVL 175, but only exclusive to allegiance shop
Example ( Quick attack ) which is one we can see i action house search, can be lvl 175 for 10 tokens
any one have thoughts on this way to implement a few new buffs?
#1005134 Proposed Loyalty Update.
Posted by KitiaraLi on 10 September 2021 - 03:59
Not even sure it matters to speak up anymore. Seems the recent changes and now "suggestions" brought to the game by the new and cool kids at HCS, are so far away from what this game seemed to be, that I am not even sure y'all know the game you're managing anymore. At least to me anyways.
If you actually do think our opinions matter, here be mine; Please do not introduce ANY pots with higher version of buffs, than we already have. Not for any sort of tokens, gold, donations, or in any other way shape or form.
As it is, the game has become way too easy and is no longer a matter of knowledge and/or skill, but a soulless "who can spend most to "succeed"".
You should have started a "here are which existing potions we're planning to nerf" thread instead.
I could do a rant about most of those liking the suggested changes the most, also being some of the players who have spend the most money on it as it is (aka creditcard warriors) and also being those most voiced for game breaking changes in the past, simply because it benefits their "style of play" the most.... but I prolly shouldn't. Just.. stop breaking this game, please.